shuyung wrote:
We ceased playing Super Dungeon Explore when we figured out you'd either won or lost once you got done choosing your party and then the Consul chose his minions.
This is.. basically why I hadn't come to a certain judgement on this one yet. I was looking at some of the mechanics, and some of the party interactions and building options, and came to the conclusion that you could most certainly hose yourself on party selection against some minions -- but I wasn't sure whether there was some well-rounded party that could actually be prepared for a variety of stuff, or whether it essentially boiled down to a rock-paper-scissors selection between the party selection and the Consul.
I've got Seasons, and we've played a few games, but not enough (yet?) for me to really get a handle on the card pool and the interactions and strategy it breeds in more than the loosest senses.
Talisman is a terrible game, and if that makes me a self-absorbed spoilsport to recognize it, so be it.
Seven Wonders is pretty neat, and one of these days I'll actually hone my instincts to perform more consistently with it.
Oh! If "more than 4 players" is something that you need from time to time, Avalon (or the second edition of The Resistance) is great fun. Werewolf/Mafia becomes way more fun when there are a variety of information vectors and you don't have to almost exclusively rely on reading people. It also has the advantage of not eliminating players as the game progresses.
Eclipse plays 6 (or 9, with the expansion) in a great 4x strategy game. I can't recommend it enough, though it can be a bit intimidating if some of your players don't like lots of counters.