21:9 monitors are an abomination.
I get the desire for peripheral vision, but by the time you stretch your FOV to accommodate it, everything gets warped and really unattractive to look at. It's the reason I quickly abandoned the 3x1 landscape Surround setup in favor of 3x1 portrait, before getting sick of the bezels in anything not a game.
However, peripheral vision in a flight sim, particularly in a space sim, has always seemed like a trap; azimuth is just as important, if not more so, in such environments, so sacrificing pixels in the vertical for peripheral has always seemed like a bad notion to me for simmers.
Of course, the ultra-wide ratios might be amusing in a 1x2 or 2x3 stack, lol. Or, they would if you were talking really large diagonals on those gimmicky new curved panels, which they aren't, yet.
The nail in the coffin for ultra wide is they're utterly terrible for anything resembling web browsing or productivity applications. Way too much lateral space to use anything fullscreen.
Go big with a 16:9 or 16:10 with a resolution as high as you can push, graphically. Or plan on a VR headset.
_________________ "Aaaah! Emotions are weird!" - Amdee "... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades
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