The Glade 4.0

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PostPosted: Fri Nov 14, 2014 9:22 am 
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adorabalicious
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Still can't hit ****.

Anyone free anytime this weekend?

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PostPosted: Fri Nov 14, 2014 12:16 pm 
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I am intending to get some time this weekend for some Co-op Swarm.


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PostPosted: Fri Nov 14, 2014 5:37 pm 
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I'll make some time Saturday or Sunday evening. Call the ball on details, guys.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Nov 14, 2014 6:14 pm 
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You guys have a voice server available. Just talk to Kaffis for information.

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PostPosted: Sun Nov 16, 2014 1:47 pm 
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ill be around all evening

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PostPosted: Sun Nov 16, 2014 6:14 pm 
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Oh what is voice serverinfo?

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PostPosted: Sun Nov 16, 2014 7:38 pm 
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PM'd you the vent info for Khross' server, Elmo.

I'll be looking to play starting around 8:30 Eastern, and I'll have time to play for a couple hours.

Anybody else, PM me for the voice server info; I'll check my PMs before getting on.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Sun Nov 16, 2014 8:10 pm 
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I'll try to be on. I should be able to wolf some food down.

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PostPosted: Sun Nov 16, 2014 8:30 pm 
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Can't get into the TS server. Ill be on in like 5 min

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PostPosted: Sun Nov 16, 2014 8:36 pm 
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In RSI Void Ranger chat atm

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PostPosted: Sun Nov 16, 2014 10:42 pm 
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That :thumbs: was hella fun guys. :drool: Def have to do it again sometime.

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PostPosted: Mon Nov 17, 2014 12:25 am 
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Definitely good. We didn't get as far as Rane and Kaffis did. I feel better now. I want my LN so badly seeing the 325 and the 315 in action.

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PostPosted: Mon Nov 17, 2014 10:26 am 
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Next time I fly my 315p, I'll remember to arm my nose mount with something productive in AC, lol.

Also, Rane and I were flying Hornets. I feel like we did pretty well in more delicate birds.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Mon Nov 17, 2014 11:13 am 
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Yeah I'm not disappointed by how far we got. I really wish I had realized the nose gun is ballistic. I'd swap it out with an energy weapon but I want a bigger power plant and they don't have those for customization yet.

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PostPosted: Mon Nov 17, 2014 12:07 pm 
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Ballistics are actually pretty boss right now, at least until armor gets a little attention.

The breakdown is that ballistics can penetrate shields with some reduction in efficacy (and mild damage to the shield), but still do damage to the ship underneath. Energy weapons do no damage to the ship until they've depleted the shields.

Against armor, the situation is reversed. Armor primarily defends against ballistic weapons, which have to chip away at the armor to do damage to the hull components underneath. Energy and armor largely ignore each other.

Since armor isn't implemented, yet, ballistics largely bypass shields and immediately start stacking up damage regardless of the shield condition.

I'm not sure how missiles currently interact. I think that shields currently defend against them because the initial release of AC was preposterously missile-biased without that; I'm not sure if the intent is for that to be removed when armor goes in.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Mon Nov 17, 2014 12:16 pm 
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I ended up being pretty busy over the weekend with daughter's birthday and some hockey to play. Sorry I missed you guys.

I have been tempted to set up the hornet trainer with the ghost's armament to see how competitive that will be.


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PostPosted: Mon Nov 17, 2014 2:38 pm 
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It seems my forward cannon quickly ran out of ammo. Way too quickly. Either that or it was destroyed without showing on my screen. It seemed to recoup 3-4 shots and then would go out again.

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PostPosted: Mon Nov 17, 2014 3:04 pm 
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Kaffis Mark V wrote:
Ballistics are actually pretty boss right now, at least until armor gets a little attention.

The breakdown is that ballistics can penetrate shields with some reduction in efficacy (and mild damage to the shield), but still do damage to the ship underneath. Energy weapons do no damage to the ship until they've depleted the shields.

Against armor, the situation is reversed. Armor primarily defends against ballistic weapons, which have to chip away at the armor to do damage to the hull components underneath. Energy and armor largely ignore each other.

Since armor isn't implemented, yet, ballistics largely bypass shields and immediately start stacking up damage regardless of the shield condition.

I'm not sure how missiles currently interact. I think that shields currently defend against them because the initial release of AC was preposterously missile-biased without that; I'm not sure if the intent is for that to be removed when armor goes in.


This actually sounds a little half-assed, at least for right now. Why would armor not be implemented yet?

Also, interesting that they borrowed this - in spirit at least - from EVE, but flipped around. in EVE, shields are (normally) weak to electromagnetic and thermal damage, and strong against kinetic and explosive, while armor is the reverse. EM and thermal come heavily from lasers, while projectiles do mostly explosive and kinetic. Hybrids (railguns and particle blasters) do a mix of kinetic and thermal, the two "middle" types.

Missiles can select all 4 types, but only one at a time per launcher, and projectiles have a limited ability to select other damage types at close range, and there are a million ways to boost resistances against the "bad" damage types for your shields or armor, but basically its the same theme but with the damage types reversed.

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PostPosted: Mon Nov 17, 2014 3:24 pm 
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I dunno, isn't armor just represented by teh hitpoints of the pieces of your ship?

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PostPosted: Mon Nov 17, 2014 3:37 pm 
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Elmo, armor is a mitigative modifier that applies to damage, whereas the hitpoints rack up cumulative damage.

Armor is resistance, hull is HP, in EQ terms. The reason for this is so that your resistance to ballistics and energy is different. It's a little more complex than that, because it sounds like armor can be chipped away at and reduced, but...

DE, armor's not implemented yet because it's an additional layer of damage modelling that wasn't absolutely necessary to get AC out the door. It requires art assets (to show damage to armor), data for the physical properties of the armor, and so on. It probably also requires more of the ship customization features to be operative, since it can be added or removed (or at least changed out?) at the cost of weight, bulk, stealthiness, and so on.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Tue Nov 18, 2014 9:16 pm 
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adorabalicious
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Bought new SSD. Imaging windows over to it now. Should speed some stuff up.

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PostPosted: Tue Nov 18, 2014 10:36 pm 
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Grouse and I tried last night. we had a lot of issues with dropped connections random deaths and other weirdness. So we gave up and played Monster Hunter and had a lot of issues with dropped connections Random deaths and other weirdness

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PostPosted: Wed Nov 19, 2014 12:02 am 
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Bad day for gaming last night was.

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PostPosted: Thu Nov 27, 2014 9:50 am 
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Internet man is coming for installation on saturday...

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PostPosted: Fri Nov 28, 2014 8:08 am 
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Yay internets.

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