Caleria wrote:
Thanks for all the info, DE.
I only played for a couple of weeks after launch, and just never really got very far with it. I had a few issues that just turned me off from the game.
I'm actually thinking about returning, especially after reading your posts. Any hints for a returning player? I'd probably be looking at re-rolling a brand new character.
Sure, here's some things that might help, and if you let me know what your tastes are in terms of play-style and Elder Scrolls lore I'll try to add a few more things.
In no particular order:
Play the character you want, and use the abilities that fit you while you're leveling up. Don't even worry about build until you hit Veteran ranks. After that, find a build that has the right "feel", not just the best paper stats. You're controlling almost everything manually, so a build has to "feel right in your hands" for lack of a better term. Eventually you'll have enough abilities unlocked that you can adjust it situationally as you need to.
Pick the race you want; the racial stats can be helpful but there's usually more than one way to skin a cat and if you're picking a race with the "wrong" stats it usually ends up covering for weaknesses anyhow. If you don't know or don't care that much what race you are, here are a few suggestions:
- If you want to be a Vampire, a Dark Elf is a great choice, especially for PVP. Vampires are weak to fire; Dark Elves have a large fire resist bonus they can unlock.
- If you want to do stealth, a Wood Elf or Khajit is good; they have racials that give stealth bonuses
- Every race gets a bonus to skill line experience with 1 weapon or armor type they don't have to unlock. Consider picking a race with a bonus to your armor type, or, if you want to mix armor types, pick one with a bonus to the armor type you will wear less of to help it keep up better. For weapon bonuses, pick the race with the bonus for the weapon you'll pick up as your secondary at level 15 to help it catch up to the main bar.
Pick at least 1 tradeskill and start it early. Don't pick enchanting though, unless you know what you're doing. It's agonizing compared to the others. If you pick woodworking, blacksmithing, or clothier, research traits early and often so you can make the set items you want at high level.
deconstruct as much woodworking, blacksmithing, and clothier stuff as you can to advance these skills even if they don't pertain to you, and buy the skills that allow item improvement more easily. You'll want to improve your gear to blue or purple and you can use a lot fewer re-agents if you can do those things. Obviously you can skip one of these skills if it doesn't pertain to you at all, or get to it later on.
If you ARE using one of the two armor-making tradeskills, don't overlook the "divines" trait you can add to items - it seems weak at first, to boost Mundus Stone effects, but if you are wearing 7 pieces of armor that are all boosting your Mundus stone ability that's a pretty big boost. I do this with my main and use Thief, so I get a huge boost to crit chance.
When lockpicking, watch the pick, not the tumbler. It makes it sooooo much easier.
You can join 5 guilds. Join at least 1, maybe 2, trading guilds that maintain a kiosk. It gives you much better market access for both buying and selling.
Strongly consider joining an RP guild. This game has a REALLY strong RP community compared to other games.; if you like RP even a little try it out.
Don't be scared of the PVP area. It's rich in Skyshards, and its so large that it's not hard to run around collecting them even if you hate and fear pvp.
Speaking of that, definitely get the Skyshards add-on. The joy of discovering them yourself is fleeting.
Make sure you have food for dungeon groups - health food especially. It really helps a lot.
If you run across various mini-world events, get involved in them. They often reward with skill line EXP on top of the exp for the kills.
Don't shy away form abilities that target daedra, undead, and werewolves. They work on players that are those things in PVP, and a huge amount of dungeon content is one of these things; they're not as niche as they might initially seem.
Keep a decent stock of soul gems; it sucks running out of these. Get the "chance to auto-fill a soul gem" ability from the Soul Magic line early; it makes it a lot less of a pain to fill them.
When enchanting gear, look at buying off the player markets before deciding to use ones you pick up. There is a MUCH wider variety of player-made enchants and they tend to be higher quality.
Levels 7 to 15 tend to bog down a bit, so don't get discouraged. you mentioned this back in one of the game threads from 2 years ago, and it still seems to be the case. Once you get past 15 though, things seem to stabilize out and the pace rolls rather nicely. Getting that 2nd weapon bar at 15 just really enhances play.
You have 8 character slots, and each character has 60 backpack spaces. Buying the first 2 or 3 bank and backpack upgrades isn't that expensive but it gets steep after that. Therefore, you can obtain cheap storage space by making alts.
I'll be back with the Daggerfall Covenant post later on.