The Glade 4.0

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PostPosted: Thu Jan 07, 2010 9:52 pm 
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So I was reading through the thread about the oculus and the improved loot thingy. And a lot of people are instead ***** about the people who do not know how to run some of these heroics. Well how the flying crap is someone supposed to learn these instances if everyone is just going to smooch the wang and be an elitist asslicker?

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PostPosted: Thu Jan 07, 2010 9:56 pm 
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Remember a lot of the elitist *** lickers are still in middle school. For many of the others, this is the first time in their lives they are any good at something, not that they are all that good at it. Someone taught them, they didn't figure it out themselves.

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PostPosted: Thu Jan 07, 2010 11:32 pm 
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Also, Oculus sucks wang.

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PostPosted: Fri Jan 08, 2010 12:16 am 
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why? Why is it really so bad? From everything I am seeing it is all the final battle. Mainly when it comes to ignoring the explosive balls during the phase out.

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PostPosted: Fri Jan 08, 2010 12:51 am 
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I find it bad because people don't watch for the drakes they aggro flying from place to place before they dismount, causing them to wipe everyone when a drake aggroes on a dismounted group.

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PostPosted: Fri Jan 08, 2010 1:01 am 
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NephyrS wrote:
I find it bad because people don't watch for the drakes they aggro flying from place to place before they dismount, causing them to wipe everyone when a drake aggroes on a dismounted group.


that should not be a problem if you stick with the group though should it?

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PostPosted: Fri Jan 08, 2010 9:25 am 
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I ran this once (not on heroic though) and didn't think it was all that bad. We ahd one wipe and that was due to 2 of the elitist wangsmoochers disagreeing over what tactic to use on the one wizard. Because we all know that there's always only one right way to do any encounter and if anyone has a different tactic that worked in the past they must be an ignorant n00b. The appropriate thing to do after the first wipe is to blame everyone else in the group and then drop.

In any case we managed to replace the 2 drops and finish the instance; despite having a vote to kick yet a third member which thankfully failed.

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PostPosted: Fri Jan 08, 2010 9:30 am 
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Whats with the bonus loot from there now? Just drops another epic at the end or something?


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PostPosted: Fri Jan 08, 2010 9:37 am 
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To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option.

In light of this change, the Reins of the Azure Drake will now have a chance of dropping in both 10- and 25-player versions of The Eye of Eternity.

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PostPosted: Fri Jan 08, 2010 9:45 am 
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Micheal wrote:
Remember a lot of the elitist *** lickers are still in middle school. For many of the others, this is the first time in their lives they are any good at something, not that they are all that good at it. Someone taught them, they didn't figure it out themselves.


Michael makes a good point.

Wow, they are good at a video game? Not even like Jonathan Wendel where he made himself a marketable image and a career out of being ridiculously good at games, but WoW. That's like bragging that you are good at getting your dick sucked. Congrats. What an accomplishment.

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PostPosted: Fri Jan 08, 2010 11:26 am 
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darksiege wrote:
NephyrS wrote:
I find it bad because people don't watch for the drakes they aggro flying from place to place before they dismount, causing them to wipe everyone when a drake aggroes on a dismounted group.


that should not be a problem if you stick with the group though should it?


It can be. I find the aggro radius very large, and it makes it possible for the impatient to rush a dismount without checking to see if a drake is charging them.

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PostPosted: Fri Jan 08, 2010 11:32 am 
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I hate the Occulus. Not because it's hard (because it's stupidly easy these days) but because it just isn't a fun instance.

That said, if it ever does come up as the one random daily I do I'll suck it up and do it.


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PostPosted: Fri Jan 08, 2010 2:51 pm 
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I thought Occulus was terribly creative. The problem with it is learning curve. If folks dont know their job or don't care to pay attention, it's incredibly frustrating.

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PostPosted: Fri Jan 08, 2010 3:30 pm 
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It has no learning curve. The problem with the Occulus, in specific the drake enounter, is that it reduces all classes to 3 basic types with 3 basic skills. With such a limited skill-set, the challenge of the actual encounter is the execution. It tests basic WoW fundamentals (movement, awareness, mastery of a limited tool-set) that most people never develop because all the classes are so powerful, you can just overpower NPC's in nearly all circumstances.

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PostPosted: Fri Jan 08, 2010 3:44 pm 
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That definitely used to be the case. Since it has taken 2 nerfings, it is much easier now. Pretty sure you can easily beat Eregos now with 5 bronze drakes with only a rudimentary amount of two things: understanding drake abilities ("I want to channel this thing every once and awhile, and hit this other one whenever I'm not") and moving away from the pulsing orbs of doom. Even after the first nerf you didn't have to really understand or strategize use of the drake abilities if you were geared enough, not beyond working out a stun rotation.

Spatial awareness has always been one issue with Oculus, with random people going random ways and not noticing if anyone is following them. Otherwise in my opinion, it's mostly just what Nephyr said about drakes murdering those who dismount. Makes it a pain.

If everyone can keep grouped together and has either half an idea of how one of the three drakes works or is willing to take 30 seconds to ask and read an answer, Oculus is pretty easy now. I don't really like the instance, per se, certainly not if it keeps coming up on the dungeon finder. It can be nice once in a blue moon I guess for something different. But it is far too easy to have random deaths when you're with someone that doesn't have any idea what's going on.

If it comes up in the dungeon finder, I just hope I get people that do know or can listen. If I do, then it's usually no problem at all, and actually preferred to some instances. Strath I am looking at you!


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PostPosted: Fri Jan 08, 2010 4:36 pm 
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I like doing Oculus just because I chuckle every time I kill the mage boss before he can even teleport to the center.


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PostPosted: Fri Jan 08, 2010 6:05 pm 
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Rafael wrote:
It has no learning curve. The problem with the Occulus, in specific the drake enounter, is that it reduces all classes to 3 basic types with 3 basic skills. With such a limited skill-set, the challenge of the actual encounter is the execution. It tests basic WoW fundamentals (movement, awareness, mastery of a limited tool-set) that most people never develop because all the classes are so powerful, you can just overpower NPC's in nearly all circumstances.


You mean all the skills that you don't need from level 20 untill.. well until you get to Oculous?

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PostPosted: Fri Jan 08, 2010 8:51 pm 
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Pretty much. Just basic movement, awareness (spatial, who's casting what, what the boss is doing), timing and a solid understanding of all the different utilities for all your skills.

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PostPosted: Fri Jan 08, 2010 10:26 pm 
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I've never understood the hate for Oculus, it's a pretty easy instance.

What I hate is all the retards that can't be bothered to learn it. This is where problem is, not with the instance itself. It's easily doable in 10-15m, and the last boss is killable so quickly it's retarded. Course, with a decent group none of the bosses in any heroics last more than 30s or so.


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PostPosted: Fri Jan 08, 2010 10:59 pm 
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I just did the culling of Statholme earlier today. I love that instance. Including killing the dreadlord. I got the Reigns of the Bronze Drake from that Random.

It was awwweeeeessssooooommmmmeee!

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PostPosted: Sat Jan 09, 2010 7:46 am 
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Rafael wrote:
It has no learning curve.


I beg to differ sir. The curve is just very horizontal.

Quote:
. It tests basic WoW fundamentals (movement, awareness, mastery of a limited tool-set) that most people never develop because all the classes are so powerful, you can just overpower NPC's in nearly all circumstances.



It's like Heigan the unclean. Movement and spacial awareness. Also, the ability to do something given a certain event. For example, when dude enrages HIT THE GORRAM 2 KEY, AMBER DRAKE!!!

Not that I'm bitter.

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PostPosted: Sat Jan 09, 2010 1:30 pm 
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Monte wrote:
Rafael wrote:
It has no learning curve.


I beg to differ sir. The curve is just very horizontal.

Quote:
. It tests basic WoW fundamentals (movement, awareness, mastery of a limited tool-set) that most people never develop because all the classes are so powerful, you can just overpower NPC's in nearly all circumstances.



It's like Heigan the unclean. Movement and spacial awareness. Also, the ability to do something given a certain event. For example, when dude enrages HIT THE GORRAM 2 KEY, AMBER DRAKE!!!

Not that I'm bitter.


That's not a learning curve. It things people should already know how to do. However, you just have to do it once to see what it's like. There's no real good way to explain it, like Heigan.

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PostPosted: Sat Jan 09, 2010 3:43 pm 
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Oh, you can explain it. Weather or not they get it is still up in the air.

1) Fly with me. If I move, move with me.

2) Press your three key once. You should see a beam strike the boss. Look under the boss' picture. When the little box has a 10 on it, hit your 1 key.

3) When the boss yells "SUCH INSOLENCE, yadda yadd..." I want you (amber drake 1 guy) to hit your 2 key. The next time, it will be you (amber drake 2 guy) that hits the 2 key.

4) Keep channeling the 3 key to 10 stacks, then blast. That's your job.

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PostPosted: Sat Jan 09, 2010 4:58 pm 
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The funny thing is, if people took the time to learn Oculus the first time, it's one of the fastest heroics to complete. So subsequent runs will be over in 15 mins or less. Even more so now that Drakes scale and they buffed them. I got "Make it Count" before the Drakes scaled, so it was totally doable then. People are just impatient / lazy.


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PostPosted: Sat Jan 09, 2010 8:14 pm 
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well I finally ran through the Oculus. That was AWESOME! I died at the same time as the last boss because Green Drake was not healing.

I got my reigns of the blue drake.

Reading through the strats made this entire instance a complete joke.

We lost our first tank and the group asked me to tank a few of the constructs. That was kind of awesome.

Then we got a decent tank. We got through the first two bosses with out anyone being below 90%. The tank pulled the drake aggro after everyone else dismounted. But we got them under control.

We burned down the mage dude without his explosion even going off once.

Then when it came to the dragon dude.... I kept on the temporal rift until I saw 10 counters, then let the boom fly. When he enraged I hit time stop (I was the only one who did). And when he phased I strafed away, with the group.

I am not sure I understand how someone can really screw up this instance if they are high enough level and gear to get into the heroic for this.

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