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PostPosted: Thu Jan 14, 2010 8:17 pm 
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Saw this on GAF and had to share:

Damn good numbers for everyone!

Even the PSP. I think that may be the highest they've sold/month in a long time.


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PostPosted: Thu Jan 14, 2010 8:22 pm 
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It still boggles my mind how well the Wii still sells considering how much of a failure of a real gaming console it is.

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PostPosted: Thu Jan 14, 2010 8:35 pm 
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Raltar wrote:
It still boggles my mind how well the Wii still sells considering how much of a failure of a real gaming console it is.


Since it sells well ... doesn't that mean it's the definition of a success, not a failure?

Does it push gaming to a level and reach a new audience? Damn right it does. It may not take any revolutionary ideas, but what it does do is bundle together just the right combination of ideas into an easy to use, attractive package, with the right type of titles. It'll never be a PSX ... no system will do that again, but it's pushing gaming to a whole new direction. I don't particularly care for it, but it certainly has opened video games to a lot of people.

Just because you don't like it, doesn't mean it's a failure.

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PostPosted: Thu Jan 14, 2010 8:39 pm 
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Near 4 millions units sold in one month is insane!

The Wii has absolutely nothing that interests me atm, but damn it's doing something right.

Course, you'd think that after nearly 4 years later and like 60 million units sold would = market saturation. Apparently there are still some soccer moms that haven't gotten it yet.

Hell look at PS3 and 360. Almost 1.5 million units moved in a little over a month's time.


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PostPosted: Thu Jan 14, 2010 8:45 pm 
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I enjoy my Wii! Got 3 Wii games for Christmas, in fact. Rather liked Little King's Story. :p

Besides, it's yet another generation where Nintendo does something and the rest of the video game market follows. Counts for something. Not in a "well darn that makes me want a Wii" way, but I am happy enough with it.

I'd also enjoy the other 2 consoles of the generation too, for what it's worth. Games are generally fun things, regardless of the company behind it.


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PostPosted: Thu Jan 14, 2010 9:26 pm 
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When I say it is a failure of a gaming console, I mean it caters to the casual. Not real gamers. Sure, there are a few games that could be considered real games, but most of them are not.

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PostPosted: Thu Jan 14, 2010 11:12 pm 
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Raltar wrote:
When I say it is a failure of a gaming console, I mean it caters to the casual. Not real gamers. Sure, there are a few games that could be considered real games, but most of them are not.

The Wii has been a success. It hasn't been a success when it comes to traditional gaming though. Outside of their casual style, it's been a complete failure. If it weren't for grandparents, kids, women, and other non-traditional gamers, it'd be a complete flop.

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PostPosted: Thu Jan 14, 2010 11:13 pm 
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The whole "real gamers" thing always makes me laugh. You realize that Puzzle Pirates has been laughing all the way to the bank for forever now, while every time you turn around, EA is cutting projects and laying off staff...

Anyways, I was impressed when I heard relatively recently that the Nintendo DS surpassed the PSX in all-time sales.

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PostPosted: Thu Jan 14, 2010 11:43 pm 
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Yeah I don't think it's quite so clear-cut to say "real gamers" anymore. Are Popcap games real games? Does a company have to release epic blockbusters to be a real game company? I know the CoD4, Fallout 3, Gears of Wars etc fall in the "real gamer" category here, and that has definitely been the growing trend for many companies over the past decade, but there is a big gray area between the blockbusters and Creativeless Copy Party Games Collection 3 that people think the Wii is. :p Not that this is about Nintendo per se, as Nintendo has big game releases of its own, but it seems to be a kind of polarized discussion here with little in between.


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PostPosted: Fri Jan 15, 2010 1:25 am 
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I have every Wii game on an external hard drive, which feeds into my console with an iTunes coverflow-like interface.

I still don't play it.


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PostPosted: Fri Jan 15, 2010 1:40 am 
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What's a "real gamer?" People who play Xbox 360 and PS3 actively, buying at least 3-5+ games a year. It's a pretty clear cut that hardly any of that crowd is playing on the Wii. This is the crowd that has always been the traditional gamer. They all own one, but none of them are enjoying it because of the neglect from Nintendo towards that crowd.

If you really want to dig this deeper, I think we all know that the Wii is the casual machine and the PS3/360 is the hardcore machines. But, if you insist....

-The Wii isn't being supported very well by most 3rd party developers for blockbuster titles, thus no blockbuster titles on the console. No blockbuster titles, with 90% of the console's library consisting of bare-bones, rushed out, that barely even spend 5-minutes photoshopping the box-art, equates to a casual console for the most part.

Wii:
Spoiler:
ImageImageImage


-Even with a lack of 3rd party support, Nintendo has continued to rest upon their flagship franchises to satisfy their old "real" gamers that we speak of. Perhaps we just need a new term for this group of gamers. What shall we call them? Non- new, casual gamers? That'll work.

-Nintendo has struck gold with their new market of gamers. This previously untapped market (the new casual market), has been the primary focus of Nintendo during this generation of consoles. Sure, they want non- new, casual gamers to also play their console, but it's a losing battle when matched up against both the 360 and PS3. Both consoles provide that market of gamers a much better product that they desire more. Why bother?

-The Wii Fit alone has sold almost 25 million units. That's not even a game. It's the second highest selling title on the entire console, behind the "game" that came with each console, Wii Sports. This is further evidence of a "casual" console.

-When viewing the top 20 all-time sales for titles on the Wii, I noticed two that stuck out terribly. Mario and Sonic at the Olympics along with Mario Party 8 both made this list. The crazy thing is how high they made it in sales. These were both at 10 and 11 respectively, despite each game receiving an average quality score of a 6.2 out of 10 across all reviews. What does this mean? It means people are buying the terrible games regardless. This leads me to believe this new market of gamers don't necessarily care about quality because they have no grasp on what kind of quality a console game can actually demonstrate. They have nothing to compare it to because they're new, as in not a traditional gamer.

-Hardcore gamer represents more than just the gamer. It refers to the complexity of the games that those individuals play. A game that's simple is not what this type of gamer thrives on. He/she wants a challenge, depth, quality, and entertainment...not just the later. Even Nintendo's existing casual games are getting even more simple. Mario and Sonic are growingly simple these days. Hardcore, or "real" gamers prefer games that gear themselves toward the other end of the spectrum, not anywhere near the simple side of things.

-More people who weren't previously gamers before have bought Wii's than previous gamers who've bought them. Nintendo opened this new market out of necessity. That's why this "real gamer" thing keeps coming back up. 50% of the people who own a Wii would never even consider playing a FPS or an RPG. In fact, they probably don't even know what an RPG is.

-Nintendo neglects core gamers by churning out more and more titles like Wii Fit, Wii Music, Brain training, etc. It's their primary focus, clearly. Even core gamers who enjoy the Wii are disappointed with the Wii's direction to focus almost entirely on casual gaming. In fact, I don't even know if I can call it gaming at this point. Wii Fit is not a game. Brain Training isn't really a game. I'm not dissing it. I use the Wii Fit myself. I just know that most people who wanted to play deep games on the Wii are very disappointed, leaving a system to collect a lot of dust.

-The type of new "gamers" who play those games listed above with the box art were never exposed to games prior to the Wii. These same craptastic games have always been published, dating back to the beginning of gaming. It wasn't until now that these gamers actually decided to buy a console, thus the increase in casual games on the Wii. All of the sudden the makers of Baby Dance Vol. 3 are smiling because there are little girls who want to play their game and grandparents who will buy it for them.

That's it for now.

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PostPosted: Fri Jan 15, 2010 9:36 am 
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Where Nintendo might lose is the "hardcore gamer" market that doesn't buy it's next console because of the Wii.

However, I think Nintendo identified early on in this generation that they could not compete with the 360 or PS3 based on hardware and graphics. They took a different tack, and designed a console where you could go bowling with your grandpa and hula hoop, and it took the market by storm.

They will probably be relegated to the soccer mom under 10 crowd (that's definitely been my experience with the older kids I've come in contact with, they all wanted a 360 or PS3 this year for christmas if they didn't have one already), but it's a simplistic console with a controller that looks like their remote and has a big inviting button, instead of 36 buttons. Hopefully, as the young and "casual gamers" seek out more experienced fare there will be a growing hardcore market.

This generation though, Nintendo is laughing all the way to the bank while they sell every console since day one at a profit and Microsoft and Sony take a loss on every unit. The software attachment rate is much higher on the xbox and ps3, but still.

Also, Nintendo has the Mario and Zelda franchise. Hell, they recently released what is basically super mario 3 with multiplayer, and it's at the top of the NPD charts last month. If everything else they try to do fails, they can STILL sell just the mario and zelda franchises and make a profit (and don't forget pokemon).


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PostPosted: Fri Jan 15, 2010 10:33 am 
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Nintendo's "and a Wii" idea worked pretty well from day one. When the 360 and PS3 came out, I remember them saying Sure, but a 360, or a PS3, but supplement it with a Wii! C'mon, its cheap! And fun! If you only have $500, you can get a 360 and a Wii!

How many of us here *have* a Wii? I know I do. Do I ever play it? No, cause I'm a WoW addict. But still.

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PostPosted: Fri Jan 15, 2010 1:45 pm 
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No Wii here ... Well, heck, I don't have a 360 or a PS3, either. My wife's cousin's have one, though, and she wants one for us.

I'm reminded, however, of something I saw on the Sony EQ boards a long time ago. Someone expressed the opinion that there are gamers ("real gamers"), and then there are people who play EQ. The two were not necessarily synonymous. I think I fall into the latter category. There are very few games that have ever held my attention as well as EQ; really, only the Civ series.

(And you can probably make an argument that the people who play Civ aren't "real gamers", either.)

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PostPosted: Fri Jan 15, 2010 6:20 pm 
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PostPosted: Fri Jan 15, 2010 6:43 pm 
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Nintendo has proven that traditional gaming is secondary to their new non-traditional market they cater to. No experienced gamer even takes them serious, nor do experienced developers. That's why pretty much all of the top selling games are Nintendo made. The Wii does have good Nintendo made games, but Nintendo alone can't bring credibility to the console when it comes to developing real games. That's always been Nintendo's problem. Why should good developers even waste time making a high quality game when the majority of Wii gamers really just want to workout, dance, bowl, and play party games?

Even if they did create a Wii version of a blockbuster game, the majority of real gamers are going to buy it for the 360 or PS3 anyway. There just isn't a big market for blockbuster games on the Wii, despite the huge market share they own. Not many traditional gamers own just a Wii. However, almost all of these new non-traditional gamers only own a Wii. Non-traditional gamers don't care about Call of Duty, hardcore RPGs, and Grand Theft Auto. They want accessability and fun, not quality and complexity.

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PostPosted: Fri Jan 15, 2010 6:52 pm 
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PostPosted: Fri Jan 15, 2010 6:57 pm 
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Nintendo's goal all along was to get everybody to play video games. They got **** in the '90s when they released the N64. All of their third party support got jacked by Sony. This time, they left themselves with other directions to go in.

The "real gamers" gave Nintendo the finger fifteen years ago. So rather than relying on their dollars, Nintendo did what they do best - expand the hobby. In the '80s, they got all of us to play video games. When we bailed on them, they got our kids and our parents to play. My boss often talks about how much she loves her Wii. This is a 65 year-old woman who, ten years ago, was likely on the forefront of trying to ban video games. Now, because of Nintendo, she's playing them. Frankly, that's **** awesome.

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PostPosted: Fri Jan 15, 2010 7:24 pm 
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There's nothing wrong with the wii, but hard core gamers resent it like crazy. I find this hilarious.

Nintendo recognized something that both Microsoft and Sony didn't, most likely due to their success with game boy's and ds's; that is, people who aren't traditional "gamers" can and will buy your stuff if you make it attractive to them.

Pretty much everyone I know plays games online here and there. Like peggle, bejeweled, what have you. Nintendo seems to be the only one that realized why this is: They're simple, easy to play, fun and don't require large amounts of time. You can pick them up and put them down whenever you want. They took this and put it in a console fashion and have made a killing with it. Why exactly this is held against them is baffling to me.

Everything about the wii is simple and easily approachable. It doesn't have tons of buttons, making the controllers easy to use. The console is small and simple, and also easy to use. It just looks accessable, and it has been.

While the quality of some of the games is lacking, the fact that there even are such odd and strange games for it makes it clear that they've accomplished far more than any previous console has.

I fully expect the wii to be the best selling console of all time before it dies, probably by a fair amount as well. I'd be curious to know what the failure rate on the wii is compared to the ps2 as well. Just about everyone I know that had a ps2 ended up with a couple due to some failure; not a single person i know with a wii has had any issues at all that I know of.

All i know is that with the success of the wii this generation, the next generation will proabably be the best yet.


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PostPosted: Fri Jan 15, 2010 7:39 pm 
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Corolinth wrote:
Nintendo's goal all along was to get everybody to play video games. They got **** in the '90s when they released the N64. All of their third party support got jacked by Sony. This time, they left themselves with other directions to go in.

The "real gamers" gave Nintendo the finger fifteen years ago. So rather than relying on their dollars, Nintendo did what they do best - expand the hobby. In the '80s, they got all of us to play video games. When we bailed on them, they got our kids and our parents to play. My boss often talks about how much she loves her Wii. This is a 65 year-old woman who, ten years ago, was likely on the forefront of trying to ban video games. Now, because of Nintendo, she's playing them. Frankly, that's **** awesome.

Don't get me wrong. I'm extremely happy the Wii exists. It did open the eyes of a lot of previously non-gamers. I simply feel there's a huge difference between a Wii "gamer" and a person who games on the 360, PS3, PC, or any of the retired old consoles for that matter.

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PostPosted: Sat Jan 16, 2010 3:58 am 
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I don't think it's quite so black and white as the grandmother Wii crowd vs the hardcore XBL achievement whore type gamer though. Both of those crowds definitely exist, and it's pretty accurate to put them at two ends of the gamer spectrum, but there are a lot of people in between, too, I think. That's why I don't like "real gamers" vs the rest... I can see it when compared to the grandmother crowd, but it quickly blurs for others.

In my case I think I'd be less pleased with the Wii if I bought more games off of the PC platform. I have something like 10 games for the Wii and they are not by any means predominantly grandmother type games. If I bought 30 games instead, I'd probably have trouble finding enough that I'd enjoy, but frankly I could say the same about the other consoles too. Going back a generation, there was 1 whole game I actually wanted to play on the original Xbox, for example.

We shall see where the RPGs go en masse. It feels weird to say that now, but the PS2 has really been chugging along well past its prime as the home for RPGs. I'll probably end up getting whatever console that may be, and truth be told both that console and the Wii will be a distant second to the PC for me. Regardless, the Wii will still be more than just party games to me.

The only thing I'm particularly disappointed about for the Wii is 3rd party support, though I think it's largely the fault of the playerbase in general. When it was announced Nintendo was bundling a game with the Wii, I was disappointed. Now I realize and fully support why they did it: so people "get" what the Wii can do. Bowling in Wii Sports was, and still is, a pretty remarkable development in gaming. Wii controls got sweet use in the Metroid Prime game, and Mario Kart was a natural and quality development as well (though in this case, not a particularly innovative development in terms of game play, but it demonstrates more the flexibility of the control system I suppose). Nintendo introduced it with Wii Sports awhile back and wowed people, and have continued to show it can work well in a variety of settings, but I haven't seen much of any innovation or even quality use out of 3rd parties. I can understand why, when games like Gears of War and GTA 4763 sell so well. Extensive motion controls don't even fit in most games, and forcing it in just because is a bad thing, so at that point you may as well develop for the console with the flashier graphics that marketing loves. There's just a lot more promise there in the motion control system to be had, I believe. Perhaps now that Sony and Microsoft have both erm.. borrowed the idea, we'll see more use of it in the future. Not that I expect developers to be any more willing to get creative (and risky along with it) but it will at least break down some demographic (and possibly developer bias) barriers, and likely make it a lot more low key rather than a feature some developers seem forced to make use of somehow at gunpoint, even if their result is a bit silly.


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PostPosted: Sat Jan 16, 2010 10:09 am 
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Noggel wrote:
I don't think it's quite so black and white as the grandmother Wii crowd vs the hardcore XBL achievement whore type gamer though. Both of those crowds definitely exist, and it's pretty accurate to put them at two ends of the gamer spectrum, but there are a lot of people in between, too, I think. That's why I don't like "real gamers" vs the rest... I can see it when compared to the grandmother crowd, but it quickly blurs for others.

I agree and disagree on that. Obviously there's a blur, but I don't think it's a huge gray area. It's black and white enough that Nintendo invests its money to market it as such. That's the beauty of marketing, which is why I'm making it a career. You can blatantly use stereotypes without repercussion. For example, if you're going after the women crowd and you want to sell mops, dusters, and other cleaning supplies, you advertise on the channels where more women watch than men, such as HGTV. While that would be completely sexist to imply that women should be cleaning, you better believe those companies want their money going toward advertising that is directed at women when it comes to their cleaning products. You don't ever see cleaning supply ads during football games.

The same goes for the Nintendo Wii. "Wii want to play." That advertising campaign, though now over, was completely directed at the family, non-gamer crowd. It worked too. It was an extremely successful advertising campaign, backing a console that delivered on what they advertised. They knew if they put out their usual Mario, Zelda, Metroid, Smash Bros, and Mario Kart, they'd get traditional gamers to buy the console out of curiosity.
Noggel wrote:
In my case I think I'd be less pleased with the Wii if I bought more games off of the PC platform. I have something like 10 games for the Wii and they are not by any means predominantly grandmother type games. If I bought 30 games instead, I'd probably have trouble finding enough that I'd enjoy, but frankly I could say the same about the other consoles too. Going back a generation, there was 1 whole game I actually wanted to play on the original Xbox, for example.

The only problem with the Wii is that those 10 games are the only true quality, actual games worth playing if you're a hardcore gamer. That's not enough to hold up a system for a hardcore gamer to make it worth staying plugged in to the tv. You may be able to say the same for other consoles, but the majority of hardcore gamers find way more than 10 games on any console from the past 10+ years. If you can't find more than 10 games to play on the Xbox, maybe the Wii does suit you better.
Noggel wrote:
We shall see where the RPGs go en masse. It feels weird to say that now, but the PS2 has really been chugging along well past its prime as the home for RPGs. I'll probably end up getting whatever console that may be, and truth be told both that console and the Wii will be a distant second to the PC for me. Regardless, the Wii will still be more than just party games to me.

The RPGs aren't going to go to the Wii, which is easy to understand why. It goes along with this entire point I'm getting at. The Wii is not a hardcore gaming console, no matter if a minescule fraction of the owners happen to feel it's sufficient at providing real games or not. They're in denial because even Nintendo has written the console off as being a casual, fun machine. I too play the PC more than my Wii by the way.
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The only thing I'm particularly disappointed about for the Wii is 3rd party support, though I think it's largely the fault of the playerbase in general. When it was announced Nintendo was bundling a game with the Wii, I was disappointed. Now I realize and fully support why they did it: so people "get" what the Wii can do. Bowling in Wii Sports was, and still is, a pretty remarkable development in gaming. Wii controls got sweet use in the Metroid Prime game, and Mario Kart was a natural and quality development as well (though in this case, not a particularly innovative development in terms of game play, but it demonstrates more the flexibility of the control system I suppose). Nintendo introduced it with Wii Sports awhile back and wowed people, and have continued to show it can work well in a variety of settings, but I haven't seen much of any innovation or even quality use out of 3rd parties. I can understand why, when games like Gears of War and GTA 4763 sell so well. Extensive motion controls don't even fit in most games, and forcing it in just because is a bad thing, so at that point you may as well develop for the console with the flashier graphics that marketing loves. There's just a lot more promise there in the motion control system to be had, I believe. Perhaps now that Sony and Microsoft have both erm.. borrowed the idea, we'll see more use of it in the future. Not that I expect developers to be any more willing to get creative (and risky along with it) but it will at least break down some demographic (and possibly developer bias) barriers, and likely make it a lot more low key rather than a feature some developers seem forced to make use of somehow at gunpoint, even if their result is a bit silly.

This is the biggest problem for Nintendo, I agree. It all stems from their own player-base, which again goes back to how they marketed the console to begin with. While the Wii controls have tremendous promise, they've discovered that most hardcore gamers don't want to use Wii controls for blockbuster games. Even in games like Zelda, it was just a hacked on addition. The numbers can tell you this. Look at the sales for any game that sells well on other platforms but doesn't for some reason on the Wii. The people who do want that game already bought it on a different console because for $10 more, they get a much higher quality game. Not only that, even when the game is high quality, it doesn't sell nearly as well.

Compare the sales of Call of Duty: World at War for the 360/PS3 vs the Wii: 360/PS3 sold almost 10m units exactly. Wii sold 1.4m. The critic scores were very similar, and the Wii controls were actually well-implemented. I wonder why it didn't sell as well. OH, that's because people would prefer to play these type of games on a higher quality console if they have to already spend $50 for it on the Wii. You'll notice Activision didn't feel there were even enough hardcore gamers to support Modern Warfare 2 on the Wii to make it worth producing, so they didn't. That's why third party developers completely blow off the Wii. It's hard to argue sales. They just don't sell on the Wii unless they focus on innovation and controls. While there's tons of potential, it doesn't matter if there's no 3rd party development outside of Party Babies and Pet Vet-type games. It's just like the apps on the iphone. Developers are just trying to make a quick buck off the new player-base that has shown they enjoy workout and party games. The sad thing is that even most of these games absolutely suck, even when going for the party/workout crowd. Across the board, development for the Wii from 3rd party developers has been an epic fail. The Wii is very similar to the DS in a lot of ways when it comes to having a flooded excess of pathetic kiddy games. The only difference is that the DS actually has 3rd party support that creates quality games. You can't consider the DS a fail by any means, as that's just the market they're going for. Again, the Wii is definitely not a fail neither. I'm just pointing out the major difference between the types of gamers and games.

Nintendo and Capcom are the two that produce games for the Wii, pretty much. It's hard to find any other company that makes games that actually sell on the console. The most telling numbers for determining the difference between Wii and 360/PS3 is the game to console attachment rate. The 360 sets somewhere in the 10-12 games per console range. The Wii is back at 5 or 6. These numbers have changed, and are now estimations based on changes in the last two years. The 360 was at 8.6 or so in 2008 and the Wii was at 5. For the most part, the Wii's game to console attachment rate has gone unchanged after release. Casual gamers are dragging this down significantly. It goes to show that there are a lot of people buying the Wii just for Wii Sports and the novelty factor. I have a friend who works in game sales who always tells me how he'll see people come in to buy a Wii without even really knowing why they want one. Surely those people aren't researching reviews and checking into buying new games. A major chunk of that 5 attachment rate are coming from new owners, leaving the number even lower if you only factor in sales for owners who've owned it more than one year. I'd wager that the number would be around 2 or less if you factored the "with one year of ownership" filter. Conversely, 360/PS3 game sales don't stagger after one year of ownership like the Wii. They're quite continuous. People who drop money on a 360 or PS3 intend to buy quality games in the future. People who drop money on a Wii most often do it for the novelty, the top Nintendo titles, and that's about it. Nintendo themselves are to blame for lack of 3rd party support.

Then again, I will admit that it's hard to find data to substantiate a lot of this. It's just how it is. There's nothing wrong with what Nintendo has going on. I personally like having the Wii as a 3rd console to enjoy whenever they do get around to developing quality games. It's nice to have something different and fun. It's also nice to have something my girlfriend can enjoy with me. It serves its purpose. I know it probably looks like I'm a huge anti-Nintendo guy from reading all this, but it really comes down to differentiating between the demographics and nothing more. I love having my Wii, I just don't play it much.

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PostPosted: Sat Jan 16, 2010 11:42 am 
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If you look back through previous NPD charts, you'll see that Wii Fit or some iteration of Wii Sports is generally at the top or very near it. Not just in the US but in other regions as well.

For better or worse, Nintendo has really tapped into the fact that just about everyone, from all walks of life, worries about their health/weight, at least to some degree.

It's a movement against traditional gaming, which advocates sitting down and just tapping a controller, as opposed to getting up and getting physical.

Nintendo, in addition to successfully launching a game system, have also successfully conducted a large-scale psycho-sociological experiment. They've convinced people that a game console can also be a piece of gym equipment, and that their competition is simply furthering the cause of couch potatoes (whithout coming right out and saying it, of course).

I'm not saying that I side with Nintendo on this, I'm just saying that this is definitely a consideration.


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PostPosted: Sat Jan 16, 2010 12:35 pm 
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I don't count Wii Sports as a game sale. It comes with the console. Of course it's going to be at the top of the charts.

I am happy to see Nintendo breaking the mold and changing people's minds on gaming stereotypes.

However, I personally consider video games a relaxation hobby. I do plenty of working out and activity throughout my day. When I get home, sitting on the couch and tapping a controller is exactly what I want. Playing the Wii version of Tiger Woods is fantastic, except when I feel like relaxing (which is almost every single time I play video games).

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PostPosted: Sat Jan 16, 2010 1:00 pm 
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Woops, I meant Wii Play (hard to keep them straight anymore). I agree that Wii Sports should not even appear in the rankings.


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