Old Kingdom:
2 pull - nothing much special
Drops a corpse for a daily quest most won't have on Heroic. Expires in 1 hour.
2 wanderers - poison makes abilities cost more rage, mana, whatever.
1 shambling dude, 1 melee, 1 caster - CASTER DIES FIRST and a Stun or Spell Reflect is good. Holy Shock ftw here.
You can go left or right. Either way it's about 3 pulls - a lot of people I've run with go left, and it does make more sense, but I went right for a long time so I am mapping to the right. 4 pull - shadow caster dies first. Long slow cast bar? Yeah, stun that or reflect it.
3 pull of wanders - shambling, melee, shadowcaster. See above.
4 pull - 2 melee, 1 shadowcaster, 1 hunter nerubian. Shadowcaster dies first.
Boss: Elder dude
He summons guardians and goes invulnerable. Has a bunch of weak *** adds who also go invulnerable when the guardian is alive. So you DPS boss and then guardians and then boss and then guardians. Yawn.
OK, so if you went right, you may have another wandering pack, and then you get into the next area and different style mobs. Wandering packs go from shambling + caster + melee to bunch of leaping things.
Leaping pack roaming at the bottom of the stairs - next pull is caster + 2 eye of ____ who can interrupt your casters and healers randomly if they curse them.
Giant undead thing - fears, pull it back.
2 roaming packs - easy peasy - 2nd giant - sometimes you can save him for before boss.
1st ramp has 2 casters + eyes at top. When the eyes die, there's a knockback, but you shouldn't fall off.
Click the thing at top.
Repeat for 2nd ramp.
Boss time: He will be relatively easy until the flame spheres and he disappears and drains a random party member. If you can, heal the healer if he gets stunned/drained.
Down you go, and this area is bullshit.
I normally pull the 2 wandering then the right 4 pull under the tent and then try to get a 3 pull but I've had the three pull turn into a 9 pull. Flamestrike ftl. Some people will try to skip the pull by jumping but given my experience with pet classes who still don't get that, I am reluctant to use that trick too much.
Anyway, up the ramp is Herald and 3 (4? No... 3 pretty sure) faceless ones. The faceless ones toss a nasty AE damage so try to keep it to singles as boring as that can be.
Herald is easy - beat on him, beat on PvP copies of yourself, beat on him, PvP-lite, beat on him, done.
If doing Heroic and you have the quest and you didn't die and run back, walk up and burn the corpse behind him.
Oh sure, this avoids the achievement and 2 badges/bosses, but odds are that's the Old Kingdom most people know and run now.
You can backtrack and pull the 4 pull (3 elemental + twilight cultist caster) and then do Jedoga and backtrack and jump - that jump I usually do employ - to avoid more twilight idiots and then mushroom man x 3 or so.
Jedoga is easy for burst DPS - you beat her up, she picks a volunteer from the audience, you kill volunteer before she sacrifices it to keep her underpowered, you're good.
Amanitar can be fun for caster heavy DPS. He's a mushroom guy, and there's poison mushroom and healthy. Wait until you get mini'd and whack on with a weapon a healthy mushroom. I think they are magic immune.
Warning: I don't know I spelled the boss names entirely right but I hope this helps. Also, mushroom guy is Heroic only. He's the Eck of Old Kingdom.
(Except Gun'drak > Old Kingdom by a HUGE margin.)
_________________ Once, I was a ranger Then, I was a warlock And a mage And a paladin Now, I seek to be myself
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