The Glade 4.0

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PostPosted: Tue Sep 15, 2009 7:55 am 
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Ancient Heroes Game Update

*** Highlights ***

- Ancient Heroes: Old Man McKenzie, a frequent patron of the taverns in the Plane of Knowledge, thinks you adventurers have it too easy these days! Back in his day they didn't have all this fancy armor and magical weaponry, they relied on their wits and not a little luck to survive! Think you've got what it takes to survive in McKenzie's Gold era? Now's your chance to prove it! Enter McKenzie's world and take on the denizens of Nagafen's Lair, Permafrost, and Guk as they were originally meant to be played, at level 50!

Transform yourself into a character built to mimic the classic EQ experience before even the lands of Kunark had been discovered. Prove your mettle by besting the Undead Frogloks of Guk or the Kobolds of Nagafen's Lair, with up to 5 friends. Or if you're feeling especially gallant, gather a raid force and take down Lord Nagafen or Lady Vox! With all new rewards you'll want to conquer them all!

Below level 80? Seek out Franklin Teek who's hiring adventurers to slay creatures in the 'Hot Zones' of Norrath. Some say he is a 'fixer' for some unknown party, while others think he seeks to live vicariously through the escapades of others. All we know for sure is he always seems to have work for those in need, and he's willing to pay well to have it done! Completion of any one of Franklin’s ‘Hot Zone’ quests by December 1, 2009 will qualify you for the Ancient Heroes Road to Underfoot event. Get to the Plane of Knowledge to see if he has work for you!

Participate* in all three of the Road to Underfoot events and pre-order and purchase the expansion by December 1, 2009 and you'll be one of the first to experience EverQuest® Underfoot™!

- Giants Giants Giants!: Haven't participated in the Giants, Giants, Giants even yet? Don't fret, you now have a little while longer to fight against the greatest "big" foes of Norrath. Seek out Tzudani, Emissary of Veeshan in the Plane of Knowledge and heed the call while there's still time. Good Hunting!

- Character Transformations Potions on the Marketplace: We've added two new potions and a combo pack to the marketplace that permit you to transform your characters.

* *Potion of Amnesia - Using this item will allow you to change your character's name. Once you change your name the change is permanent.

* *Potion of Disgenderment - Using this item will immediately change your character's gender to the opposite of what it currently is. This is a permanent change.

* *Witness Protection Pack - This pack contains a Potion of Amnesia and Potion of Disgenderment. Using the Potion of Amnesia will allow you to change your character's name. Once you change your name the change is permanent. Using the Potion of Disgenderment will immediately change your character's gender to the opposite of what it currently is. This is a permanent change.

- Norrath's Timeless Heroes Winners: Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes celebrating Norrath's Timeless Heroes - Tharkis (Luclin), Acceber (The 7th Hammer), Jyve (Antonius Bayle), Merlu (Maelin Starpyre), Oriaas (The Tribunal), Souldor (Erollisi Marr), Straha (The 7th Hammer), Terminat (Maelin Starpyre), and Tnexus (Prexus).


*** Items ***

- Existing poisons from Chalandria's Fang will start rotting. The new poisons it creates will last longer.
- Changed the icons on poisons to differentiate them from potions and inks.
- Obliteration ornamentations sold in the marketplace now have a particle effect. This will affect items you currently own with that ornamentation.
- The wedding bands from the wedding pack can now be traded on the Firiona server.
- Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes.
- The reward augmentations from the Giants, Giants, Giants event have been rebalanced to have a smoother progression curve and to allow for a more usable group-level reward. - At low levels the augment has lost power, but it now ramps up much more quickly. The end reward for the raid remains the same.
- Geomantra effects are now usable by non-mana using classes.


*** Quests & Events ***

- Fixed an issue with the Tainted Beast that was causing it to despawn too quickly.
- The groups of Ritualist NPCs in the War of Bloody Kithicor raid will no longer wither the storyline NPCs so long as all the NPCs in that group have aggro on players.


*** Spells ***

- All spells, disciplines, and AA's that buff a player or pet with invulnerability effects will now count down in the guild hall and guild lobby.
- Divine Barrier has been returned to the normal buff window pending further review.
- Corrected an issue that was preventing Magicians from using Promised Recovery scrolls.
- Bard DoT chants have had their debuff portions split into a separate spell that is automatically triggered when the chant is cast. Multiple instances of the base DoT from different casters will now stack, but the debuff portion will not.


*** AA ***

- The spell "Blood Pact" can no longer be added to the blocked buffs list.


*** Miscellaneous ***

- Fixed an issue where removing an item from a trader's satchel did not update on the trader's merchant window.
- Fixed an issue that was preventing the raid window from saving its settings.
- Removed restrictions on using general channels when dead and in hover mode (again).
- Fixed an issue that was preventing NPC height changes from working properly.
- Fixed an issue that could cause a player to become "ghosted" in their guild (in the guild, but not in the guild, and not removable from the guild by player or GM).
- Fixed an issue that caused your LFG tag to drop if you zoned with a mercenary.
- Fixed an issue causing non-attuned attunable items to not be sold to a someone with a buy line open on them.


*** UI ***

- Buffs with limited procs now display the number of charges remaining on the buff icon.
- Fixed a problem that caused buff icons and labels to get out of sync. The buff timer display is now more accurate as well.

- Changed Files -

EQUI.xml
EQUI_Animations.xml
EQUI_CastSpellWnd.xml
EQUI_NameChangeWnd.xml
EQUI_OptionsWnd.xml
EQUI_VoiceActionBarWnd.xml
SIDL.xml


- The EverQuest Team
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PostPosted: Tue Sep 15, 2009 8:18 am 
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Eatin yur toes.
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This is really not a game I| could see myself returning to. It makes me sad ;(


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PostPosted: Tue Sep 15, 2009 9:17 am 
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Heh, the good old days of Everfrost and Guk. Although I suspect that it won't be exactly like the good old days. Back when the lvl cap was 50, you could generally walk safely down from the entrance to Guk all the way to the Assassin because everything was perma-camped.


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PostPosted: Wed Sep 16, 2009 1:19 pm 
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We did the Nagafen raid last night. While it was fun in the end, there was some chaos between the relatively small group that knew what was going on from past experiences and those that probably never set foot in Sol B, much less wore what we were using and understood the power differences.

The ranger kind of got shafted on the default equipment... full ivy except gloves and BP, where it was Darkmail and Mithril respectively. Rings and earings were JC resist, and the mask was platinum ruby and the neck was the white gold amulet. Weapons were Thulian Claws main, SSoY offhand and Runed Oak in range.

All the mobs drop what they should, including Naggy, who for us had the Treasure Hunter's Satchel, GPK, and Cloak of Flames, though those items all vanish when the task is over.

However, after Naggy dies, a chest spawns in the room with 2 pieces of gear. You can either use the gear (when looted, it goes to your main character) or "sell" it back to the quest giver.

The drops are revamped versions of the originals, and good for more casual players, is equivelent to Teir 3 raid gear (Eon from Field of Scale) with some unique click effects.

He also sells some augs which are really good.


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PostPosted: Wed Sep 16, 2009 2:51 pm 
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This isn't the free EQ Lenas was talking about, was it?

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PostPosted: Wed Sep 16, 2009 3:34 pm 
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No. Yesterday's patch added monster missions that turn you into level 50 players that approximate the conditions of the game at release.... no BST or BER in the game, no post Kurnak equipment (not even planar gear, though rangers get Call of Fire), etc.

It isn't 100% accurate of course, but its a good diversion and interesting twist that kind of expands on the theme from Seeds of Destruction.

It was fun trying to work back to when things like FD was 50/50, no innate camo, etc.


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PostPosted: Thu Sep 17, 2009 3:28 pm 
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Non instanced content as well? People gonna have to coordinate Nagafen raids again? Because... if they REALLY want to let people know how tough it was, that needs to be included too. :D

This is nostalgic for me, even though I never participated in any of it. I came on board (and to the glade) back when Nagafen raids were big and one the swords he dropped got nerfed. The one that summoned a wolf I think. That was the heated topic of the day. (The wolf originally stayed around until it took damage, it could live forever, theoretically)

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PostPosted: Thu Sep 17, 2009 3:53 pm 
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That was a sword from Vox actually, and it is one of the items that you can get from the raid, or "buy" with beer from a drunken dwarf... well, a much upgrade version of the sword that summons a pet on proc.

But the content is all monster missions, so all instanced.

I did the group events last night (3 different themes) which entail dungeon crawling through the designated themes to kill a "who's who" list of the named badies in the zone.

Nagafen's theme is trawl around Sol B, killing amoung others, Guano, Stonespider, Nox, King, Priest, Deathbeetle, and Djinni.

Lower Guk is to crawl around live side and kill the King, Patriach, Evil Eye, etc.

Cursed Guk is to crawl around dead side and kill Scribe, Hand, Mage, Crusader, Ritualist and Lord.


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PostPosted: Thu Sep 17, 2009 4:16 pm 
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Instanced? Bah. Then these newbies won't TRULY know what it was like. And what it felt like to be ninjalooted. ;-)

But I still think this is an awesome idea. I wish WoW did something like this, as "hardcore raiders" today have no idea how easy they have it.

Edit: Oh, and are all the EQ models the original models too? (I still prefer the original ogre models)

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PostPosted: Thu Sep 17, 2009 4:20 pm 
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Quote:
I wish WoW did something like this, as "hardcore raiders" today have no idea how easy they have it.


I'm not sure I understand this at all. Unless you mean they don't know how good they have it today as opposed to how Everquest used to be. Raiding has gotten significantly more complicated since Vanilla WoW.

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PostPosted: Fri Sep 18, 2009 8:50 am 
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No, it uses the new player models if you opted to upgrade them. However, you have no choice on the NPC models. But, the only place that changes anything is in Sol B, where goblins (Guano) and kobolds got new global models a few years ago.

There are a few other things that were updated globally that couldn't be retro'd back, like OOC regen, some focus effects that got added years ago, no need to look at the book to med, etc.


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PostPosted: Sun Sep 20, 2009 9:51 pm 
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I did the a 22 person Naggy raid this evening we wiped twice and got on the third (OMG just barely, thank goodness Naggy runs at 5% or we would have lost).

New 900+ HP/mana gloves for Gorse..... RAR!

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PostPosted: Mon Sep 21, 2009 7:27 am 
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Heh, good night for us then. We did Naggy last night as well with those that couldn't get into the hard mode tower raid. We had a Red Dragon Scale and Cloak of Flames drop, of which I was lucky enough to win the Dragon Scale. Now I can save the beers I was going to use to buy that for one of the other augs.


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