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PostPosted: Thu Feb 11, 2010 12:56 pm 
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Or DKs can't start slinging Heart Strike/Scourge Strike/Obliterate on critters that die after they've only managed to finish applying diseases.

(It's also hilarious when the healer throws a fit because you're not completely purpled and pushing 30k as a tank, on the more difficult normal modes. Hello, that's why we're doing these dungeons..)

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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 1:46 pm 
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It's a lot harder to hit high dps numbers in heroics, for reasons already stated in addition to some others. Doing 4k overall dps is pretty darn good.

Though now this makes me wonder what the highest dps I've seen in a heroic is. Hrm. I think I remember 5300 from a very good Warlock buddy of mine.

I want to run a heroic with my guildleader, who is a Ret Paladin... as the tank. 2 piece T10 makes for lots of Divine Storms, and Righteous Fury should mean more than enough aggro. That would probably be some crazy dps since Warlocks and such have to go through the pesky process of actually standing still to cast. I can imagine a Ret Pally running up to group A, DS, maybe Consecrate as they start running, hopefully score an extra DS or two en route to group B where they Consecrate again and AE stuff down. Dunno how mana would be.

I may have to arrange this group tonight.


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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 2:15 pm 
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The best DPS I've seen in a Heroic for overall output is by a prot Paladin.

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PostPosted: Thu Feb 11, 2010 2:25 pm 
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Talya wrote:
Full Triumph emblem gear and weapons/trinkets/armor from TOC5/FOS/POS/HOR should have any DPS hitting 4k easily, yes. That said, not all instances are good judges of DPS for all classes. Rogues, for instance, cannot build up combo points to use finishing moves on single-mobs that die after they've only had time to use a single backstab or sinister strike.


Some of that depends on how the tanks pulls. Let's take UK for example. You've got 2 mobs at the top of the stairs, then another 6-8 behind them. It used to be that you'd pull the first 2, then go pull half of the next pack, etc. These days, I just poke the first 2, then drag them into the next 8 and round them all up. In situations like that, it's very easy to get well over 4k dps, even on classes that take some ramp up time.


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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 2:28 pm 
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Noggel wrote:
Though now this makes me wonder what the highest dps I've seen in a heroic is. Hrm. I think I remember 5300 from a very good Warlock buddy of mine.


Contrary to Taly's comment, a friend of mine who plays a rogue can routinely hit 7k sustained. If there's a lot of larger pulls and I'm having an on night, I'll hit 5.5-6k on my enh shaman. Probably higher than that after the upgrades I got in ICC last night.


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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 3:04 pm 
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Aizle wrote:
Noggel wrote:
Though now this makes me wonder what the highest dps I've seen in a heroic is. Hrm. I think I remember 5300 from a very good Warlock buddy of mine.


Contrary to Taly's comment, a friend of mine who plays a rogue can routinely hit 7k sustained. If there's a lot of larger pulls and I'm having an on night, I'll hit 5.5-6k on my enh shaman. Probably higher than that after the upgrades I got in ICC last night.


In a 5-man?

I'll pull 4-5k in a 5man, and 8-9 in a 25 on an optimal fight (Deathwhisper, Saurfang, etc.)

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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 3:08 pm 
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Aizle wrote:
Noggel wrote:
Though now this makes me wonder what the highest dps I've seen in a heroic is. Hrm. I think I remember 5300 from a very good Warlock buddy of mine.


Contrary to Taly's comment, a friend of mine who plays a rogue can routinely hit 7k sustained. If there's a lot of larger pulls and I'm having an on night, I'll hit 5.5-6k on my enh shaman. Probably higher than that after the upgrades I got in ICC last night.


Rogues only really suffer in cases where there's a single target that dies before they get a second combo point on it (let alone use a finishing move). If there are multiple targets, or they stay up long enough to use finishing moves, it hurts their DPS numbers. This doesn't mean they aren't capable doing great DPS, it just means the mob is dead before they really get a chance to start.

Violet Hold is the only 5 man instance where you're pretty much limited to single targets at a time though (elite blue dragonflight squads being the rare exception.)

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PostPosted: Thu Feb 11, 2010 3:24 pm 
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A mage in my last random heroic did 700dps over the course of the run :)


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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 4:46 pm 
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Müs wrote:
Aizle wrote:
Noggel wrote:
Though now this makes me wonder what the highest dps I've seen in a heroic is. Hrm. I think I remember 5300 from a very good Warlock buddy of mine.


Contrary to Taly's comment, a friend of mine who plays a rogue can routinely hit 7k sustained. If there's a lot of larger pulls and I'm having an on night, I'll hit 5.5-6k on my enh shaman. Probably higher than that after the upgrades I got in ICC last night.


In a 5-man?

I'll pull 4-5k in a 5man, and 8-9 in a 25 on an optimal fight (Deathwhisper, Saurfang, etc.)


Yup, 5-man. But then Valechec is not your average rogue. One of the best players I know in the game. Much of why you're pulling higher numbers in a 25-man is all the buffs.


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PostPosted: Thu Feb 11, 2010 4:48 pm 
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Timmit wrote:
A mage in my last random heroic did 700dps over the course of the run :)


I've run with hunters who've done that. I mean seriously, pet and auto-attack should net you more than that. :roll:


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PostPosted: Thu Feb 11, 2010 5:24 pm 
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Dalantia wrote:
Or DKs can't start slinging Heart Strike/Scourge Strike/Obliterate on critters that die after they've only managed to finish applying diseases.

(It's also hilarious when the healer throws a fit because you're not completely purpled and pushing 30k as a tank, on the more difficult normal modes. Hello, that's why we're doing these dungeons..)
... Healers ***** if you're not sporting 40k unbuffed in my battlegroup.

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PostPosted: Thu Feb 11, 2010 5:34 pm 
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Khross wrote:
Dalantia wrote:
Or DKs can't start slinging Heart Strike/Scourge Strike/Obliterate on critters that die after they've only managed to finish applying diseases.

(It's also hilarious when the healer throws a fit because you're not completely purpled and pushing 30k as a tank, on the more difficult normal modes. Hello, that's why we're doing these dungeons..)
... Healers ***** if you're not sporting 40k unbuffed in my battlegroup.


LOL. My warrior tank is right around 35k unbuffed, and about 67% mitigation. On pretty much everything I mass pull multiple groups so that I can actually get rage and give the healers something to actually do. If I pull most of the 5 mans normally, everyone gets bored out of their skull.


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PostPosted: Thu Feb 11, 2010 5:42 pm 
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I get about 10k DPS in Pit of Saron.

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PostPosted: Thu Feb 11, 2010 6:18 pm 
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Talya wrote:
I get about 10k DPS in Pit of Saron.
Pffft ... AoE DPS!

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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 6:35 pm 
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The number I am referring to is the number on Recount for all data (reset at the start of the instance when the addon prompts you).

Still 10k? Hrm... :p Certainly is a lot of AE abuse potential there for sure. Using only AE spells on trash would probably wiggle meters in your favor too, whereas a tank for example would hit, say, some mobs in one pack, at which point the timer for activity starts ticking, then runs along to a second pack of mobs being considered active the whole time while running. Certainly hurts the "per second" part of the equation for them. A patient dps spec can wait and unleash only at maximum capacity and avoid periods of weak active time.

All those suckers in my guild starting early when we'd aim for highest dps possible on Hodir trash and their starting early! Silly folks lost to the mighty Moonkin! (usually!)


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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 6:52 pm 
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Noggel wrote:
The number I am referring to is the number on Recount for all data (reset at the start of the instance when the addon prompts you).

Still 10k? Hrm... :p Certainly is a lot of AE abuse potential there for sure. Using only AE spells on trash would probably wiggle meters in your favor too, whereas a tank for example would hit, say, some mobs in one pack, at which point the timer for activity starts ticking, then runs along to a second pack of mobs being considered active the whole time while running. Certainly hurts the "per second" part of the equation for them. A patient dps spec can wait and unleash only at maximum capacity and avoid periods of weak active time.

All those suckers in my guild starting early when we'd aim for highest dps possible on Hodir trash and their starting early! Silly folks lost to the mighty Moonkin! (usually!)
I can hit 10k single target on every boss without a built in down time mechanic in a Heroic or damage reduction like Falric. That's easy. I can peak 20k on any pull with 4 or more targets as a Hunter. It's not hard.

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 Post subject: Re: The Fail-mory
PostPosted: Thu Feb 11, 2010 7:05 pm 
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Yeah, but there's so much running. :( The warlock that I believe had 5300, maybe 6300 if I'm remembering it wrong, is topping 10k on raid bosses. Even with the AEing that goes on in most heroics to push him well past 10k, his final dps number throughout the entire instance was 5300... or 6300. One of the two! I do not remember exactly.

I don't know how he was playing, though. Like I said, you can game the meters, but usually it's worse to game the meters for higher dps. He's not the kind of guy that would aim for maximum dps number at the expense of playing his best.

I also don't remember which heroic that was, which can matter quite a bit. AN has very little AE.


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PostPosted: Fri Feb 12, 2010 11:57 am 
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Best I've done on something like Festergut is around 9k or a hair more. Trash undead AE stuff is just silly numbers like 12k-14k but you cant count that really. Some people get way up there for short bursts but it usually settles down into the 10-12 range.

Heroics I do around 6 or 7k over the course of the instance. Sometimes it settles down to about 5 depending on what we're doing. Doesnt really matter though, above 3.5 and things just melt.

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 Post subject: Re: The Fail-mory
PostPosted: Sat Feb 13, 2010 4:10 pm 
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http://www.wowarmory.com/character-shee ... rfieldkila

This train wreck showed up to tank my CoS today, one of the first times I have seen dps carry the tank, if you can call him that.

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 Post subject: Re: The Fail-mory
PostPosted: Sat Feb 13, 2010 5:22 pm 
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… His defense is 420 …

He has 3 tank pieces, one of which is crafted and has no +Defense.

Wow. I have a holydin I spent a few hundred gold outfitting who is leaps and bounds ahead of him in all but HP, and it's close.

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PostPosted: Sat Feb 13, 2010 5:36 pm 
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One of my friends, seriously elite, was demoted in his raiding group because his Mage only does 7k dps. He's taking a break.

I'm a ghetto epiced guy, 1700 dps is fine for anything I do, most of my toons can't do that much yet.

Its just a game. Do what you enjoy and screw the jerks.

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 Post subject: Re: The Fail-mory
PostPosted: Sat Feb 13, 2010 5:47 pm 
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WOw Michael that is pretty bad. The one I posted should not even have been allowed to sign up as a tank for a heroic random. He could not hold agro with his gear, unless we all auto attacked and used wands. My felguard pulled agro from him.

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 Post subject: Re: The Fail-mory
PostPosted: Tue Feb 16, 2010 11:48 am 
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My Horde guild is currently recruiting a new rogue. We keep turning down applicants that can't break 10k on Festergut.

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PostPosted: Tue Feb 16, 2010 12:19 pm 
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Our Feral pulled 12k on Saurfang the other day.

Anyway as to Failmory I had a tank with less HP than me so I was immediately skeptical. However this guy was upfront in saying he was a fresh 80 and was undergeared in relation to a typical Heroic pug tank. So I respected that.

We did have a wipe, but it was an out of LOS of the healer issue rather than his gear. We got through (H:DTK) without incident otherwise. Now granted he had a very geared healer from his guild and myself to support him but still he did fine with low level gear. The true fail is when people dont know wth they are wearing and pick gear based on ilevel rather than what stats are on it.

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 Post subject: Re: The Fail-mory
PostPosted: Fri Feb 26, 2010 1:49 am 
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So... grand experiment.

Wife's holydin was not getting the daily Heroic and Frost badges.

Wife's not adverse to getting holydin up to gear by legitimate if odd means.

I spec holydin's offspec to protection. 51/20 (no Spiritual Attunement - wanted to see if it was possible)

With about 2 weeks of running in prot spec, she's now 4/5 T9, needs helm, belt, back, libram, ring, and trinkets.

That's without buying Saronite Swordbreakers or Ulduar or ICC crafted boots.

Been fun and challenging at times, especially without Spiritual Attunement - talk about starved for resources!

Posted here because I bet someone posted 'They did OK, but wth... no Spiritual Attunement?' to guild or something if they checked.

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