Talya wrote:
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Of course, keeping in mind that the PS3 version outputs at 1280x720, and rarely even gets up to 30fps in Dragon Age?
(1) No, it's internally rendering at 720p, it's outputting in full, glorious 1080p (which is like having an insanely good FSAA function turned on, essentially)..
Which explains the incredible jaggies I see.
BTW, most PS3 and 360 games BY FAR output at 720p, and leave it to your display to convert to 1080p.
Some games don't even render at 720p. Halo 3 rendered at like 640p before upconverting to 720p, Call of Duty 4 on both systems rendered at 600p and upconverted to 720p. Ghostbusters on the PS3 went down to like 570something. There are some that suggest that with the vast majority of games outputting at 720p, it's often better to have a 720p display, because some 1080p displays do a lousy job at converting from 720p to 1080p.
Hell, the PS3 has like poor to zero capability to scale vertically, which is why some games render at half the horizontal resolution, and upscale horizontally only.
Just because your display shows that it's running at 1080p doesn't mean that's the signal it's getting.
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2) There were a couple places, apparently (less than a half dozen in the game, for only a few seconds), where the PS3 framerates dropped below 20. This was so rare and so short it was hardly noticeable. The modal framerate for the game (and it maintains it through the majority of play) is 60fps, running at 1920x1080.
This is just blatantly wrong. The number of reports on the framerate in the PS3 was so numerous, people were hoping it would get patched.
Very, very few games on the PS3 (or 360) even attempt 60fps. Call of Duty is one of the rare exceptions, and they achieve 60fps by rendering at 600p. Uncharted won virtually every graphical and technical award for 2009, and it only runs at 30fps.
As for Dragon Age, with maybe 2 characters on the screen, it might almost get 30 fps on the PS3. Dips below 20 happened anytime there was a serious battle or spellcasting on the screen, and really insane moments pushed it to below 15.