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PostPosted: Mon Sep 07, 2009 1:12 pm 
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NephyrS wrote:
I've used that site for my other professions, never used the tailoring one in particular.

I'd like to drop mining, because I don't actually mine anymore.... But I do use it to smelt cheap ore into more expensive bars for my blacksmith.

But still, I'd prefer another crafting profession.

Just have to take up Mining on another alt, I guess.


That's why I decided to drop it as well. I'm going to use my DK for mining as I slowly level him up, and in the mean time I've saved up a ton of gems, saronite and Titansteel if I need it at any point. I'd rather have the Tailoring for the nice Cloak enchant.


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PostPosted: Mon Sep 07, 2009 1:15 pm 
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Tailoring for the nice Cloak enchant.


If that's the only reason, the leatherworking bracer enchant, dragon's eye gems from jewelcrafting and the extra sockets from Blacksmithing are all better than the tailoring cloak enchants.

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PostPosted: Mon Sep 07, 2009 1:50 pm 
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Raltar wrote:
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Tailoring for the nice Cloak enchant.


If that's the only reason, the leatherworking bracer enchant, dragon's eye gems from jewelcrafting and the extra sockets from Blacksmithing are all better than the tailoring cloak enchants.


Sort of. Regardless, I'm keeping Enchanting as my other profession so leveling any of those without the paired profession is expensive and not really something I want to do.


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PostPosted: Mon Sep 07, 2009 4:00 pm 
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Killed Anubarak on 10 man last night after about 4 attempts. It was fun, and I enjoyed the plot stuff around it.


I have to say, I am pretty unimpressed with the difficulty of the normal mode ToC encounters so far. I hear tell Heroic is terribly difficult, but our guild is pretty casual so we probably won't hit it. Well, at least not before I spend 8 weeks AFK for my tour.

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PostPosted: Mon Sep 07, 2009 6:35 pm 
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I have to say, I am pretty unimpressed with the difficulty of the normal mode ToC encounters so far.


They made it this way on purpose. It's so more people can complete the raid content than before. See, hard modes are about on par with the raids they have already created in the past, starting with AQ40. They dumb everything down so even the lowest common denominator can complete the raids and then make the hard modes what the raids should have been. That way, cry baby casuals get to raid and real raiders have hard modes.

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PostPosted: Mon Sep 07, 2009 9:38 pm 
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Raltar wrote:
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I have to say, I am pretty unimpressed with the difficulty of the normal mode ToC encounters so far.


They made it this way on purpose. It's so more people can complete the raid content than before. See, hard modes are about on par with the raids they have already created in the past, starting with AQ40. They dumb everything down so even the lowest common denominator can complete the raids and then make the hard modes what the raids should have been. That way, cry baby casuals get to raid and real raiders have hard modes.


Personally, I would prefer more content as opposed to a "hard mode" tacked on almost as an after thought.

Nothing more entertaining than doing something... then doing it again but HARDER!!! OMFG!

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PostPosted: Mon Sep 07, 2009 11:36 pm 
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Raltar wrote:

They made it this way on purpose. It's so more people can complete the raid content than before. See, hard modes are about on par with the raids they have already created in the past, starting with AQ40. They dumb everything down so even the lowest common denominator can complete the raids and then make the hard modes what the raids should have been. That way, cry baby casuals get to raid and real raiders have hard modes.


I have no problem being a casual, and I do feel that if I buy an expansion or product, I am entitled to a reasonable shot at seeing the content. 10 man raiding is *awesome*, but that doesn't mean it has to be easy.

For example, tonight, we hit Ulduar. We did Yogg for the first time as a guild, and still haven't made it to phase two (we have some slow computers, and some folks with bad awareness). We will get there, and it is a reasonable challenge for end game content. Yogg is a cool, complex, exciting encounter with a high skill cap and a lot of fun things to keep track of.

I feel like ToC was just sort of hastily put together, although I admit to really, really liking the Alliance Champions encounter. That is a *ton* of fun.

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PostPosted: Mon Sep 07, 2009 11:47 pm 
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10 man =/= 10 and 25 man easy modes...

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PostPosted: Tue Sep 08, 2009 12:03 am 
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Nodnod. 10 is fun, and a very nice addition to the game. It allows for a progress that more casual guilds can enjoy, and eventually progress to where they can make attempts at hard modes. We recently discovered that we can burn the heart in XT down, so we can work on that hardmode (should be a two shot next weekend), and then we can make attempts at either Hodir or Steelbreaker. We have no ambitions to try to get to Algalon.

We have a variety of player skill in our guild from Garona's Scarab Lord to a couple of people very new to video games in general and raiding specifically.

It's nice to play with an effective group of people you know in real life, though. No doubt about that.

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PostPosted: Tue Sep 08, 2009 12:15 am 
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Monte wrote:
the Alliance Champions encounter. That is a *ton* of fun.


If by fun, you mean "Liquid Monkey ***"... you're right.

That encounter is so full of fail. Cheating mobs, BS DR, and all the mechanic changes that just don't usually work that way in PvE.

Liquid. Monkey. ***. Keep the PvP crap out of PvE encounters plzkthx.

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PostPosted: Tue Sep 08, 2009 12:51 am 
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I feel like ToC was just sort of hastily put together


I can certainly agree with that.

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PostPosted: Tue Sep 08, 2009 2:45 am 
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Müs wrote:
Monte wrote:
the Alliance Champions encounter. That is a *ton* of fun.


If by fun, you mean "Liquid Monkey ***"... you're right.

That encounter is so full of fail. Cheating mobs, BS DR, and all the mechanic changes that just don't usually work that way in PvE.

Liquid. Monkey. ***. Keep the PvP crap out of PvE encounters plzkthx.


It's not that bad man. Have everyone equip a single pvp trinket, burn down the healers first, and the fight is over.

My guild just beat Anub 25 tonight. Wasn't too bad, once we figured out how to dps him enough to avoid the enrage. Hopefully we'll be able to get the hard modes going soon.


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PostPosted: Tue Sep 08, 2009 6:05 am 
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Müs wrote:
Personally, I would prefer more content as opposed to a "hard mode" tacked on almost as an after thought.


Hard (now Heroic) mode is not an after thought and it is ridiculous to call it as such. It is now the official Progression path. Normal/Easy mode is free loot to casuals so they can see the end game too.


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PostPosted: Tue Sep 08, 2009 6:52 am 
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Lenas wrote:
It's not that bad man. Have everyone equip a single pvp trinket, burn down the healers first, and the fight is over.


It consistently amazes me the number of people that do not have PvP trinkets because 'I play PvE, why would I need a free ticket out of stun/fear if I'm a healer/tank??'

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PostPosted: Tue Sep 08, 2009 7:24 am 
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Normal modes aren't free. The difficulty level of regular Ulduar was sufficient to keep the very best guilds busy for at least a couple weeks, and I bet if we looked at the numbers there aren't a whole lot of guilds in the millions-big playerbase that have even put down Yogg Saron. There are several tricky encounters in Ulduar, even on normal.

Admittedly, ToC is very much too easy. Anyone done the hard modes in there? Are they very different, encounter wise?

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PostPosted: Tue Sep 08, 2009 8:36 am 
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Ulduar is not particularly difficult if you ignore the Hard Modes. The Hard Modes in Trial of the Crusader, however, will eat your lunch if you're not prepared. Indeed, even ToC10H Gormok will obliterate tanks and you can't really afford to three heal it, nor can you afford to three tank it.

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PostPosted: Tue Sep 08, 2009 9:32 am 
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I've heard he's a right bastard on hard. We won't be attempting hard modes in ToC till we down Yogg.

Our biggest issue right now is having a seriously dedicated offtank. Our Main Tank is awesome, but our offtank would rather DPS, and the only other geared tank is my offspec (and we can't afford to lose my DPS) and my GF's druid offspec (who is probably our best healer).

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PostPosted: Tue Sep 08, 2009 10:43 am 
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Sean wrote:
Müs wrote:
Personally, I would prefer more content as opposed to a "hard mode" tacked on almost as an after thought.


Hard (now Heroic) mode is not an after thought and it is ridiculous to call it as such. It is now the official Progression path. Normal/Easy mode is free loot to casuals so they can see the end game too.


How is it ridiculous to call it an after thought?

Its THE SAME THING all over again... but HARDER and MORE EXTREME!!!

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PostPosted: Tue Sep 08, 2009 10:44 am 
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NephyrS wrote:
Lenas wrote:
It's not that bad man. Have everyone equip a single pvp trinket, burn down the healers first, and the fight is over.


It consistently amazes me the number of people that do not have PvP trinkets because 'I play PvE, why would I need a free ticket out of stun/fear if I'm a healer/tank??'


Because a useful trinket for 99% of the content is a better idea?

Besides, I'm human :p

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PostPosted: Tue Sep 08, 2009 12:53 pm 
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Müs wrote:
NephyrS wrote:
Lenas wrote:
It's not that bad man. Have everyone equip a single pvp trinket, burn down the healers first, and the fight is over.


It consistently amazes me the number of people that do not have PvP trinkets because 'I play PvE, why would I need a free ticket out of stun/fear if I'm a healer/tank??'


Because a useful trinket for 99% of the content is a better idea?

Besides, I'm human :p


But, having a PvP trinket does not have to take the place of a PvE trinket, it's a trick you have on the side.

It means, for instance, that after our 4th wipe on Confessor in 5 man HToC, the healer MIGHT use it to avoid a fear if the tank is at 10% before the fear...

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PostPosted: Tue Sep 08, 2009 1:54 pm 
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Monte wrote:
Admittedly, ToC is very much too easy. Anyone done the hard modes in there? Are they very different, encounter wise?

Not much different, but you'll get destroyed quickly if unprepared. For example, in the Northrend Beasts encounter, every boss is on a timer. Instead of each phase happening after a boss dies, it's now possible for the Jormungars to enter the arena while Gormok is still around. Same thing with Icehowl. Gormok only throws out 4 Snobolds, but if you get one and a fire at the same time you're dead. Period. Jormungars AoEs hurt more. Icehowl no longer gives a speed buff when you have to run away from him, and the iceblocks he breaths on you do something like 5k/tick.

Müs wrote:
Because a useful trinket for 99% of the content is a better idea?

I got 45,000 honor yesterday. Turn in your stone keeper shards, win a Wintergrasp, buy a pvp trinket and realize how much easier it makes the PVP encounter


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PostPosted: Tue Sep 08, 2009 2:04 pm 
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Lenas wrote:
Müs wrote:
Because a useful trinket for 99% of the content is a better idea?

I got 45,000 honor yesterday. Turn in your stone keeper shards, win a Wintergrasp, buy a pvp trinket and realize how much easier it makes the PVP encounter


I have 0 honor. I don't do wintergrasp. I think I have all of 1 hk. And that was an accident.

That's how much I PvP. I play on a PvE server for a reason.

PvP can go to hell. Keep that crap out of my PvE. Better yet, Lets put a raid boss that every PvP player has to beat before they can arena every single time.

TL;DR?

**** PvP.

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PostPosted: Tue Sep 08, 2009 3:59 pm 
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Müs wrote:
Sean wrote:
Müs wrote:
Personally, I would prefer more content as opposed to a "hard mode" tacked on almost as an after thought.


Hard (now Heroic) mode is not an after thought and it is ridiculous to call it as such. It is now the official Progression path. Normal/Easy mode is free loot to casuals so they can see the end game too.


How is it ridiculous to call it an after thought?

Its THE SAME THING all over again... but HARDER and MORE EXTREME!!!


Uh, you have clearly never done the Ulduar hardmodes that drastically changed the way the encounters are done.

Some are just bigger numbers that require you to play far more preciously - some change entire mechanics of the fight (Yogg, Mimiron, Council, ect).

And stuff like Twins and Anub in ToC change it from "lol faceroll" to "holy ****, we have to look at the encounter differently".

Don't spout ignorant bullshit when you've never touched the content.


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PostPosted: Tue Sep 08, 2009 4:13 pm 
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Sean wrote:
Uh, you have clearly never done the Ulduar hardmodes that drastically changed the way the encounters are done.

Some are just bigger numbers that require you to play far more preciously - some change entire mechanics of the fight (Yogg, Mimiron, Council, ect).

And stuff like Twins and Anub in ToC change it from "lol faceroll" to "holy ****, we have to look at the encounter differently".

Don't spout ignorant bullshit when you've never touched the content.


Are you or are you not fighting the same content? They are the same encounters, only HARDER and MORE EXTREME.

You can't get around that simple fact. Same mobs. Mostly the same mechanics, just with more damage and a couple of tricks thrown in.

Change Drastically? Hardly.

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PostPosted: Tue Sep 08, 2009 4:25 pm 
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And you have clearly never touched them.

Firefighter and Yogg - keepers says hi.

Hell, I bet you haven't even seen the normal modes. So stop ***** about something you don't understand.


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