Uncle Fester wrote:
I think a good amount of Ret's damage is listed as weapon damage, which would make it a physical attack?
And generally, I guess per class, is the haste caps?
Ret Pally damage is actually pretty highly magic-based, at least compared to the rest of the physical dps specs. Looking over some data I'm seeing something like 50% of their damage output would be helped by ArP, while the rest would not. I'm not exactly clear on Seal of Corruption damage, since I'm seeing it pop up before the target has 5 stacks of Blood Corruption.
Meanwhile 100% of the Fury Warrior's damage was assisted by ArP (including Deep Wounds in a roundabout fashion), about 3/4 the Feral Druid's (100% physical but I believe the two bleeds are unaffected), and the Blood DK was around the 3/4 mark too.
Didn't have any Hunters at all in that raid, but I believe the same holds true for comparing Survival to Marksman... the former having much more of their damage coming from spell damage than the latter.
It somewhat stands to reason: if ArP was so good (i.e. something worth stacking at the expense of other stats) for a decently spell-heavy spec like Ret Paladin, it would kind of be off the charts for specs that are spell-light. Granted logic isn't always a trusted guide when it comes to design issues... :p
edit: This is not to say ArP is entirely worthless for Rets or anything like that. Shadow's Edge's has it and it's hardly a bad Paladin weapon. But, especially when you combine the exponentialish growth of ArP, it's not really going to be something you particularly want to get unless by accident.