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PostPosted: Tue Apr 27, 2010 3:26 pm 
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Aizle wrote:
Müs wrote:
Khross wrote:
I'm still not seeing what the problem with is a single raid lock out.


Some of us like doing 25's? But are in guilds with friends that only really progress in 10's?


You'll still progress in 25's, just more slowly.

It's really about what you value more, progressing faster or your friends.


Why should we have to make that choice when we don't have to now?

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PostPosted: Tue Apr 27, 2010 3:58 pm 
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Müs wrote:
Why should we have to make that choice when we don't have to now?


But you do have to make that choice now, it's just a slightly different choice.

And you have to make that choice for the same reason that I have to make decide if I want to do 25 mans (which I dislike) so I can get the best loot, or 10 mans (which I enjoy) and deal with lesser loot (even tho it's usually a bigger challenge than 25 mans).

In the end, Blizzard is going to make the change that it feels is the best for it's business. Luckily for me, I happen to agree with these changes and think they will be very good things for both the game and my guild in general.

I am truly sorry that you don't feel that way and I hope your guild figures out a way to cope with the changes.


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PostPosted: Tue Apr 27, 2010 4:12 pm 
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Eh. I'll prolly end up quitting or running alts if the content is compelling enough.

I'm a pure DPS though, so my raid utility is limited in 10s. All I do is beat stuff up. Guess I gotta finish up leveling my shammy. Can 2 box my shammy and rogue to 85, and then run my priest and dk to 85 when they're done.

/shrug. I just wanna do things the way we're doing them now. Its working fine. Why make it worse? Screw the loot part. Fine, make 10's drop the same loot as 25. Just don't combine the tags.

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PostPosted: Tue Apr 27, 2010 6:29 pm 
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What horrible changes. So glad I don't play anymore.

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PostPosted: Tue Apr 27, 2010 7:32 pm 
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Müs wrote:
So far, I am not impressed with any of the Cata announcements, and more than likely will not be playing when it comes out.

Which is a shame, because the idea of overhauling Old-World is really cool. Their implementaion so far though is not for me.


Can I have your stuff? ;)

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PostPosted: Wed Apr 28, 2010 9:59 am 
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Müs wrote:
Eh. I'll prolly end up quitting or running alts if the content is compelling enough.

I'm a pure DPS though, so my raid utility is limited in 10s. All I do is beat stuff up. Guess I gotta finish up leveling my shammy. Can 2 box my shammy and rogue to 85, and then run my priest and dk to 85 when they're done.

/shrug. I just wanna do things the way we're doing them now. Its working fine. Why make it worse? Screw the loot part. Fine, make 10's drop the same loot as 25. Just don't combine the tags.


I wouldn't count out your utility. The rumor is that there will be more need for CC in Cata (YAY!) and rogues are still one of the top DPS classes out there.


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PostPosted: Wed Apr 28, 2010 10:19 am 
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Rogues have Expose Armor, which becomes exceptionally important in 10 Mans without the presence of a Warrior.

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PostPosted: Wed Apr 28, 2010 10:27 am 
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Khross wrote:
Rogues have Expose Armor, which becomes exceptionally important in 10 Mans without the presence of a Warrior.


Lies. Wasted combo points is what it is. Especially when the only person I'd be exposing for is me. EA is marginal at best.

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PostPosted: Wed Apr 28, 2010 10:54 am 
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Müs wrote:
Khross wrote:
Rogues have Expose Armor, which becomes exceptionally important in 10 Mans without the presence of a Warrior.


Lies. Wasted combo points is what it is. Especially when the only person I'd be exposing for is me. EA is marginal at best.


EA works for the raid. And it's a huge help.


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PostPosted: Wed Apr 28, 2010 11:02 am 
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Müs wrote:
I wouldn't count out your utility. The rumor is that there will be more need for CC in Cata (YAY!) and rogues are still one of the top DPS classes out there.


Ugh, I hope they don't overdo this. Knowing blizz though they probably will. I don't mind a little cc, but hopefully we'll be able to outgear the need to have it before too long. CC is just a way of artificially extending the time it takes to do five mans at this point, and I much preferred wotlk heroics to bc. A little more variety would be nice, but I'd imagine with the ability to port out of instances so easily that they won't have to all be so linear.

Aizle wrote:
EA works for the raid. And it's a huge help.


In 25's it's huge, but depending on your comp in 10's it may or may not be worth it. It's a very noticeable hit in a rogue's dps, so you have to decide if the rogue losing a fair chunk of his dps is worth it. Generally if you have 1-2 physical dps classes it's not, more than that it probably is.


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PostPosted: Wed Apr 28, 2010 11:04 am 
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Jocificus wrote:
Aizle wrote:
EA works for the raid. And it's a huge help.


In 25's it's huge, but depending on your comp in 10's it may or may not be worth it. It's a very noticeable hit in a rogue's dps, so you have to decide if the rogue losing a fair chunk of his dps is worth it. Generally if you have 1-2 physical dps classes it's not, more than that it probably is.


Like everything it depends on your composition. Sure if you're all spell caster dps, it's a complete waste. If you have 2-3 melee dps it's a big gain.


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PostPosted: Wed Apr 28, 2010 11:05 am 
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Aizle wrote:
Müs wrote:
Khross wrote:
Rogues have Expose Armor, which becomes exceptionally important in 10 Mans without the presence of a Warrior.


Lies. Wasted combo points is what it is. Especially when the only person I'd be exposing for is me. EA is marginal at best.


EA works for the raid. And it's a huge help.


In a 10 man with 2 locks, a surv hunter, a unholy DK and me as our dps... its pretty worthless.

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PostPosted: Wed Apr 28, 2010 12:18 pm 
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Müs wrote:
Lies. Wasted combo points is what it is. Especially when the only person I'd be exposing for is me. EA is marginal at best.
Müs wrote:
In a 10 man with 2 locks, a surv hunter, a unholy DK and me as our dps... its pretty worthless.
Expose Armor would be a huge help, considering 50% of the Hunter's Damage is Physical, 60% of the Death Knights Damage is Physical, and 100% of your Damage is Physical. Not to mention 100% of the Hunter and DK's Pet Damage is Physical, as well the majority of damage from at least one Warlock Pet.

So, no, Expose Armor isn't wasted combo points. Indeed, Expose Armor is a DPS increase for your Raid if you are the ONLY Person doing physical damage.

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PostPosted: Wed Apr 28, 2010 12:22 pm 
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Its really not considering the dps drop I would take to keep EA up full time.

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PostPosted: Wed Apr 28, 2010 12:26 pm 
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Arafys:

It's a DPS Gain. You lose one damage dealing finisher every 30 seconds. You gain more white damage alone than the value of an eviscerate or rupture over that time.

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PostPosted: Wed Apr 28, 2010 12:37 pm 
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Khross' numbers also don't figure in the increased dps and threat that your tanks will be generating. Not that threat is usually an issue these days.


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PostPosted: Wed Apr 28, 2010 12:48 pm 
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Khross wrote:
Arafys:

It's a DPS Gain. You lose one damage dealing finisher every 30 seconds. You gain more white damage alone than the value of an eviscerate or rupture over that time.


Closer to every 24 seconds cause the majority of my finishers are 4pt. I'm mut remember.

And I lose a envenom cycle of pure poison procs. Which is a retarded amount of damage. Not to mention EA and Rupture don't refresh SnD through CttC. So I'm juggling another ability in there for a marginal loss?

I can try it, but I guarantee with our 10 comp it'll be a net DPS loss overall, or at best, will break even.

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PostPosted: Wed Apr 28, 2010 1:01 pm 
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It won't be. Even my Assassination Rogue EAs when no other source of Major Armor is present in 10 mans. And she easily pulls 14k on 10 man Festergut.

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PostPosted: Wed Apr 28, 2010 1:04 pm 
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Khross wrote:
It won't be. Even my Assassination Rogue EAs when no other source of Major Armor is present in 10 mans. And she easily pulls 14k on 10 man Festergut.


You fully geared in H25 ICC gear or something there?

I get about 9ish on 10 FG/DBS. I seriously doubt that EA is worth anything.

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PostPosted: Wed Apr 28, 2010 1:07 pm 
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Arafys:

Negative. We just have high expectations of our DPS. 9k was unacceptable back in ToC for our Rogues.

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PostPosted: Wed Apr 28, 2010 1:20 pm 
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Khross wrote:
Arafys:

Negative. We just have high expectations of our DPS. 9k was unacceptable back in ToC for our Rogues.


I didn't see 9k till I got a heartpierce and some other 264 gear, and only then on DBS and FG.

But then, we don't maximize buffs in our 25's. We get whoever can come.

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PostPosted: Wed Apr 28, 2010 1:23 pm 
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Arafys:

I got my ass-chewed for not finishing Lana'Thel 25H over 20k last night.

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PostPosted: Wed Apr 28, 2010 1:50 pm 
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That's crazy.

Course that buff on that fight is pretty insane.

Most of our top DPS is round about 11-12k now on FG. I was #5 IIRC at 10.4k. I'm still rocking a 245 off hand though, and its keeping me behind the other 2 rogues that have gone combat with pretty much all 264 gear. I still kick their asses every once in a while though. ;)

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PostPosted: Wed Apr 28, 2010 1:55 pm 
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Khross wrote:
It won't be. Even my Assassination Rogue EAs when no other source of Major Armor is present in 10 mans. And she easily pulls 14k on 10 man Festergut.


One of these days I'll get some good weapons and be able to do some real damage :( . Been stuck with 2 232 daggers for so long now. I do about 8-9k on 10m fester normally in gear that averages about ilvl 250. It would easily jump at least 1k just from dagger upgrades, not to mention the other 8-9 slots that don't have 264's in them still (and the crappy hit trinket I'm stuck with until marrowgar drops his ring or the fricking boat will get around to dropping it's chest).

10-11k should easily be possible in all 264's without EA, but even in 277's I think 14k would be difficult to easily do.

And to be a bit of a devil's advocate :evil: , I have to point out that 14k on 10m festergut is about 800 dps higher than the highest rogue on 10m festergut in the current numbers at World of Logs. Yeah, these numbers are based only upon the specific guilds and people that upload to there, but there's enough there to give a general idea of what the "best of the best" are doing.

Khross wrote:
100% of your Damage is Physical.


Thought I would also point out that a sizable chunk of a rogue's dps is poisons (which I'm sure you already knew). Around a third of your damage as mut and while it's been awhile since I really paid attention to combat, last I recall poisons were around a quarter of their damage.

*edit* fudged my numbers a bit


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PostPosted: Wed Apr 28, 2010 2:04 pm 
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Josificus:

At 5% to the highest numbers on World of Logs from yesterday, since zone buff went up. And, yes, I know they get a ton of poison damage, but that's not really all that important when considering whether or EA is a DPS increase when no one is around to sunder.

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