**Dunno where else to post this. But for anyone interested, there is some really cool info in here. And I am going to completely ignore any "4e sucks, 3.5 is better" posts.**
So I am going to start DMing a game for some friends. I was building a solo monster for them to eventually meet up with. I like the idea of solo monsters. But based off of 4e mechanics, I began to realize they had some flaws. The two biggest ones that I saw were:
1. The solo monster is far too easy to lock down. If the party stacks a bunch of "Enemy is stunned until the end of your next turn" powers, you just trivialized your epic, end-of-the-story-arc encounter.
2. Solo monsters are single targets, which means that strikers shine like rock stars against them. But Controllers are left to sit on the bench and feel practically useless.
I found a well thought-out write-up made by a guy who also liked the idea of solo monsters but proposed several changes to them (and rules for doing so) to make them a worthy challenge as well as make everyone in the party (controllers included) feel like they contributed equally to taking the beast down.
It's worth a read.
http://community.wizards.com/pluisjen/b ... _creatures