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 Post subject: Sumfing Wrong. =^o.O^=
PostPosted: Wed May 12, 2010 6:49 pm 
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Okay, I am putting out a call for help here. My Gear is getting substantially better than it used to be, but my DPS is still a metric ton of poo. I may as well be hitting mobs with an inflatable squeaky hammer.

I am not sure if recount is not counting my pet, or if my rotation could use a good tweaking, but I am pulling crap for DPS.

Here is my armory link. I am currently waiting for the Darkmoon Faire in Ally territory so I can get my DMC: Greatness.

I am using the following rotation:
Unholy:
PS (and petattack) – IT – BS – SS – BS – DC – HoW
SS – BS – SS – BS – DC – DC– (DC)

Source: http://elitistjerks.com/f72/t72364-unholy_dps_just_another_day/#ixzz0nlC47fdT

When in Unholy I make sure that before the fight starts my pet is up, I have HoW up and Bone Shield is up.

For frost; I have no set rotation, as EJ says it is just a matter of what happens to be avaiable for use.

For some reason it seems that in PUG groups using the Random Dungeon Finder I am pulling between 2500 to 4000 DPS single target and around 4k DPS when doing AoE.

Müs can verify the issues I am having with DPS. I am not sure if something is causing Recount to not include my pet DPS or not; however, it is hitting the point where I am beginning to get embarrassed to join on guild raids.

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PostPosted: Wed May 12, 2010 7:53 pm 
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Honestly, it seems that you're doing fine if those are your 5 man dps numbers. 2500 is a little low, but anything 3.5k+ would easily put you in the top 10% of players in 5 mans.

Heroics are a terrible way to get your real dps numbers. There's entirely too much variation from group to group, giving you huge differences in buffs, kill times, and everything else. I wouldn't give too much weight to the recount numbers you see while doing them, just as long as it's not absurdly low. Had a 4k gs dk do 450 dps today, it was terribad.

Most classes in random groups will do less than 50% of the dps they can do in raids due to those issues, but they'll have huge spikes on occasion as well. I've done 10k on bosses in heroics on my rogue, but that's far from the norm.

I've never seen anyone sustain 5k or higher through a single heroic, and it's pretty rare that you get anyone over 4.5k. Generally see someone sustain 4k about one of ten heroics maybe. I generally hit in the high 3k's, breaking 4k when kill times are a little longer or there are a lot of aoe pulls. Did have an awesome heroic the other day that all 3 dps were doing over 4k the whole instance though, that was pretty great.

I generally just expect people to do dps that's somewhat in line with their gearscore. The gearscore does grow faster than your dps numbers though, by a small amount. If your server is big on this addon like mine is, it's something to watch, you should see trends in gs vs dps pretty quickly.

*edit* to give you a better idea of where I'm at, this is me.


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PostPosted: Wed May 12, 2010 8:02 pm 
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I think the real problem is that even in a 25m I am pulling the same DPS as in a heroic.

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PostPosted: Wed May 12, 2010 8:29 pm 
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Location: Arafys, AKA El Müso Guapo!
I was within ~300 dps of him on my shaman in ToC 10 on monday night.

http://www.wowarmory.com/character-shee ... cn=Shaleea

My shammy hit 80 on Friday... ;)

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PostPosted: Wed May 12, 2010 9:38 pm 
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Are your specs for raiding and 5 mans different? There's a bug that makes it so your abilities on your second spec don't update properly. Make sure all you're using all your highest rank abilities next time you dps. There's an addon called rankwatch or something similar that will warn you if you're not using the highest rank abilities as well.

Beyond that, I really have no idea how someone's dps numbers could be the same in heroic as 25m raids. If you're doing everything the exact same just the buffs themselves should increase your dps hugely. Also, if you find yourself losing your rotation, as I do occasionally on my dk, it's better to hold up a sec and start over than it is to attempt to wing it from there on out.

Usually people who are way off on dps are a mix of bad rotations and stuff like bad gems/enchants. It's hard to say much more without a log or something, but I'm not very good at going through them. I'd recommend a similar post on mmo-champion.com in the dk forums, I've found the people that post in the class forums there are generally quite helpful. They will probably ask for a log if you have one available. I believe there's also a death knight forum that's good. deathknight.info or something like that? It's been a while since I've been there though, so it may not even exist anymore for all I know.


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PostPosted: Wed May 12, 2010 9:54 pm 
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how would I go about getting a log for my DPS? does Recount store them by default?

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PostPosted: Wed May 12, 2010 10:04 pm 
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/combatlog on

In game :)

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PostPosted: Wed May 12, 2010 10:24 pm 
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Tankspots DPS board also gives really good input/advice and are usually quite friendly & helpful.


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 Post subject: Re:
PostPosted: Thu May 13, 2010 1:36 am 
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darksiege wrote:
how would I go about getting a log for my DPS? does Recount store them by default?


/combatlog on will do the trick as Mus already mentioned.

They won't want the actual file itself, they'll ask for it in World of Logs or the other logging site that I can never remember the name of. World of Logs takes your log file and parses out the data for you, giving you things like the amount of times you used various abilities, your buff and debuff uptimes, and all sorts of other stuff. I honestly get lost in it, there's a lot of data that it presents you with and I haven't spent enough time with it to figure it all out yet.

There's almost always someone logging the raid, even in pugs I've found. Next time you're in one ask if anyone's logging and is planning on uploading it to any of the logging sites, you may not even have to worry about doing it yourself. I do believe these sites are capable of combining multiple copies into one though, and the more people that run a log the more accurate it is. To get a really accurate log you'd have to have at least one person in melee range and a couple in the ranged group running. Then you upload both files to world of logs and it puts them together and parses.

You could even just look over it yourself, it's possible that you could notice issues with the size of your dps problem. You should see a significant increase in the damage of all your abilities, including white damage, in a 25m vs a heroic or even a 10m.

Oh, and there's two other things that can cause dps issues: lag and latency. If your comp isn't quite up to snuff it can have huge affects on your dps. Even something like a couple hundred extra latency can cause a loss of 1k dps or more. My brother moves his comp to a different part of the house so he can get a hardline connection when he raids, and it gives him a 1-1.5k dps jump just from that. That move reduces his latency by 300+ ms if I remember right. You're not going to see earth shattering dps numbers if your latency is over four or five hundred ms. The people who put up those crazy numbers mostly have crazy good latency and basically zero lag as well.


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PostPosted: Thu May 13, 2010 2:38 am 
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talked to a guild mate about it this evening... I found I am over the hit cap, but under the expertise cap, and this may be causing some issue. In my frost spec I found I was mistakenly using Death Strike and Obliterate (talk about wasted runes)... I swapped over to Blood Strike and picked up an extra 600 DPS on the Ebon Hold's boss dummy. And that was with only Horn of Winter (when I rememered it).

In unholy... for some reason my diseases are actually doing more damage than my scourge strike. I am also finding that my rotation is in fact all f-ed up. EJ says to use a crapton more BS than I was told I should do.

Multi Target I was able to sustain 4399 DPS with only Bone shield and HoW up.

Single Target with only HoW and Bone Shield I was holding down a pathetic 2800, after modding my rotation.

Right now it seems I am still in EQ mode of "if I am not pressing a button I am doing something wrong". I am going to need to try and give my white damage a chance to actually fire off instead of constantly being out of runes...

So from the looks of it: My self entry into the failmory is appropriate.

Effing Newb

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PostPosted: Thu May 13, 2010 1:24 pm 
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Couple things. First is that for both Frost and Unholy dps you want to make sure you're at least at the melee hit cap (8%) but also it's not bad to get to the spell hit cap (17%) as both use a lot of spell damage. I would not worry about shedding hit until you get to the spell cap, but wouldn't specifically gem for it.

You do need more expertise, and that is a weak spot for you right now.

Your frost dps rotation should be:

Single Target
IT > PS > OB > BS > BS > FS (until runic power dropped) > rinse repeat
Add in HB procs as they come. Replace IT/PS with OB as long as diseases are up, when they fall off re-apply immediately.

Multi-Target
IT > PS > Pest > BB > HB > FS (RP dump) > rinse repeat. Here make sure you're using HB every time it's up, keep spreading your diseases via pest, and use Oblit when HB is on cooldown to get RIME procs.


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PostPosted: Thu May 13, 2010 1:26 pm 
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1. You don't have to wait until DM faire to get your card. You click the quest item and it summons a turn in quest person. People will actually exchange you a trinket of your choice for the unused deck also, if you ask around. People working on DM rep.....you may even make a few gold.

2. Have you tried blood 2h dps? Check up on it. Some of your equipment is actually favoring it with the bonus', not to mention the trinket for ArP.


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 Post subject: Re:
PostPosted: Thu May 13, 2010 1:56 pm 
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Sam wrote:
1. You don't have to wait until DM faire to get your card. You click the quest item and it summons a turn in quest person. People will actually exchange you a trinket of your choice for the unused deck also, if you ask around. People working on DM rep.....you may even make a few gold.

2. Have you tried blood 2h dps? Check up on it. Some of your equipment is actually favoring it with the bonus', not to mention the trinket for ArP.


I was trying 2h Blood DPS, but I dropped it to try Frost DW.

hrm... I will try this thing with the card....

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PostPosted: Thu May 13, 2010 2:02 pm 
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Frost DPS uses a Priority Queue and Glyph of Disease Now. Howling Blast is pretty much the last thing you ever want to cast. In fact, unless you're AoEing, you can basically ignore Rime Procs unless all Runes are on CD.

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PostPosted: Thu May 13, 2010 3:25 pm 
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Khross wrote:
Frost DPS uses a Priority Queue and Glyph of Disease Now. Howling Blast is pretty much the last thing you ever want to cast. In fact, unless you're AoEing, you can basically ignore Rime Procs unless all Runes are on CD.


This.

You have no set rotation as Frost. You use a priority system. Here is a nice flow chart to give you an idea. Although I don't think this one has been updated to include Pestilence for disease refresh. Still, you get the general idea. Link

darksiege wrote:
In my frost spec I found I was mistakenly using Death Strike and Obliterate (talk about wasted runes)... I swapped over to Blood Strike and picked up an extra 600 DPS on the Ebon Hold's boss dummy.


Not sure if I'm reading this correctly or not, but you don't want to stop using Obliterate. With your Sigil of Virulence, you'll be missing out on a chance to gain 200 strength. Also, if you can find a way to swap 1 point out of something and into Unbreakable Armor, I would do so. 20% strength is no joke. And if you use the following macro, you shouldn't have to worry too much about losing a frost rune.

Code:
#showtooltip Unbreakable Armor
/cast Blood Tap
/cast Unbreakable Armor


You can also add /use "Trinket Name" if you have any AP or Strength "clicky" trinkets. Blood Tap is not on the Global Cooldown, so you only have to hit this button once to activate both abilities. It also helps that they both have a 1 minute cooldown, so you can always use them together. The best time to do this is right after you've consumed your Death Runes, that were generated by Pestilence and Blood Strike. Also, you might consider summoning your ghoul after using this. Since the ghoul takes a snapshot of your stats when you summon it, it will also have the benefit of your 20% additional strength from UA (and also any trinket procs if you have those up).

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