Khross wrote:
Software is still running in game. Software is still linked to the billing database. That part seems to escape everyone ...
Please elaborate! I have disabled RealID and am going to assume it's an exploit that RealID information can be pulled, which Blizzard will fix.
And in unrelated random musings not aimed at anyone in particular...
I am beginning to wonder if Blizzard is right in all this and most of us are relics of an age that's about to go by. I don't necessarily think it's true, but just opening my mind to the idea. It's already happened to things like the Internet in general. Back in the late 90s when the Internet was first starting to get really, really big it was still "my" place. Some people from my high school would hang out in an IRC channel, and though it included the cool kids even then, it still felt like my thing.
Now we're seeing much more casual games that appeal to a broader audience. Free-to-play is growing. I shy away from Facebook, probably because it is just real life invading online space. Now we see quotes from Blizzard like this:
Quote:
I would assume that the Facebook relationship would be used to draw more casual game players to Blizzard's games.
Absolutely. Our goal and vision in this partnership is to really to cross-populate the social networks and to easily find and add your friends from Facebook onto the new Battle.net service as the first step and extending it to other features in the future. … Later on, of course, we have lots of things we are talking about with Facebook. We haven't announced anything specific, but we have lots of ideas about ways to cross-populate and share data between the two services.
...and I think 'that sounds reasonable'. Then I realize how much that clashes with today's status quo.
Let's say Blizzard and other gaming companies find a lot of success with this going forward. What does that mean for us who like things the way they were just plenty in the last millennium, and would prefer to keep them that way?