Khross wrote:
Diamondeye wrote:
No, there's a legitimately good argument for that, since you pretty frequently do have to melee while levelling.
Ummmm ... seeing as how I have more Level 80 Hunters than you have characters, I'm just going to go on record as saying that you're wrong on this. Our Range Abilities vastly our scale our melee abilities, even at low levels. And if you know how to manage your pets, your traps, and your pulls, you never have to melee. I tend to solo 3-4 levels above my character, including elites and multiples with 0 trouble and 0 reliance on kiting or melee.
No, I'm not wrong about this. I know that from your claim that "you never have to melee".
Diamondeye wrote:
If you think that anyone who has to melee isn't playing right either you're unbelievably lucky or you've been doing a lot of green questing to level.
It's neither luck nor green questing. It's knowing which pets to get, how to manage your threat and pet's life, and how to manage your pulls. The class is almost as overpowered as low levels as an Affliction specced Warlock.[/quote]
Right, sure. Hunters are easy to play, but the fact is that you do have to melee sometimes. You cannot "manage" your way out of everything.
Diamondeye wrote:
There's also the subject of PVP because human players are not usually so kind as to remain at range.
You don't want to stay in melee, and barring Warriors and Subtlety specced Rogues, no one can close on your reliably. And even then, you have Wing Clip, Riposte, and Disenage, not to mention traps to solve that problem. The only thing that's going to trash your day is Disarms. Anyone who can Disarm, which is Priests, Other Hunters, Rogues, and Warriors, can eat your lunch with a properly timed Disarm effect. That said, you have to know to how to survive.[/quote]
Clearly you don't want to stay in melee range, but yes, other classes can reliably stay in melee range. Yes, you have all kinds of tools to allow you to get away.. and they have all kinds of tools to make you
not get away.
Quote:
A Hunter's Melee weapon is a stat stick. Even if PvP I can count on my left the hand the number of times Raptor Strike has mattered. Mongoose Bite and Riposte don't require melee weapons anymore.
By the by, my last two 80 Hunter Alts made it there without dying and without grinding Greens.
No, the hunter's weapon is there for melee.
If you're basing this off getting 9 or more hunters to level 80, then you're not really talking about the game as most of us play it. Sure, after playing the same class to 80 9 times, you might have it down to where you can do all this fantastic ****. Most people do not have the time or the interest to 9 characters to 80, much less 9 of the same class.
So no, it is not just a "stat stick". For most Hunter players, a melee weapon is something they have to resort to occasionally (I even remember at least one type of mob in MC where you had to stand on top of the mob).