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PostPosted: Tue Aug 03, 2010 12:08 pm 
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Müs wrote:
Or you could manage your agro and not pull the mob off your pet and not have to worry about meleeing at all.

Sure, my hunter's only 46, but I can count on one hand the amount of times that I've actually had to melee anything. If a mob turns and comes toward me, I've usually done something wrong. But, that's easily fixed with a disengage and a concussion shot. Gives my pet a few more seconds to reestablish agro. If that doesn't work, I can FD it off.


Sure, you can do that, but I don't see any reason to. It's not like mobs can one-shot you, or even two- or three-shot you. I find it's better to just unload, not worry about aggro (obviously not in a group; solo play here) and then if the mob lives to get to you, just drop a fire trap and switch to Beast aspect or Monkey if its unusually tough and then melee it down.

That way you only have to worry about abilities and not trying to move around and use them at the same time. Moving is bad; it ends up with trying to do too much, and losing control of he encounter, usually with aggro from something else as well.

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PostPosted: Tue Aug 03, 2010 12:27 pm 
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Moving is fine if you have awareness of your surroundings.

Learning agro control, how not to pull it, when to drop it, how to shunt it off to a tank... its all important. Why set a fire trap and do weak *** melee on a mob when you can just not pull agro from your pet in the first place?

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PostPosted: Tue Aug 03, 2010 1:17 pm 
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Müs wrote:
Moving is fine if you have awareness of your surroundings.

Learning agro control, how not to pull it, when to drop it, how to shunt it off to a tank... its all important. Why set a fire trap and do weak *** melee on a mob when you can just not pull agro from your pet in the first place?


Aggro control is only important in groups and if you're trying to take a heroic mob to do a multi-person quest by yourself. It's easy to control aggro with a human player tanking. With pets you evidently need to take the BM tree, which sucks.

Moving is also not fine if you have awareness; that awareness generally tells you "you can't move there; there's a wall/cliff/mob that way". Besides, there's no need for it. You can stay still and not have to worry about it. Situational awareness is one of those things that people like to pretend matters more than it does; as a general rule you have to engage mobs where there's a lot of others around or you just can't do the quest. Aware or not the mobs ae still there, and will still aggro.

Why bother not pulling aggro when you can set a fire trap and use melee if the mob lives that long if it does come at you? Melee isn't weak-ass at all for that; it's perfectly fine. You gain no advantage whatsoever by avoiding it just to avoid it. Health regenerates you know.

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PostPosted: Tue Aug 03, 2010 1:32 pm 
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Diamondeye wrote:
Situational awareness is one of those things that people like to pretend matters more than it does...
Oh for the love of god ...

You, good sir, are the new King of Huntards. Wear your crown proudly.

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PostPosted: Tue Aug 03, 2010 1:36 pm 
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Khross wrote:
Diamondeye wrote:
Situational awareness is one of those things that people like to pretend matters more than it does...
Oh for the love of god ...

You, good sir, are the new King of Huntards. Wear your crown proudly.


Very, very strangely... I agree with this.

DE... as a hunter... if you have a choice between feigning and letting your pet continue to tank or taking it to melee, and you choose to take it out of ranged, you are doing it wrong.

My current hunter does not even have feign yet, and I already know if it gets out of ranged combat, I did something wrong.

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PostPosted: Tue Aug 03, 2010 1:39 pm 
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Why bother not pulling aggro when you can set a fire trap and use melee if the mob lives that long if it does come at you? Melee isn't weak-ass at all for that; it's perfectly fine. You gain no advantage whatsoever by avoiding it just to avoid it. Health regenerates you know.


Because its easier, faster, and more efficient to just not pull agro in the first place? I don't quite get your desire to just stand in one place and melee things when you don't have to.

And situational awareness is *hugely* important. But if you think its not, then that's fine too I suppose.

You don't raid much, do you?

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PostPosted: Tue Aug 03, 2010 1:42 pm 
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DE, you can think and play however you wish, but I won't continue to argue with you on the issue of importance of a melee weapons dps. The stats are the only thing that is important, and second behind that (if you actually cared about doing melee damage) is weapon speed. The actual top end damage and dps the weapons has on it means little to absolutely nothing to a hunter. Period. Ergo, you can equip a green level 50 melee weapon with agility and be better off than equiping a level 80 epic with strength. Why? Because we benefit from agility and weapon damage is not important from melee weapons.

Don't believe me.....here is a short dummy test I just did on my hunter melee'ing a level 80 dummy target.....both weapons are vendor bought "white" weapons with no stats to sway the damage differences. One is a level 70 weapon, one a level 9 weapon. I would have tried to get exact weapon speeds, but didn't care to hunt that hard or spend anymore than the 16 gold I did doing this test......

Dalaran Great AxeTwo-Hand Axe
70 - 131 Damage Speed 1.80
(55.8 damage per second)
Durability 85 / 85
Requires Level 70
Item Level 80


Average hit: 550 damage
Average crit: 889 damage
Total dps: 319dps

TabarTwo-Hand Axe
21 - 32 Damage Speed 3.20
(8.3 damage per second)
Durability 50 / 50
Requires Level 9
Item Level 14


Average hit: 645 damage
Average crit: 1357 damage
Total dps: 253.7 dps

Now, calculate in the fact of glancing blowes because hunters don't get expertise talents and don't equip expertise gear (if they are smart)....and you see that melee is abysmal compared to auto attack with a ranged weapon. In fact, you are better to run around trying to get range, than to stand there and whack away.

This is damage done by my hunter, level 80. My pet does more dps than my melee......and my ranged dps is around 15x give or take than my melee dps.

Please, stop with the foolish talk of melee importance when picking a weapon as a hunter. If you had played one very much, you would understand this concept.


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PostPosted: Tue Aug 03, 2010 1:51 pm 
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How does something with a much lower damage base do more damage per hit on average and average critical?


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PostPosted: Tue Aug 03, 2010 1:54 pm 
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Ladas wrote:
How does something with a much lower damage base do more damage per hit on average and average critical?


Because hunter melee sucks. ;)

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PostPosted: Tue Aug 03, 2010 2:04 pm 
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I'm guessing it's how stats effect the slower weapon, but it's been a while.

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PostPosted: Tue Aug 03, 2010 2:32 pm 
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Sam wrote:
DE, you can think and play however you wish, but I won't continue to argue with you on the issue of importance of a melee weapons dps. The stats are the only thing that is important, and second behind that (if you actually cared about doing melee damage) is weapon speed. The actual top end damage and dps the weapons has on it means little to absolutely nothing to a hunter. Period. Ergo, you can equip a green level 50 melee weapon with agility and be better off than equiping a level 80 epic with strength. Why? Because we benefit from agility and weapon damage is not important from melee weapons.


No, this is not true. It is important if you play in such a way that you do utilize melee. You're simply basing this assertion on your playstyle; there's nothing "period" about it.

Don't believe me.....here is a short dummy test I just did on my hunter melee'ing a level 80 dummy target.....both weapons are vendor bought "white" weapons with no stats to sway the damage differences. One is a level 70 weapon, one a level 9 weapon. I would have tried to get exact weapon speeds, but didn't care to hunt that hard or spend anymore than the 16 gold I did doing this test......

Quote:
snip silly test with white weapons


Of course they appear to come out close because you're still wearing all your OTHER gear. Your DPS difference was still almost 70; it was 125% of the lower weapon's damage with the better one.

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Now, calculate in the fact of glancing blowes because hunters don't get expertise talents and don't equip expertise gear (if they are smart)....and you see that melee is abysmal compared to auto attack with a ranged weapon. In fact, you are better to run around trying to get range, than to stand there and whack away.


The only time you're better off doing that is if you're facing a heroic that will kill you if it gets into melee with you. You are not better off running around; it takes just as long, and it runs all kinds of risks. DPS differnces aren't the main issue when soloing.

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This is damage done by my hunter, level 80. My pet does more dps than my melee......and my ranged dps is around 15x give or take than my melee dps.


So what? No one is arguing that you should seek melee out in preference to using ranged most of the time. You still seem to not get th

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Please, stop with the foolish talk of melee importance when picking a weapon as a hunter. If you had played one very much, you would understand this concept.


I have played one very much; in fact I plated one almost exclusively back when I played until shortly after TBC came out. Now, I don't play one because they aren't as much fun to play as Death Knights are.

The fact is that you simply don't know what you're talking about. You think there is one right way to do things. There isn't. So no, I won't "please stop" because you're full of ****. I wouldn't "understand this concept" if I'd "played much" because I actually have played one for quite a while, and no such concept exists. You can play a Hunter just fine letting all your other slots focus on ranged damage and your melee on melee; chances are it will be easy to find a melee weapon that has good stats on it for ranged combat as well.

If you don't want to play that way, fine, no one is saying you need to, but the fact is that you're wildly exaggerating when it comes to fighting regular mobs while levelling. You save no useful amount of time or anything else by running and shooting.

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PostPosted: Tue Aug 03, 2010 3:04 pm 
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The only time you're better off doing that is if you're facing a heroic that will kill you if it gets into melee with you. You are not better off running around; it takes just as long, and it runs all kinds of risks. DPS differnces aren't the main issue when soloing.


If the mob gets into melee with you, you're doing something wrong.

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PostPosted: Tue Aug 03, 2010 3:06 pm 
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You know, I can pull about 40 Level 78 non-elites at once, kill them all, and never get into melee with them on my 80 Hunter. I obviously need to use my spear more.

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PostPosted: Tue Aug 03, 2010 3:21 pm 
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Khross wrote:
You know, I can pull about 40 Level 78 non-elites at once, kill them all, and never get into melee with them on my 80 Hunter. I obviously need to use my spear more.



Yay volley!

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PostPosted: Tue Aug 03, 2010 3:31 pm 
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Yep.....you can play however you wish DE. In fact, some guy leveled a toon to 80 naked once I hear. Doesn't mean you are playing it as intended, or that anyone would want to group with you, but it's doable in most cases. Sure, you might have a tougher time of it, but the game is so simple a monkey can play it.

I think I must have grouped with some people that think like you do, today......I out damaged the 2 dps and the tank combined on my mediocre geared DK.......sure, there were deaths. Sure, the instance took twice as long as normal. Sure, I had to tote them. But hey! They played how they wanted to...... :roll:


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PostPosted: Tue Aug 03, 2010 4:51 pm 
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So, in answer to the original question... maybe.

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PostPosted: Tue Aug 03, 2010 6:34 pm 
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Khross wrote:
You know, I can pull about 40 Level 78 non-elites at once, kill them all, and never get into melee with them on my 80 Hunter. I obviously need to use my spear more.


1) I haven't told you or anyone else you need to change your tactics. I'm sayin mine work as well, and there's no reason for me to change them - certianly not to appease your sense of "playing the right way".

2) When I've raised 11 Hunters to level 80 maybe I'll be able to do something like that too. However, since raising 11 of the same class to level 80 is something that really makes me wonder what the hell you'd do something like that for... probably not going to happen.

Really, you raise 11 of the same class to level 80 and expct your experiences to be relevant to me? Come on; there aren't even 11 races much less 11 that can be Hunters. Really, what on earth would you do that for?

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PostPosted: Tue Aug 03, 2010 6:40 pm 
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Sam wrote:
Yep.....you can play however you wish DE. In fact, some guy leveled a toon to 80 naked once I hear. Doesn't mean you are playing it as intended,


Playing "as intended" is meaningless beyond very general class roles. Trying to make a mage be a tank.. that's not playing as intended. Occasionally meleeing in pvp or to finihs off a mob as a class that has no less than FOUR MELEE ABILITES.. that's playing within the scope of "as intended".

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or that anyone would want to group with you,


And yet they do, because you seem to be unable to grasp that I don't make any effort to get into melee; I just do it when it happens as a matter of course. Better than 95% of the time, I'm attacking at range.

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but it's doable in most cases. Sure, you might have a tougher time of it, but the game is so simple a monkey can play it.


Except I don't have a tougher time. I know you think I must have to ahve a tougher time, but I don't.

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I think I must have grouped with some people that think like you do, today......I out damaged the 2 dps and the tank combined on my mediocre geared DK.......sure, there were deaths. Sure, the instance took twice as long as normal. Sure, I had to tote them. But hey! They played how they wanted to...... :roll:


What do you want, a medal?

You still can't seem to get it out of your head that I don't melee unless I end up in melee in the middle of soloing. I never do it in groups; you have nice clear areaas behind you to back up, and a tank that holds aggro without me wasting points in BM.

But yeah, those people must "play like me" because there were deaths and you out DPSed people. Clearly they suck and you're perfect. Maybe if you had even the most remote comprehension of what I'm saying instead of trying to superimpose the position you want me to take, you'd get it, but I'm not optomistic.

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PostPosted: Tue Aug 03, 2010 7:25 pm 
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You still can't seem to get it out of your head that I don't melee unless I end up in melee in the middle of soloing.


Right. And then you don't use your tools to get back out of melee. Hence, "doing it wrong".

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PostPosted: Tue Aug 03, 2010 7:54 pm 
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I'd be curious to see this thread revisited after DE's had another year or so of experience in WoW.

I think he's at a stage where a lot of WoW players progress through at some point. Later down the road, he might look back and face palm about some of these points.


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PostPosted: Tue Aug 03, 2010 7:59 pm 
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He said he's been playing since before TBC, I doubt that's it.

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PostPosted: Tue Aug 03, 2010 9:18 pm 
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Müs wrote:
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You still can't seem to get it out of your head that I don't melee unless I end up in melee in the middle of soloing.


Right. And then you don't use your tools to get back out of melee. Hence, "doing it wrong".


No, "doing it wrong" is defined by it not working. It does work, and it doesn't cause me any significant problems.

Do you seriously think I'm making all this up just to antagoniz you? I'm repeatedly pointed out that the way I play works fine; I get groups, I don't die frequently, and I progress at a reasonable rate.

I think maybe you think I'm emphasizing melee a lot more than I really am. All I do is use it rather than all this dancing around, kiting, and so forth, which most of the time doesn't matter because there's no need for either; you're just shooting a mob. All that moving around is totally unnecessary and serves no purpose that I've ever seen; the only time I care about moving is to avoid aggroing something, or, in a group, getting out of some AOE, getting LOS, staying close enough to the healer to get healed, or whatever.

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Last edited by Diamondeye on Tue Aug 03, 2010 9:28 pm, edited 1 time in total.

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PostPosted: Tue Aug 03, 2010 9:23 pm 
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Uinan wrote:
I'd be curious to see this thread revisited after DE's had another year or so of experience in WoW.

I think he's at a stage where a lot of WoW players progress through at some point. Later down the road, he might look back and face palm about some of these points.


No, I probably won't. I'm not at any "stage" I just refuse to get into the "Stage" where doing things the supposedly "optimal" way is the only way to do them.

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PostPosted: Tue Aug 03, 2010 11:10 pm 
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