The more I read about and ponder the new Loyalty Program, the more mind boggling it becomes. I just cannot fathom how anyone with any common sense thought this was a good idea.
Here are a couple of threads running on the eqlive boards, with devs actually posting in them, mostly stabbing themselves in the face saying they "fixed" it, while it's still apparently quite broken. It's obvious that they did not think this through either logistically or technically.
4 Pages:
http://forums.station.sony.com/eq/posts ... _id=16847323 Pages:
http://forums.station.sony.com/eq/posts ... _id=168205If the system worked properly, anyone who has had 12 months of consecutive active account time, effectively has nearly 600k platinum at their disposal (across their account, if that is how they choose to redeem their tokens), while new players coming back from a break, even if it was just a month, effectively have zero, and have their rate of accumulation (velocity) reset to zero. With it not working properly, many players who were supposed to be rewarded under the system were not, presumably because they used game cards, or because their account lapsed for a day or more while they were re-applying an expired card or whatever. Also, apparently, many players were rewarded tokens that should not have been. They publicly admitted that some characters were rolled back because of this.
And even if it hadn't been a catastrophe technically, with all of the bugs, the timing was terrible, coinciding with the launch of the new server. People being able to effectively buy platinum (1 "Bag of Platinum" from the Loyalty Vendor = ~15k plat) in large quantities (up to ~600k if that is how you chose to spend your full alotment), effectively killed Trakanons economy in terms of it being an even playing field (I'm sure this was one of the attractions for choosing this server). Prices on low level items are inflated so badly that people who are just (re)starting (don't have loyalty points, or velocity) are struggling just to get started compared to their more fortunate server mates.
This, combined with the 'softening' of the game has the server already with level 80 characters, and guilds raiding anguish!? It's kind of depressing to watch actually. Don't get me wrong. Playing on the new server is plenty of fun, but mostly I think just for having guildmates to group/chat with, etc... (which could have happened on any established server) I'm just kinda miffed that they could botch this so badly in such a short amount of time.
Meh.. anyway, don't mind me. I'm probably just being cranky because I've been sick for nearly a week. :p~~