Khross wrote:
Diamondeye:
Terran has the best intervening Anti-Air Unit in the Game. It's called Marines. In fact, Marines are pretty much the best counter to every air unit except Cruisers and Brood Lords. But, even Stim and good Micro makes those manageable.
6-8 Medivacs, 30-50 Marines, 15-20 Marauders ...
16 + 50 + 40 = 96 Supply. 2 Bases at full saturation is 54 SCV, so that's 150 total Supply. 25 Vikings go a long way toward Map Control and Air Domination.
And that's just a basic, very basic, 3M + Vikings off 2 bases. 6 Rax, 4 StarPorts, 1 Factory. And if you can micro and time well, never supply block, and constantly produce units. That's a very manageable 2 Base Force.
You can protect expansions quite well with it. 4 Marauders, 8 Marines, 2 Medivacs make a hell of a harass group, too. You can even tweak the numbers nad throw in 4 or 6 siege tanks to use on Drops.
It's hell getting 2 Siege Tanks, 4 Marauders, and 8 Marines with 3 Medivacs out of your back door. And if they have 3 or 4 Vikings as an escort, they laugh at your air.
Yeah in theory that's all great. In practie it's very hard to get that many marines plus the medevacs and all that other jazz bcause you have to come up with resources to tech up AND expand AND build marines while hsbanding enough to eventually attack. Also, in the time it takes marines to get around, flying units like Void Rays or Mutas can wipe out a lot of workers or buildings. It's doable, but they aren't that great a counter unless your opponent is on the defensive where he can't micro away his air because he needs to defend his buildings. If he's attacking you, air units can move around a lot easier and dance away from your marines fairly easily. Also, while the marines are threading through a base, the medevacs ahve a bad habit of getting their asses kicked by flying straight into the enemy air unless it's something that attacks ground only.
I've had some good successes with marines too, but they aren't any be-all end-all air counter.