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PostPosted: Fri Oct 01, 2010 10:23 pm 
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In the past few months, we have received feedback from all over the world regarding the multiplayer portion of Medal of Honor. We’ve received notes from gamers, active military, and friends and family of servicemen and women currently deployed overseas. The majority of this feedback has been overwhelmingly positive. For this, the Medal of Honor team is deeply appreciative.

However, we have also received feedback from friends and families of fallen soldiers who have expressed concern over the inclusion of the Taliban in the multiplayer portion of our game. This is a very important voice to the Medal of Honor team. This is a voice that has earned the right to be listened to. It is a voice that we care deeply about. Because of this, and because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force.

While this change should not directly affect gamers, as it does not fundamentally alter the gameplay, we are making this change for the men and women serving in the military and for the families of those who have paid the ultimate sacrifice - this franchise will never willfully disrespect, intentionally or otherwise, your memory and service.

To all who serve - we appreciate you, we thank you, and we do not take you for granted. And to the Soldiers, Sailors, Airmen and Marines currently serving overseas, stay safe and come home soon.

Greg Goodrich
Executive Producer
Medal of Honor


Not sure what to think, tbh. I can see the argument either way.


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PostPosted: Sat Oct 02, 2010 2:15 am 
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I would be interested to see what portion of their earnings are dedicated to various charities and funds benefiting our soldiers, and their medical care, both physical and mental, when they come home. Talk is cheap, and they trade on the idea of service death.

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PostPosted: Sat Oct 02, 2010 11:39 am 
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Kinda a non issue to me.

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PostPosted: Sat Oct 02, 2010 1:10 pm 
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I could see this stirring strong feelings on both sides of the issue.

On one hand, you have the relatives/spouses of soldiers killed in Taliban-related conflicts decrying that such a move is insensitive.

On the other, you have those who feel it's just a video game that is trying to accurately depict all militant factions.


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PostPosted: Sat Oct 02, 2010 7:26 pm 
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Taliban is a current time frame term. Dropping it could make the game more replayable maybe? I'm just thankful it's not another Nazi killin game.

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PostPosted: Sun Oct 03, 2010 11:41 am 
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It's irrelevant to the enjoyment of the game. if you want to kill "Taliban" there's folks you can talk to about that.

This is an internal marketing decision, and while sometimes these make me groan, I can see their point and defer to them.


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PostPosted: Mon Oct 04, 2010 8:00 am 
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Honestly, MoH hasn't been in the gaming spotlight as a series in a while. This is just a promotional stunt to get people to even remember that it exists and isn't CoD. Although, the game looks just like CoD. It's probably going to be a lot like CoD. I really don't care about MoH.

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PostPosted: Mon Oct 04, 2010 8:16 am 
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I'm going with stunt, and/or totally hypersensitive families of soldiers (which I don't say lightly).

I mean, we never heard complaints demanding that we rename Nazis in order to honor the sacrifices made by our servicemen in fighting them, do we?

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PostPosted: Mon Oct 04, 2010 9:19 am 
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I know a few family members of servicemen who were KIA that were VERY offended by the notion of playing as the Taliban.

Kaffis: It is a matter of too soon.

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PostPosted: Mon Oct 04, 2010 9:53 am 
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Why would anyone play as the taliban? Aren't they the bad guys that you're supposed to be shooting?

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PostPosted: Mon Oct 04, 2010 12:45 pm 
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Kaffis Mark V wrote:
I mean, we never heard complaints demanding that we rename Nazis in order to honor the sacrifices made by our servicemen in fighting them, do we?


I think that has a lot to do with time having passed.


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PostPosted: Mon Oct 04, 2010 1:11 pm 
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Call of Duty: Modern Warfare already got around this issue by naming the bad guys "Opposing Force". Everyone knew who the hell they were supposed to be.

This story gets a resounding "meh"


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PostPosted: Mon Oct 04, 2010 1:31 pm 
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Arathain Kelvar wrote:
Kaffis Mark V wrote:
I mean, we never heard complaints demanding that we rename Nazis in order to honor the sacrifices made by our servicemen in fighting them, do we?


I think that has a lot to do with time having passed.


City of Heroes renamed one of their main bad guys based on complaints (and I think prohibitions in Germany) from Nazi's.

Certainly wasn't due to honoring the sacrifices that our servicement made, but the concept isn't new.


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PostPosted: Mon Oct 04, 2010 2:53 pm 
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Aizle wrote:
Arathain Kelvar wrote:
Kaffis Mark V wrote:
I mean, we never heard complaints demanding that we rename Nazis in order to honor the sacrifices made by our servicemen in fighting them, do we?


I think that has a lot to do with time having passed.


City of Heroes renamed one of their main bad guys based on complaints (and I think prohibitions in Germany) from Nazi's.

Certainly wasn't due to honoring the sacrifices that our servicement made, but the concept isn't new.


No, they changed it because the storyline had said villain group supplanted by another.

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PostPosted: Mon Oct 04, 2010 3:14 pm 
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Dalantia wrote:
No, they changed it because the storyline had said villain group supplanted by another.


That was how they explained it in game, but the cause for the change was due to wanting to expand into the German market. Germany has very strict laws banning pretty much anything Nazi related, even if they are viewed in a negative light.


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PostPosted: Mon Oct 04, 2010 3:28 pm 
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They were already the Fifth Column, and didn't use Nazi regalia for that very reason, though.

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PostPosted: Mon Oct 04, 2010 3:50 pm 
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Yeah, but everyone knew they were Nazis.

Germans are irrational a bit.

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PostPosted: Mon Oct 04, 2010 5:34 pm 
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Aizle wrote:
Dalantia wrote:
No, they changed it because the storyline had said villain group supplanted by another.


That was how they explained it in game, but the cause for the change was due to wanting to expand into the German market. Germany has very strict laws banning pretty much anything Nazi related, even if they are viewed in a negative light.


Stop spreading conspiracy theories. You are factually incorrect.

The Council was a planned takeover, as part of the Kheldian introduction. The Fifth Column remained in the game, engaging in street wars, when the Council were first introduced, then the street wars were phased out. Then Ouroboros included the Column in one of their introduction arcs. Then the Column started engaging in street wars with the Council again, along with the introduction of a strike and task force centered around them.

It was a storyline change, not a sanitization one.

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PostPosted: Tue Oct 05, 2010 9:11 am 
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Müs wrote:
Why would anyone play as the taliban? Aren't they the bad guys that you're supposed to be shooting?


Multiplayer. Someone's got to play the other team or its not much of a game.

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PostPosted: Tue Oct 05, 2010 10:54 am 
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Dalantia wrote:
Aizle wrote:
Dalantia wrote:
No, they changed it because the storyline had said villain group supplanted by another.


That was how they explained it in game, but the cause for the change was due to wanting to expand into the German market. Germany has very strict laws banning pretty much anything Nazi related, even if they are viewed in a negative light.


Stop spreading conspiracy theories. You are factually incorrect.

The Council was a planned takeover, as part of the Kheldian introduction. The Fifth Column remained in the game, engaging in street wars, when the Council were first introduced, then the street wars were phased out. Then Ouroboros included the Column in one of their introduction arcs. Then the Column started engaging in street wars with the Council again, along with the introduction of a strike and task force centered around them.

It was a storyline change, not a sanitization one.


Um, can you back that up with a link? I was playing the game when the transition was made. There were a TON of people pissed, because killing Nazi's is fun and the Council is boring. At the time there were offical posts mentioning the German regs and their rational.


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PostPosted: Tue Oct 05, 2010 1:21 pm 
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Cite your sources, first. I already cited mine - the actual game, considering I am still playing.

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PostPosted: Wed Oct 06, 2010 6:55 am 
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The things I've heard from people who've played the beta is a resounding "meh."

http://arstechnica.com/civis/viewtopic. ... &t=1116561

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PostPosted: Wed Oct 06, 2010 6:38 pm 
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Wwen wrote:
The things I've heard from people who've played the beta is a resounding "meh."

http://arstechnica.com/civis/viewtopic. ... &t=1116561


WTF? The singleplayer and multiplayer use different engines?

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