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PostPosted: Wed Oct 06, 2010 7:34 pm 
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kotaku wrote:
To compensate for the stickiness of control pads and the low resolution of televisions, video games that involve shooting have long employed the use of automatic aiming. It's a luxury about to be enjoyed by real soldiers in the field.

Last week, the U.S. Defense Advanced Research Projects Agency awarded Lockheed Martin a $6.9 million contract to continue development of the company's One-Shot Program, a research project begun in 2007 that aims to develop an advanced sniper scope that is able to calculate things like crosswinds, GPS location, range to target, temperature and even humidity and almost instantly update the sights to ensure an "automatic" kill.

Spooky stuff, but also very real; Lockeed Martin will have 15 test units ready for delivery to the US military soon, with 100 more to follow if things go well.

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PostPosted: Wed Oct 06, 2010 7:59 pm 
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/queue soldiers ***** about camping, kill-stealing, weapons feeling too weighty, and scope lag.


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PostPosted: Wed Oct 06, 2010 8:07 pm 
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My best friend's brother was on a mortar team in Afghanistan about four or five years ago. I wonder how he'd have liked something like this.

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PostPosted: Wed Oct 06, 2010 8:12 pm 
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**** hard scopers!


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PostPosted: Wed Oct 06, 2010 10:09 pm 
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Yeah instant compensation for all those variables...I'll see. Exactly how bulky and expensive and sensitive it is.

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PostPosted: Wed Oct 06, 2010 10:23 pm 
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That's not really auto-aim, it's more like auto-calibration.


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PostPosted: Thu Oct 07, 2010 6:11 am 
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This stuff already pretty much exists, just as a seperate PDA sized module that's available on the civilian market.

Next up: Smartlink!


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