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 Post subject: HoT Patch Notes
PostPosted: Tue Oct 12, 2010 9:53 am 
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Not sure when the servers come back up, but here are the patch notes for the HoT expansion patch.

Highlighted/Bold by me, for points of interest.

Indoor restrictions are removed from SoW one day after I broke down and bought Run1/2/3 on the druid after spending a couple of hours in The Hole without SoW. :p

I'm kinda 'meh' on the housing stuff. I'll defer an opinion until I see how expensive/useful it is. I'm pretty stoked about the changes to inventory stuff though. Empty bags in bags is awesome, as is the 'toggle all bags' keybind. Both long overdue.

HoT Patch Notes wrote:
*** Highlights ***

Adventurers in the Feerrott have noticed a statue on the banks of the Greenblood river. Touching this statue transports them to a strange version of the Feerrott, one that appears to contain something new... what lies within the House of Thule?
All EverQuest players can now enjoy larger backpacks and new inventory features!
House of Thule owners may now enjoy the new player housing feature!
House of Thule owners now have two more base inventory slots!
Added an additional experience bonus for grouping with other players. Mercenaries will not add this new bonus. Each additional player added to a group will add a higher bonus up to the group maximum. A group of six players will receive approximately 22% more experience per kill than a group made of three players and three mercenaries.
*** Player Housing ***

For House of Thule owners EverQuest now has player housing! To shop for a nice plot of land to own, find the new wing of the guild lobby and talk to Anna. Clicking on the gate will allow you to select a neighborhood.
You can own up to two plots, with a house on each one.
Different houses may be purchased from vendors that offer different amounts of housing item and non-housing item space.
There are lots of items for housing to acquire both in-game and on the marketplace-furniture, tradeskill stations, pets, art, architectural pieces, and more!
Use your house as extra storage space!
Find trophies to place in your yard or house that grant stat benefits like tribute effects.
Show off your creativity in decorating to your friends and guild-mates.
Look for a detailed article on EQPlayers that explains the new housing features in-depth.
*** Inventory Improvements ***

The fabric of reality has been altered and now backpacks are no longer limited to 10 slots.
Bag windows are now re-sizeable and can be locked in place.
There is a new bindable key available to toggle all inventory bags.
Empty bags can now be placed in other bags.
CTRL-left click now drops an item into a bag without opening it.
CTRL-right click now swaps the contents of two bags if a bag is on your cursor and you ctrl-right click on another bag.
House of Thule owners get two extra base inventory slots.
*** Items ***

Brellium Tokens can now be traded.
*** Quests & Events ***

When other players enter Underfoot raid instances, you will no longer see replies from the NPCs they speak to.
The missions given by Old Man McKenzie will no longer offer experience. This may change in the future.

*** Spells ***

The indoor-only restriction for movement spells has been removed.
Enchanter Twincast Aura will now enhance DoT damage spells in addition to instant damage spells.
Magician Restricted the Flames of Power effect to spells that cost 10 mana or more. This should mean it is no longer consumed by most procs or spell procs. Rogue Changed the memorization category for Ambush Rk. II and Rk. III to Combat Abilities>Stun to match the functionality of the ability.
*** AA ***

Magician Divine Companion Aura's duration is now correctly fixed at 3 ticks.
Magician and Shaman Hastened Malosinete has been renamed to Quickened Malosinete to stay consistent with naming conventions.
*** Miscellaneous ***

Added the server title for characters created on Trakanon.
Alerynril the Loyal now offers the ability to buy up to three character slots.
*** UI ***

Added mouse over and disabled colors for custom button text.
Added ability to define the tab styles to use stretched (default) or fixed widths.
Made a number of changes to support Real Estates / Housing.
Made a number of changes for the inventory / storage features.
Base inventory slots have been changed to now run left-to-right then top-to-bottom. (Previously it was top-to-bottom then left-to-right.)
Added

EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstateNeighborhoodWnd.xml
EQUI_PlotSearchWnd.xml
EQUI_PurchaseWnd.xml
EQUI_TributeTrophyWnd.xml
Changed

EQUI.xml
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_BazaarWnd.xml
EQUI_BigBankWnd.xml
EQUI_Container.xml
EQUI_ExtendedTargetWnd.xml
EQUI_GiveWnd.xml
EQUI_HotButtonWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_MerchantWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_Templates.xml
EQUI_TradeWnd.xml
EQUI_TributeBenefitWnd.xml
SIDL.xml


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PostPosted: Tue Oct 12, 2010 10:17 am 
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Houses I'm not so interested in, but I think I'll buy and landscape myself a nice piece of lakeside and/or mountainous terrain in one of the neighborhoods. Be a nice personalized place to hang out.

Also note that you can now buy additional character slots with Loyalty Tokens that stack with those available on the marketplace, for up to 6 char slots per server extra- if you have station access, that's up to 16 chars per server, or one of each class.

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PostPosted: Tue Oct 12, 2010 10:31 am 
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One of the benefits of the houses that I saw was the ability to put your old armour and weapons up for display... essentially extra storage space for all those old things you collected over the years you can't delete or tribute.

Whether that is enough to tempt me to buy a house/plot... doubtful, but I know some people who are excited about being able to empty their bank of mementos like that... I have 3 bodies in Shadowhaven still with old gear I couldn't bear to destroy.


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PostPosted: Tue Oct 12, 2010 12:18 pm 
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Being on FV, I've passed most of that old nostalgic stuff down to younger players...

But I have some things (Timespinner, Epics, etc) that I'll never get rid of, displaying them will be quite nice.

I think the ability to decorate plots independent of houses will be nice- think a bunch of us on FV (mostly rangers) are going to to buy a bunch of plots together and landscape them into a Glade type theme, maybe with a central hunting lodge or somesuch.

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PostPosted: Tue Oct 12, 2010 12:53 pm 
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Someone on Beta built a replica of a Giza pyramid... it was an impressive use of the tools.


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 Post subject: Re: HoT Patch Notes
PostPosted: Tue Oct 12, 2010 1:10 pm 
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Well it seems the servers are up.. but you (or at least I) can't get in. Trying to go from server select to character select I get a "software exception error" and a box to terminate the application.

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PostPosted: Tue Oct 12, 2010 2:43 pm 
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Not sure if you got in or not, but if you're still having problems and re-running the patcher isn't helping, you might try a full file scan.

I'm stuck at work, and wont be on until later this evening.


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PostPosted: Tue Oct 12, 2010 2:46 pm 
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DE, check the EQlive support forums. I haven't tried logging in (and may not get to at all today), but usually good help there for crash issues post-patch.

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PostPosted: Tue Oct 12, 2010 5:41 pm 
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Had a few minutes to log on (no errors here), and got myself a few plots on FV, in an area I'm taking over with some friends.

They're reasonably priced for higher levels, quite expensive for lower ones.

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PostPosted: Tue Oct 12, 2010 5:46 pm 
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Anyone have any info on redeeming merc contracts and how that works? I had a slight mishap with Toraden last night.


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PostPosted: Tue Oct 12, 2010 9:30 pm 
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Merc Contracts: Do nothing except open a new race for use.

The purchase cost remains the same.

A Merc "Writ" on the other hand (as given in the last Underfoot promotion "Rage of the Mercenaries") gives the mercenary free of initial purchase cost.

You claim the contract, click it, and then hand it into someone in PoK, usually.

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 Post subject: Re: HoT Patch Notes
PostPosted: Wed Oct 13, 2010 7:49 am 
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Got the problem resolved. I deleted 3 .ini files and reset graphics to 800x600 and was able to log in. Once I was in I could go back to 1366x768.

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PostPosted: Wed Oct 13, 2010 11:57 am 
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Midgen and I tried out the new mercs last night and were not too impressed. Not sure if there's truly a difference between one tank merc race and the next, but Toraden (/mourn) seemed to be able to taunt and hold aggro on far more mobs at once than the banshee tank.


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PostPosted: Wed Oct 13, 2010 12:25 pm 
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There is no difference between mercs other than skins- it's all about what you think looks coolest.

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 Post subject: Re: HoT Patch Notes
PostPosted: Wed Oct 13, 2010 1:00 pm 
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aaaaaand its back again *grumble*

edit: seems that if you screw with the resolution setting in the options at the patch download screen you can make it go away. I'm thinking that deleting files doesn't have anything to do with it.

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Last edited by Diamondeye on Wed Oct 13, 2010 1:18 pm, edited 1 time in total.

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PostPosted: Wed Oct 13, 2010 1:06 pm 
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There was definitely something strange going on last night. McDuff and the girls went to Bloodfields doing the standard exp camp.

No matter what group roles and merc settings we used, we could not get either tank merc to attack the assisst target. In fact, much to my annoyance, they almost seemed to be avoiding the rogues target.


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 Post subject: Re: HoT Patch Notes
PostPosted: Wed Oct 13, 2010 1:41 pm 
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Diamondeye wrote:
aaaaaand its back again *grumble*

edit: seems that if you screw with the resolution setting in the options at the patch download screen you can make it go away. I'm thinking that deleting files doesn't have anything to do with it.


You can also edit the files that you were deleting. It has to do with resolution settings being off-sync between two files. If you go into the files, you can find the "resolution" fields, and change them to what you want.

If you change resolution in game, it doesn't save that change to a file until you camp, usually- and sometimes it doesn't even get properly saved them.

If you edit the game options through the patcher (or at the login screen) it immediately edits the file values, and they usually stay changed.

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PostPosted: Thu Oct 14, 2010 2:12 am 
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NephyrS wrote:
...that's up to 16 chars per server, or one of each class.


Or, 16 rangers, staggered 6 levels apart.


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 Post subject: Re: HoT Patch Notes
PostPosted: Thu Oct 14, 2010 9:28 pm 
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Still having this problem. I can't figure out one thing that will consistently make the game run. I can get in, but it's always a matter of screwing around with deleting eqclient and then messing around with resolution in game options at the patcher screen.

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PostPosted: Thu Oct 14, 2010 9:43 pm 
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Have you tried just editing the eqclient file?

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PostPosted: Thu Oct 14, 2010 10:12 pm 
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NephyrS wrote:
Have you tried just editing the eqclient file?


I don't know what to edit. The resolution numbers seem correct when I look in it. It's in the game options menu that they're jacked up

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PostPosted: Thu Oct 14, 2010 10:50 pm 
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Game options and menu values are pulled straight from the eqclient file.

There are a bunch of spots where resolution is mentioned- if you send me your file and the res you want, I can edit it and send it back to ya.

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PostPosted: Mon Oct 18, 2010 7:51 am 
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Just FYI... with HoT they added 2 new lighting effects that you might want to disable (on by default) if you are having issues. One is Bloom Effect, and the other is Post effect. BOth are found under "Options" -> Display -> Advanced.

The Bloom bug is pretty obvious, as it causes anything white in the game to glow with a light that rivals the sun, but they do add some load to your system if they are on.


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