Uinan wrote:
Hey guys, I have a question about Hodir. Did some looking in other places but can't seem to get a firm answer.
My guild has cleared Ulduar so far up to the tier of Bosses with Freya, Hodir etc. We're looking to try Hodir for the first time this weekend on 10man. Is frost resistance really needed? Some say 2 pc minimum for everyone, others say none at all. Some say only for the tank etc.
Hodir in brief from a healing perspective:
Outside of Frozen Blows the fight is a joke to heal. Hodir hits moderately hard but nothing that will be impressive.
If your tank is geared appropriately to the just-reached-the-keepers level, a piece or two of frost resist on him or her will help healers a lot. During Frozen Blows the tank gets hit extremely hard by pure frost damage. This will reduce the spikiness of the damage considerably.
If tank healing is covered during Frozen Blows, the biggest problem will be raid healing during Frozen Blows. DPS/healers need to know that failing to dodge an icicle during Frozen Blows is going to put them at serious risk of death.
What is your raid's healing composition? If you have a lot of raid healers you can probably get by fine without any FR gear outside of the tank. 2 Druids will go a long way towards smoothing out Frozen Blows (i.e. the only hard part for healing), especially once they get used to the timing of it. Assign two groups to each Druid (exclude melee as Chain Heal, Circle of Healing, Wild Growth etc work great on them) as Rejuv targets. Druids start applying Rejuv 5-10 seconds before Frozen Blows to their two respective groups, throwing out a Wild Growth a few seconds after Frozen blows starts and then on cooldown after until it ends.
Very short version: organized raid healing will make Hodir reasonably easy without any FR gear (tank aside). If you are healing with 4 Paladins, a resto Shaman, and a discipline Priest it won't be so easy. :p Hrm, not unless all Paladins have Aura Mastery for badass Frost Resist Aura every Frozen Blows....