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 Post subject: Re:
PostPosted: Thu Dec 09, 2010 8:00 am 
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Müs wrote:
Khross has 30 mins or so to be 85 ;)

I'm expecting proof and armory links and stuff :)
I made it at 1:48 PM PDT (4:48 PM EDT). I was the 6th 85 on my Server, and unfortunately, the second Hunter.

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Last edited by Khross on Thu Dec 09, 2010 1:48 pm, edited 1 time in total.

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 Post subject: Re: Re:
PostPosted: Thu Dec 09, 2010 1:45 pm 
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Khross wrote:
Müs wrote:
Khross has 30 mins or so to be 85 ;)

I'm expecting proof and armory links and stuff :)
I made it at 1:48 PM PDT (5:48 PM EDT). I was the 6th 80 on my Server, and unfortunately, the second Hunter.



85?

:P

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 Post subject: Re: Cataclysm
PostPosted: Thu Dec 09, 2010 1:48 pm 
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I definitely need more sleep.

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 Post subject: Re: Cataclysm
PostPosted: Sun Dec 12, 2010 10:51 am 
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People asked for harder heroics.

They got em. :p

Healing is so different now... I suspect we're gonna see quite a drop in healer numbers. Granted, we're all still terribly geared now. Even Wrath heroics weren't a walk in the park when tanks were crittable with 18k hp or whatever, but man! Actually had trouble killing the 2nd boss in Vortex Pinnacle, and I was part of a group of 5 from my guild to get heroic LK 10...

I can't imagine heroic raids!


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PostPosted: Sun Dec 12, 2010 11:41 am 
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The final quest chain in Mt. Hyjal was pretty damn cool. I liked that a lot.


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PostPosted: Mon Dec 13, 2010 3:37 pm 
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Vashj'ir is pretty amazing. I know some folks are hating the 3d nature of being underwater, but it's an amazing place to wander around and look at. The quests seem a little overboard (no pun intended) but the Naga quest line is pretty damn cool.


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PostPosted: Mon Dec 13, 2010 4:32 pm 
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Aizle wrote:
Vashj'ir is pretty amazing. I know some folks are hating the 3d nature of being underwater, but it's an amazing place to wander around and look at. The quests seem a little overboard (no pun intended) but the Naga quest line is pretty damn cool.


The zone looks amazing, I'll give you that. But I was watching my brother swim around there on his 480% speed sea horse and it took entirely too long to get anywhere.

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PostPosted: Mon Dec 13, 2010 10:27 pm 
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Why did they remove the goddamn portals? God that's just annoying.

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PostPosted: Tue Dec 14, 2010 8:17 am 
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Müs wrote:
Why did they remove the goddamn portals? God that's just annoying.
Which portals?

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 Post subject: Re: Cataclysm
PostPosted: Tue Dec 14, 2010 2:18 pm 
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My account still has a couple days before it lapses, and I wanted to check out cata since I forgot to cancel my preorder anyways.

Played for a decent amount yesterday, since I really have nothing else to do right now. Made it from 80 to 83 before calling it a night.

I'm really not impressed so far. The instances I've done so far are terribly easy still, despite the uproar about "making cc more necessary" and all that jazz. Questing is ridiculously easy, they really just need to upgrade you to max level immediately if you want if they're going to make it like this. I died once in those three levels, and it was due to getting too many instant respawn mobs on me.

Vashj'ir was a cool zone, but too long, imo. There was a good overarching story though, and it ended with an epic feeling. I'm just shy of half way through Hyjal, and really not enjoying the zone so far. It really doesn't feel like much of a battle is going on, especially since there's a new quest hub every 100 feet. I really don't like the 5-10 quests then move to a new quest hub design. I do like the ability to start and finish quests when out in the field though, so far the only complaint there is that they haven't used it enough.

Messed around with Archaeology a bit just to see what it's like and I can see that it will most likely get extremely tedious. Maybe once you start getting decent rewards and such it will be cool, but so far it's possibly the worst trade skill in the game.

I'm not regretting my decision to quit playing.


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 Post subject: Re: Cataclysm
PostPosted: Tue Dec 14, 2010 3:19 pm 
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Jocificus wrote:
I'm really not impressed so far.
Well, since you're expecting failure and disappointment, that's to be expected. However, let's go through some of your assumptions based on incomplete information ...
Josificus wrote:
The instances I've done so far are terribly easy still, despite the uproar about "making cc more necessary" and all that jazz.
You mean the two instances tuned to Level 78 players: Throne of Tides and Blackrock Caverns?
Josificus wrote:
Questing is ridiculously easy, they really just need to upgrade you to max level immediately if you want if they're going to make it like this. I died once in those three levels, and it was due to getting too many instant respawn mobs on me.
Questing isn't supposed to be difficult. It's supposed to be fun. The fact that you think dying only once in a solo environment tuned to people with all manner of gear compositions and of disparate game experiences indicates you're not placing a realistic expectation on the developers.
Josificus wrote:
Vashj'ir was a cool zone, but too long, imo.
It's three zones: Kelp'thar Forrest, Shimmering Expanse, and Abyssal Depths. You're giving a cookie crumb that sends you to Deepholm at Voldrin's Hold. If you have 0 rest experience, do every possible quest up until this point, you will be exactly 82 when you set foot in Deepholm the first time, thereby giving you a maximized experience pathway. Deepholm will provide you a cookie crumb for Uldum at 83. Uldum will provide you a cookie crumb for Twilight Highlands at 85. The zone progression is very deliberate and very user friendly for even the casual player.
Josificus wrote:
There was a good overarching story though, and it ended with an epic feeling. I'm just shy of half way through Hyjal, and really not enjoying the zone so far. It really doesn't feel like much of a battle is going on, especially since there's a new quest hub every 100 feet. I really don't like the 5-10 quests then move to a new quest hub design. I do like the ability to start and finish quests when out in the field though, so far the only complaint there is that they haven't used it enough.
Maybe you should read the quests in Hyjal, because it's by far one of the better zones ever implemented. It's also very progressive in its design, which keeps the pace moving. It is, amusingly, also faster than Vash'jir as far as experience return at appropriate level. And, there's plenty of battle going on if you pay attention as you're constantly phasing parts of the zone for new content and dealing with things.
Josificus wrote:
Messed around with Archaeology a bit just to see what it's like and I can see that it will most likely get extremely tedious. Maybe once you start getting decent rewards and such it will be cool, but so far it's possibly the worst trade skill in the game.
It's not a trade skill; it's a secondary skill and almost wholly a fluff skill for lore purposes. It is time consuming, and the few usable rewards reflect that: such as raid equivalent Item Level 359 BoA Items.
Josificus wrote:
I'm not regretting my decision to quit playing.
That's because you're not interested in proving yourself wrong. Some of the content is far more difficult than anything ever was in Wrath. After all, Heroics are actually Heroic and most randoms fail on the first boss.

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 Post subject: Re: Cataclysm
PostPosted: Tue Dec 14, 2010 6:54 pm 
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I've gone through Vash'Jir twice now on two different characters, and I still think it's probably my favorite zone WoW has ever implemented to date. The fact that it is so different is what I like about it most.

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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 1:41 am 
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Khross wrote:
Well, since you're expecting failure and disappointment, that's to be expected. However, let's go through some of your assumptions based on incomplete information ...

I had thought it was going to be just more of the same, but really all I've been reading from most people is how much they like a lot of the changes and new things (except healers... they almost universally don't like the change there from what I've seen). I wasn't even going to play it at all until I'd seen all these positive reviews, but why not give it a chance if so many people are liking it?
Khross wrote:
You mean the two instances tuned to Level 78 players: Throne of Tides and Blackrock Caverns?

I died for the first time in an instance today. I haven't looked at a single strat nor asked for a heads up in any instance so far. The earth elemental guy in stonecore is the first boss to kill me, I didn't expect the 50k stomp. This is what I mean by easy.
Khross wrote:
Questing isn't supposed to be difficult. It's supposed to be fun. The fact that you think dying only once in a solo environment tuned to people with all manner of gear compositions and of disparate game experiences indicates you're not placing a realistic expectation on the developers.

I'm quite happy with some quests being easily doable. Heck, even most quests being easily doable would be fine. I didn't find a single non-soloable quest in Vashj'ir, and have yet to find one in Hyjal (about 70/115 now). I haven't found a single quest that isn't just something you blow through without a care in the world. Again, this is what I mean by too easy.
Khross wrote:
It's three zones: Kelp'thar Forrest, Shimmering Expanse, and Abyssal Depths. You're giving a cookie crumb that sends you to Deepholm at Voldrin's Hold. If you have 0 rest experience, do every possible quest up until this point, you will be exactly 82 when you set foot in Deepholm the first time, thereby giving you a maximized experience pathway. Deepholm will provide you a cookie crumb for Uldum at 83. Uldum will provide you a cookie crumb for Twilight Highlands at 85. The zone progression is very deliberate and very user friendly for even the casual player.

I'm not complaining about the progression, it's quite well done. As long as you're not completely retarded you know exactly where to go and what to do next. I'm constantly surprised by people asking in general about where they're supposed to go next, because they've made this very easy to follow. On that, I have no complaints, but then I never have that I can recall. I do remember in vanilla it was hard to figure out where to go sometimes though. And for the record, I was about 50% through 82 when I finished Vashj'ir, and hit 83 at about 40/115 in Hyjal. Did BRC twice in that time, but realized that solo questing was better xp, so I didn't keep queuing after that.
Khross wrote:
Maybe you should read the quests in Hyjal, because it's by far one of the better zones ever implemented. It's also very progressive in its design, which keeps the pace moving. It is, amusingly, also faster than Vash'jir as far as experience return at appropriate level. And, there's plenty of battle going on if you pay attention as you're constantly phasing parts of the zone for new content and dealing with things.

Admittedly, I don't read every single quest thoroughly, but I do read most of them. I get the whole Hyjal story, and working on bringing back all the demi-gods and all that is should be cool, it just feels over dramatized I guess?
Khross wrote:
It's not a trade skill; it's a secondary skill and almost wholly a fluff skill for lore purposes. It is time consuming, and the few usable rewards reflect that: such as raid equivalent Item Level 359 BoA Items.

There's definitely some cool stuff later on, though I'm curious what rate of return on the "good stuff" will end up being. It's just really not my thing, though I'd end up maxing it out eventually if I kept playing because that's the kind of thing I do.
Khross wrote:
That's because you're not interested in proving yourself wrong. Some of the content is far more difficult than anything ever was in Wrath. After all, Heroics are actually Heroic and most randoms fail on the first boss.

I have heard that heroics are a big step up in difficulty, but from what I've been reading they're still definitely doable in a pug. I do read about the occasional failure on the first pull and such, but nowhere near as much "heroics are hard!" stuff as I was hearing from beta folks.

I wanted to give cata a try because it did sound interesting to me. I was mostly quitting due to time restraints, I have other things that are more important right now. I did think that if cata drew me in enough, that maybe I could work something out. The few days I've spent with it so far just really haven't really pulled me in though, so I guess you could say that I'm glad I won't have to worry about it now.

I won't say that I'll never come back, but for now it's just not what I'm looking for.


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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 11:20 am 
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Hunter dodge nerf is retarded in ways I can't even begin to describe ...

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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 11:58 am 
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Khross wrote:
Hunter dodge nerf is retarded in ways I can't even begin to describe ...


Hunter in Blizzard speak = we don't know WTF to do with this extra piece.......eh, just make a paper weight out of it! Everyone loves a paper weight. :mrgreen:

I don't enjoy my hunter since the changes. It feels clunky. Mine will get to 85, then sit. Sad, since he's my first character and the one I usually refer to as my "main". Oh well......good thing I have other classes to play.


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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 1:23 pm 
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I have 5000 Agility and 3.88% dodge ...

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PostPosted: Wed Dec 15, 2010 2:11 pm 
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Odd, are they trying to avoid evasion tanking hacks?


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PostPosted: Wed Dec 15, 2010 2:20 pm 
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Aizle wrote:
Odd, are they trying to avoid evasion tanking hacks?


Nah, they just don't want melee to miss hunters in pvp, when they lock them down with stuns :lol:


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PostPosted: Wed Dec 15, 2010 2:26 pm 
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Aizle wrote:
Odd, are they trying to avoid evasion tanking hacks?
Rogues still have stupid amounts of dodge at equal agility.

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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 2:39 pm 
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Khross wrote:
I have 5000 Agility and 3.88% dodge ...


Yea, the agi to crit conversion took a nose dive, too. 200 agility only gives me 0.65% crit, at 85. Really, blizz? Plus, I'm at 798 hit rating, and only +6.64% hit. Still not capped for lvl 88 bosses. Ggrrrr. But the good news is, I have 99K hit points.... :roll:

Other than the stat (and stamina) absurdity, I'm really enjoying the expansion. I'm really having a blast. Not sure what Jocificus was complaining about with Mount Hyjal. It is by far, my favorite zone in the entire game. Just really loved the zone, the story, and everything else about it. On the other hand, I didn't really care for Vashj'ir at all. After Hyjal, I went there long enough to get my sea horse mount, and to discover the entrance to the dungeon there. Then I left.

Deepholm was pretty cool. Uldum was way cooler. The Harrison Jones quest line was a lot of fun! And Twilight Highlands has been pretty neat, as well. I've done all of the regular dungeons, except Halls of Origination and Vortex Pinnacle. I need to get my overall item level up to 329 (from 327) so that I can start doing heroics. Judging by all the chatter in guild chat, they are much, much harder than before, but I'm looking forward to the challenge.

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 Post subject: Re: Cataclysm
PostPosted: Wed Dec 15, 2010 3:05 pm 
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Caleria:

30% Crit is supposed to the goal for the last tier of raiding by the way. In Tier 10, we had people with 100% effective crit rates against bosses. One of our Fire Mages used the following abilities: Scorch and Pyroblast. Everything else, including Living Bomb, was a waste of his time prior to 4.0.

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PostPosted: Wed Dec 15, 2010 10:57 pm 
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Why does the Fishing Daily reward bag give only junk now?


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PostPosted: Thu Dec 16, 2010 2:21 am 
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What is the new DK hit cap?

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PostPosted: Thu Dec 16, 2010 12:03 pm 
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Elessar wrote:
Why does the Fishing Daily reward bag give only junk now?


I got the blue fishing hat from the bag on day 2.


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 Post subject: Re: Re:
PostPosted: Thu Dec 16, 2010 7:38 pm 
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Darkroland wrote:
Elessar wrote:
Why does the Fishing Daily reward bag give only junk now?


I got the blue fishing hat from the bag on day 2.


Well yah, I should have been more specific. Why does it give only junk except for the hat and the pet? Obviously those things are one-time only rewards. At least before you had the chance to make some coin from it.


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