Lenas wrote:
Talya wrote:
The 3D was detrimental to it, visually. The movie is better in 2D than in 3D. Cameron did not make strong use of having 3D capabilities.
This is me laughing. The movie isn't even watchable if you aren't watching it in 3D. How do you think Cameron could have done better? You realize things aren't supposed to be popping out at you, right?
3D is utterly useless if things aren't popping out at you. The subtle thing he had going on where the vegetation was creeping out at the corners but everything else looked flat just didn't do it for me. If I don't feel like I can reach out and touch the things flying, then the 3D-effect is wasted.
All the 3D did for me was lower the color-quality and brightness of the film. And in fact, that's all 3D does for most movies, with a few notable exceptions. 3D is an ugly gimmick unless the entire movie is based around the 3D capabilities and truly immerses the audience in an almost interactive way, which Avatar failed to do. Oh, I understand why Cameron chose to do it in the subtle, understated way that Avatar handled it, and made the 3D almost incidental to the film, but unless the 3D effect is completely in your face, it's not worth having to wear the dark glasses and lower the far more important color saturation and brightness.
Most impressive 3D visual effect I've seen recently was the Dreamworks logo during the introduction of "How to Train Your Dragon." (Where you feel like you have to duck the fishing line.) Second best was the Pixar short film, "Day & Night" shown before Toy Story 3, which was completely intended for 3D and useless without it. Apart from that, nobody has made good use of 3D on film outside of Disney at their theme parks.