Multiplayer is a lot of fun; a little like L4D.
Little.
The human team attempts to achieve objectives; the Necromorph team tries to stop them.
The human team starts with one medpack each, one stasis pack, and a pulse rifle, with a secondary weapon of their choice, unlocked by leveling up (starting with the Plasma Cutter). When killed, they take roughly as long as the third-tier Necromorph to respawn (give or take a couple seconds), but they're relatively tough and much more heavily armed and armored than the Necromorphs. They retain Kinesis and Stasis; they will need both.
There are four Necromorphs, and four players on the Necromorph team, and no limit to the number of each that can be in play. The Necromorph HUD is simple: A tag showing the objective (Guard or Kill, generally), and a glow corresponding to the human players and their current health state. Healthy players are green, wounded players are yellow, dying players are red, and players carrying objectives, making them Kill Targets, are blue.
The fastest to spawn is the Pack. This is the adolescent child Necromorph; relatively fragile and very quick, and vicious once it gets close. It has no ranged attack, but it respawns quickly, moves quickly, and can start its execution just by jumping at someone and hitting right trigger (assuming they don't get shot - they're light enough that a pulse rifle will send them flying if they're doing their pounce).
The next fastest is the Lurker. This is the baby Necromorph, the one that sprouts three tentacles. It can cling to walls, has a wide-angle ranged attack, a rather slow melee attack, and also can initiate its Execution by leaping at the human and pressing right trigger. However, it's vulnerable when aiming, and losing one tentacle will end you.
Taking roughly as long to respawn as the human players is the Puker. This Necromorph has a short-range puke attack that leaves acid all around and staggers humans, along with a secondary attack that slows humans down when they try to walk through it. Its execution requires that it have some space to build up speed by sprinting, before hitting right trigger and engaging. It is moderately quick, but can be avoided by humans willing to push their run button.
The Spitter takes about 10 seconds to spawn. It has a powerful, long-range spit attack that requires a chargeup, but will kill human players in two hits if fully charged. It also must build up speed to perform its execution; however, when not sprinting, it moves slowly.
Executions act as they do in the single player game: both players mash buttons frantically in order to either shake off the Necro or kill the human. Both of them are locked in place, which is good for holding the human still for other Necromorphs, but if the human has support, you're going to get snuffed. If an execution fails, the Necromorph is killed instantly. If it drains the human's health to 0 without outside intervention or being shaken off, the Necromorph gets kill credit and a bonus for using an execution, along with any points from damage inflicted via execution.
When a Necromorph is killed, a counter begins ticking down; the respawn options begin unlocking in the order listed. Once one is chosen, the player picks a vent to climb out of, which can allow flanking, or getting gibbed before you finish exiting if you decide to pop out right in front of the entire human team. (I did that once.)
_________________ Grenade 3 Sports Drink. It's fire in the hole.. Your hole!
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