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 Post subject: Dead Space 2
PostPosted: Thu Jan 20, 2011 10:32 am 
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Didn't see an official thread on this yet, they released a new commercial. Easy, but still entertaining.



(Also reminded me of this PA comic)
Spoiler:
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PostPosted: Thu Jan 20, 2011 10:36 pm 
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That's pretty lol-worthy.

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PostPosted: Mon Jan 24, 2011 9:56 pm 
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I have some serious issues with this ad campaign.


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 Post subject: Re:
PostPosted: Mon Jan 24, 2011 11:56 pm 
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FarSky wrote:
I have some serious issues with this ad campaign.

GOOMH.

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 Post subject: Re: Dead Space 2
PostPosted: Tue Jan 25, 2011 8:32 am 
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Yup, it's simultaneously insulting to mothers, gamers, as well as suggesting that 17+ year olds (the target market, obviously, wouldn't be marketing to kids would we EA?), still need to only do things to get back at their mothers.

You kind of have to wonder, who ARE they advertising to?


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 Post subject: Re: Dead Space 2
PostPosted: Tue Jan 25, 2011 10:12 am 
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Darkroland wrote:
Yup, it's simultaneously insulting to mothers, gamers, as well as suggesting that 17+ year olds (the target market, obviously, wouldn't be marketing to kids would we EA?), still need to only do things to get back at their mothers.

You kind of have to wonder, who ARE they advertising to?

The 26 year olds living in their mom's basement?

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 Post subject: Re: Dead Space 2
PostPosted: Tue Jan 25, 2011 11:14 am 
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Hopwin wrote:
Darkroland wrote:
Yup, it's simultaneously insulting to mothers, gamers, as well as suggesting that 17+ year olds (the target market, obviously, wouldn't be marketing to kids would we EA?), still need to only do things to get back at their mothers.

You kind of have to wonder, who ARE they advertising to?

The 26 year olds living in their mom's basement?


Well, we all know emotionally stunted man-children still living at home are the only ones who actually play video games, the way it's always been!

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Oh well, as long as there are marketers reducing every person to a single point of sellable demographic, there will always be horrible marketing.


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PostPosted: Tue Jan 25, 2011 12:53 pm 
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Dude, when were you in my mom's basement? Clearly I didn't even see you...

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 Post subject: Re:
PostPosted: Tue Jan 25, 2011 2:29 pm 
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Hopwin wrote:
Dude, when were you in my mom's basement? Clearly I didn't even see you...


I know, you were so focused on that game you were playing! Socially stunted. :D


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 Post subject: Re: Re:
PostPosted: Tue Jan 25, 2011 3:13 pm 
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Darkroland wrote:
Hopwin wrote:
Dude, when were you in my mom's basement? Clearly I didn't even see you...


I know, you were so focused on that game you were playing! Socially stunted. :D

Oh well, at least I had my pants on or at least not blatantly missing in this picture.

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PostPosted: Tue Jan 25, 2011 4:35 pm 
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I thought it was a decent mom's house joke. They just seem to fall flat with this crowd.

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 Post subject: Re: Re:
PostPosted: Tue Jan 25, 2011 4:53 pm 
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Hopwin wrote:
Darkroland wrote:
Hopwin wrote:
Dude, when were you in my mom's basement? Clearly I didn't even see you...


I know, you were so focused on that game you were playing! Socially stunted. :D

Oh well, at least I had my pants on or at least not blatantly missing in this picture.


Why do you think I took the picture from that angle? Thinkin' ahead!


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 Post subject: Re: Re:
PostPosted: Tue Jan 25, 2011 5:01 pm 
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Darkroland wrote:
Why do you think I took the picture from that angle? Thinkin' ahead!

Not your first time at the dance eh?

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 Post subject: Re: Re:
PostPosted: Tue Jan 25, 2011 5:09 pm 
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Hopwin wrote:
Darkroland wrote:
Why do you think I took the picture from that angle? Thinkin' ahead!

Not your first time at the dance eh?


You only have to learn seven or eight times, then tilting up becomes second nature!


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PostPosted: Tue Jan 25, 2011 7:56 pm 
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Location: The battlefield. As always.
Multiplayer is a lot of fun; a little like L4D.

Little.

The human team attempts to achieve objectives; the Necromorph team tries to stop them.

The human team starts with one medpack each, one stasis pack, and a pulse rifle, with a secondary weapon of their choice, unlocked by leveling up (starting with the Plasma Cutter). When killed, they take roughly as long as the third-tier Necromorph to respawn (give or take a couple seconds), but they're relatively tough and much more heavily armed and armored than the Necromorphs. They retain Kinesis and Stasis; they will need both.

There are four Necromorphs, and four players on the Necromorph team, and no limit to the number of each that can be in play. The Necromorph HUD is simple: A tag showing the objective (Guard or Kill, generally), and a glow corresponding to the human players and their current health state. Healthy players are green, wounded players are yellow, dying players are red, and players carrying objectives, making them Kill Targets, are blue.

The fastest to spawn is the Pack. This is the adolescent child Necromorph; relatively fragile and very quick, and vicious once it gets close. It has no ranged attack, but it respawns quickly, moves quickly, and can start its execution just by jumping at someone and hitting right trigger (assuming they don't get shot - they're light enough that a pulse rifle will send them flying if they're doing their pounce).

The next fastest is the Lurker. This is the baby Necromorph, the one that sprouts three tentacles. It can cling to walls, has a wide-angle ranged attack, a rather slow melee attack, and also can initiate its Execution by leaping at the human and pressing right trigger. However, it's vulnerable when aiming, and losing one tentacle will end you.

Taking roughly as long to respawn as the human players is the Puker. This Necromorph has a short-range puke attack that leaves acid all around and staggers humans, along with a secondary attack that slows humans down when they try to walk through it. Its execution requires that it have some space to build up speed by sprinting, before hitting right trigger and engaging. It is moderately quick, but can be avoided by humans willing to push their run button.

The Spitter takes about 10 seconds to spawn. It has a powerful, long-range spit attack that requires a chargeup, but will kill human players in two hits if fully charged. It also must build up speed to perform its execution; however, when not sprinting, it moves slowly.

Executions act as they do in the single player game: both players mash buttons frantically in order to either shake off the Necro or kill the human. Both of them are locked in place, which is good for holding the human still for other Necromorphs, but if the human has support, you're going to get snuffed. If an execution fails, the Necromorph is killed instantly. If it drains the human's health to 0 without outside intervention or being shaken off, the Necromorph gets kill credit and a bonus for using an execution, along with any points from damage inflicted via execution.

When a Necromorph is killed, a counter begins ticking down; the respawn options begin unlocking in the order listed. Once one is chosen, the player picks a vent to climb out of, which can allow flanking, or getting gibbed before you finish exiting if you decide to pop out right in front of the entire human team. (I did that once.)

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PostPosted: Tue Feb 01, 2011 9:28 pm 
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Location: The battlefield. As always.
I am intensely disappointed that I'm the only one that's played this :(

Oh, well.

Multiplayer matches seem to go to the team that's best at staying together, covering each other, and pushing objectives as the humans, and the best at harassment as the Necromorphs. I've gone 2-23 in one match, and yet been almost solely responsible for stopping the humans from completing the objective. (Pack Spam: best way to prevent a held activation.)

Human players actually respawn in waves, while the Necromorphs respawn as listed above. Pack is 2 seconds, Lurker is 3, Puker 6, Spitter 8.

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PostPosted: Tue Feb 01, 2011 10:32 pm 
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I'm playing on PS3. It's a fantastic campaign so far, but I think I'm only on chapter 5 or so.


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 Post subject: Re: Dead Space 2
PostPosted: Wed Feb 02, 2011 10:59 am 
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Oh yeah, thought I had replied, I'm playing through the campaign as well. This game is making me not want to play late at night. Freaky! Great game though.


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PostPosted: Sat Feb 05, 2011 8:35 pm 
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So.. chapter 10 on survival...

Yeah, I'm at the long *** corridor where you first start seeing necros and I totally have ran out of ammo and I don't know how I'm going to open the panel to hack it and get on the elevator. It seems pretty much impossible...

Also, I totally wasted upgrades on air... :scared:

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 Post subject: Re: Dead Space 2
PostPosted: Mon Feb 07, 2011 9:40 am 
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Dead space 2, on sale TODAY ONLY, 39.99.
http://www.amazon.com/gp/feature.html?ie=UTF8&ref_=amb_link_85826191_2&docId=1000208101

(Looks like PS3 basic edition is sold out, options are 360, PC, and collectors edition for all 3 platforms at 59.99)


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