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PostPosted: Tue Apr 12, 2011 3:59 pm 
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The King
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Well he will be rotating in a few months and from what I've heard, he isn't going to be reprinted any time soon. Sell high!

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PostPosted: Tue Apr 12, 2011 4:06 pm 
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I honestly cant remember the last time Ive actually purchased magic cards

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PostPosted: Tue Apr 12, 2011 4:19 pm 
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Nitefox wrote:
Well he will be rotating in a few months and from what I've heard, he isn't going to be reprinted any time soon. Sell high!
I've already got trades setup for 3 sets of 4 foils each. Care to guess at what I'm getting?

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PostPosted: Wed Apr 13, 2011 7:27 am 
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I have little experience with the "Planeswalker" cards.

Can you only activate one of their abilities per turn and only at sorcery speed? If so, doesn't this make these pretty big targets. So much so that they are long gone before their ultimate ability can be brought to bear. Any way to speed up the loyalty counter addition to these bad boys?

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PostPosted: Wed Apr 13, 2011 7:58 am 
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Foamy wrote:
I have little experience with the "Planeswalker" cards.

Can you only activate one of their abilities per turn and only at sorcery speed? If so, doesn't this make these pretty big targets. So much so that they are long gone before their ultimate ability can be brought to bear. Any way to speed up the loyalty counter addition to these bad boys?



You can activate one of the abilities(as long as it has the loyalty counters for it) as soon as you play it. After that though, it's just at sorcery speed.

If you can keep yourself from taking damage, then you can do the same for the PW. You block and protect it just like you would do yourself. If an opponent can't find an answer for it then they are in big trouble.

Last week LK and I were playing at the table and I had put together a life gain deck to combat the quick goblin deck I made that she loves to play with. Just about everything I did gained me life some how. I had the PW Ajani Goldmane out. His ultimate is the ability to put a token on the battlefield whose power and toughness are equal to your life total. I had a 54/54 out on the board at one point.

Anyway, it's all about strategy. Even if you concentrate on the PW to try and take it out, that's damage you aren't doing directly to your opponent. If you ignore it, then it just gets stronger.

When it comes to JtMS, I've read that people will pack the baby Jace in their decks just so they can take him out via the legendary rule.

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PostPosted: Wed Apr 13, 2011 9:59 am 
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Re: Legend/Legendary rule

Yes, that too. I read that it has been changed. Can you clarify that?

As I saw that there are two Jace's, each with a slightly different name, what is it that causes the legends to destroy each other now?

If I have Numot, the devastator (Legendary creature - Dragon) out and I cast Vorosh, the hunter (Legendary creature - Dragon), do they bury each other because they are both Legendary creature - Dragon?

So confused now.

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PostPosted: Wed Apr 13, 2011 10:22 am 
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Foamy wrote:
Re: Legend/Legendary rule

Yes, that too. I read that it has been changed. Can you clarify that?

As I saw that there are two Jace's, each with a slightly different name, what is it that causes the legends to destroy each other now?

If I have Numot, the devastator (Legendary creature - Dragon) out and I cast Vorosh, the hunter (Legendary creature - Dragon), do they bury each other because they are both Legendary creature - Dragon?

So confused now.



Basically there are two sets of rules there. I didn't phrase it right in my previous post. Should have said "like the legendary rule".

You have a "planeswalker uniqueness rule" and a "legendary rule".

The planeswalker uniqueness rule cares about the subtype which in my example was "Jace".

The legendary rule looks at the full name. As in if the Jace's weren't planeswalkers, it would be legal to have them both out at the same time because while they have similar names, they are different. Same with the dragons. They are both legendary but aren't the same creature.


In short, the planeswalker rule checks for subtype and the legendary rule checks for full name.

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PostPosted: Wed Apr 13, 2011 11:34 am 
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Planeswalkers are still slightly more susceptible to damage than Nitefox makes it out to be. For instance, Pariah won't save a Planeswalker, and the same applies to any similar effects. To that end, Red generally has the easiest time deal with Planeswalkers because only "Prevent all damage dealt" type cards are the only thing that can stop direct damage.

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PostPosted: Wed Apr 13, 2011 12:27 pm 
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The thing is you can use an ability on a planeswalker right after you play it, and nobody is allowed to do anything between it coming into play and you activating an ability on it. So even if your opponent has a Lightning Bolt, you can use the 0 ability right away and get an extra card before he can cast it, or bump him up to 5 loyalty so he won't die. Also, since he can bounce creatures, he can effectively protect himself, just play him and bounce the creature your opponent was going to use to attack him with next turn. He has to cast it again which lets you now untap with your Jace still on the board, and now can answer his threats while brainstorming every turn.

Jace's existence means that any creature that costs more than two mana has to either have haste, a come into play effect, or specifically have some kind of ability that protects it from Jace in order to even be considered for Constructed play, because otherwise you are put too far behind when you have to spend 3+ mana again recasting it after Jace bounces it. They just spoiled a 5/5 for four mana in the next set that makes your opponent sacrifice permanents whenever it's dealt any damage, and the general consensus is, "Jace will just bounce it, it's terrible."


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PostPosted: Wed Apr 13, 2011 12:28 pm 
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Well it depends on the deck your are playing with. Are you putting PW hate in your deck? If yes, then they can be dealt with. Anything that can bounce or remove a permanent works on a PW. Vampire Hexmage is a PW killer(sac hexmage and remove all counters from a permanent). When Oblivion Ring was in standard, it was used in most white decks to combat PW's.

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PostPosted: Wed Apr 13, 2011 12:51 pm 
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Even if you have Hexmage to kill Jace, he still gets an activation out of it, so he's still up a card on you. When your absolute best case is to trade 2-for-1 against Jace you need to think about what you're doing.


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PostPosted: Wed Apr 13, 2011 12:53 pm 
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Xequecal wrote:
Even if you have Hexmage to kill Jace, he still gets an activation out of it, so he's still up a card on you. When your absolute best case is to trade 2-for-1 against Jace you need to think about what you're doing.



Not if it's the turn of the person controlling the Hexmage. But I think I see what you are getting at, if a PW resolves, it is at least going to get one chance at activating an ability.

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PostPosted: Wed Apr 13, 2011 3:26 pm 
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Which is no different than anything else. If any permanent resolves, it can always get off at least one activated ability (as long as it is either not a creature or does not require tapping).

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PostPosted: Tue Apr 19, 2011 1:46 pm 
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Grabbed two boosters last night and had a nice pull...

Tezzeret, Agent of Bolas, and two foils. One of which was a Myr Welder (Rare)

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PostPosted: Tue Apr 19, 2011 1:49 pm 
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That's a 50 dollar card right now(the Tezz one). Tezz seems to love LK for some reason. She pulled one at the pre-release tourny...pulled one when we split a box...and then pulled another one out of the fatpack we bought a few weeks ago.

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PostPosted: Tue Apr 19, 2011 2:03 pm 
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Are poison decks getting more viable?

In about 3 or 4 booster packs, I have a crapload of "infect" creatures and other infect abilities. I am tempted to build something that can win by poisoning.

I feel the addiction regaining a hold on me.

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PostPosted: Tue Apr 19, 2011 2:06 pm 
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Yes. This newest block has brought infect(poison) back into the world. Still no top tier decks that I know of but you can make a decent poison deck if you have the right cards.

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PostPosted: Wed Apr 20, 2011 8:28 am 
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If anyone is interested in this sort of thing...apparently the entire set has been released some how. Usually wouldn't happen for another 2-3 weeks.

Check it out.

http://forums.mtgsalvation.com/showthread.php?t=317624

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PostPosted: Wed Apr 20, 2011 8:43 am 
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Some of the mana costs have an unfamiliar symbol in place of the standards for the 5 colors.

What type of mana does that represent?

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PostPosted: Wed Apr 20, 2011 8:44 am 
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It's Phyrexian mana. Spend either one mana of that color or two life.

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PostPosted: Fri May 06, 2011 1:30 pm 
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FYI, the prerelease for New Phyrexia is tomorrow. I'm heading to Tupelo to jump into a tournament. Should be tournys at your local game shops that carry MTG product.

New set is here.

http://magiccards.info/nph/en.html

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