Lenas wrote:
Yeah, Oblivion is a piece and I also refuse to play any game that people say is similar. This includes Fallout 3. The games are FAR too open for a single player. You get so off track with side quests and **** that you forget about the main storyline completely at points. I don't want that; 90% of games I play are because I enjoy the stories. Not to mention the combat sucked, and enemies scaling with your power ALWAYS **** sucks. Seriously, how do you feel like a hero when a rat in a field is still able to **** you up?
Skyrim looks like it might be fun, but I'm going to wait and see on that one.
That's kind of a different strokes thing I guess.
I personally *love* open world single player games. The concept of exploring remote places, discovery, etc. is very appealing to me, totally irrelevant to the number of other players there are. In fact, I've been finding myself preferring them without other players and almost think WoW would be improved for me redesigned as a single player game, keeping the world as is.
So anyways I'm a huge fan of what the Elder Scrolls games *attempt* to do, though I don't feel they've succeeded yet, and think their attempts peaked with a cross between Daggerfall and Morrowind. (Daggerfall and Arena before it had far bigger worlds than the recent games, but so much of it was procedurally done that much of it felt the same except for the rare landmark).
That said, I don't think Dead Island compares with Oblivion that way. Yeah, it's kind of an "open world" environment, but with a rather focused story, and sidequests that tie in well with it: quests involving people trying to survive and get off the island.