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PostPosted: Mon Nov 14, 2011 11:40 am 
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Engineer kit has the RPG's and such, and there are also some ground spawn rockets. Generally speaking though Helicopters and Jets arent too big of an issue for me. Tanks on the other hand and whatever those anti-personnel vehicles are, can ruin your day fast.

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PostPosted: Mon Nov 14, 2011 11:43 am 
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I really don't like the Humvee's either Dash. In the older versions you could snipe a guy out of the turret, now they are inside the vehicle behind what appears to be bullet-proof glass.

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PostPosted: Mon Nov 14, 2011 11:45 am 
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It's just frustrating that if you're not an Engineer there's little you can do about them. As an Engi though it's fun to pick the tanks apart.

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 Post subject: Re: Battlefield 3
PostPosted: Mon Nov 14, 2011 11:46 am 
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Diamondeye wrote:
Do they have SAMs to shoot at the helicopter or do you just have to shoot at them with guns?


In BF3, there are SA-18 IGLA's, FIM-92 STINGER's, FGM-148 JAVELIN's, AA emplacements and mobile AA.

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PostPosted: Mon Nov 14, 2011 1:24 pm 
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The mobile AA upgrades to have missiles once you unlock it.


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 Post subject: Re: Battlefield 3
PostPosted: Mon Nov 14, 2011 1:50 pm 
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Vindicarre wrote:
Diamondeye wrote:
Do they have SAMs to shoot at the helicopter or do you just have to shoot at them with guns?


In BF3, there are SA-18 IGLA's, FIM-92 STINGER's, FGM-148 JAVELIN's, AA emplacements and mobile AA.


Strictly speaking, the FGM-148 is not a SAM, but I'm glad they let you use actual SAMs instead of making you try to hose down an attack helicopter with an assault rifle.

Props for all the correct nomenclature too! I knew sooner or later someone else might indulge in come military geekery too! You're well on the way to a joyful hobby of nitpicking the tiniest technical details of thousands of awesome implements of destruction!

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PostPosted: Mon Nov 14, 2011 6:15 pm 
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Yep, but the FGM-148 sure does a job on a hovering helicopter.

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PostPosted: Mon Nov 14, 2011 6:30 pm 
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Vindicarre wrote:
Yep, but the FGM-148 sure does a job on a hovering helicopter.


It will in real life too. The problem is that it's not designed to engage a moving helicopter, and it's range is very limited for an antiair weapon.

I'd also venture to guess that attack helicopters in Battlefield 3 don't tend to fight the same way as real attack helicopters.

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PostPosted: Mon Nov 14, 2011 6:35 pm 
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I don't know about the helicopters, but the pilots sure don't. ;)

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PostPosted: Mon Nov 14, 2011 6:40 pm 
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Can the Javelin hit aircraft? I assume it has to be marked with the SOFLAM first?

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PostPosted: Mon Nov 14, 2011 7:41 pm 
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Vindicarre wrote:
I don't know about the helicopters, but the pilots sure don't. ;)


No, they don't. Then again, real attack helicopters can engage as far away as 8,000 meters with rockets and missiles like Hellfire reach comparable, sometimes longer, distances. If my past video game experience is anything to go by, ranges in the game are.. significantly shorter, to say the least.

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PostPosted: Mon Nov 14, 2011 7:44 pm 
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Hokanu wrote:
Can the Javelin hit aircraft? I assume it has to be marked with the SOFLAM first?


Yes, but the thing is that in real life a missile just locks on to a signature; there are no "air targets" or "ground targets" as video games separate them. A helicopter can be hit by Javelin because when it behaves similarly to a ground vehicle; i.e. flies below 60 meters in altitude, and fairly slowly. Of course, attack helicopters pop up and down from behind cover and rarely are flying at their maximum speed while actually fighting to begin with, and it isn't like helicopters are that fast to begin with.

As for fixed wing aircraft - forget it.

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PostPosted: Tue Nov 15, 2011 8:54 am 
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This game is much better than CoD. Yeah I said it.

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PostPosted: Tue Nov 15, 2011 9:12 am 
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Last night I had a dream in which I was explaining the physics behind a shaped charge in an anti-tank weapon... I blame this thread.

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 Post subject: Re:
PostPosted: Tue Nov 15, 2011 1:49 pm 
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Dash wrote:
This game is much better than CoD. Yeah I said it.


Surprisingly it is, although I wouldn't say 'much better' since it is pretty rough around the edges. CoD is a great game.


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 Post subject: Re: Re:
PostPosted: Tue Nov 15, 2011 2:00 pm 
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Lex Luthor wrote:
Dash wrote:
This game is much better than CoD. Yeah I said it.


Surprisingly it is, although I wouldn't say 'much better' since it is pretty rough around the edges. CoD is a great game.

I liked CoD Black ops Mp better then MW3 Mp. I would like BF3 MP better but since I am stuck with randoms I get annoyed that they don't seem to understand team objectives.

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 Post subject: Re: Re:
PostPosted: Tue Nov 15, 2011 2:30 pm 
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Hopwin wrote:
Lex Luthor wrote:
Dash wrote:
This game is much better than CoD. Yeah I said it.


Surprisingly it is, although I wouldn't say 'much better' since it is pretty rough around the edges. CoD is a great game.

I liked CoD Black ops Mp better then MW3 Mp. I would like BF3 MP better but since I am stuck with randoms I get annoyed that they don't seem to understand team objectives.


I haven't tried MW3 yet but I really liked CoD Black Ops.


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PostPosted: Tue Nov 15, 2011 3:21 pm 
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MW3 MP is nothing like BO MP. I didn't get into CoD until BO but speaking to my brother he states MW3 is a throwback to MW2.

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PostPosted: Tue Nov 15, 2011 3:44 pm 
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Call of Duty: Black Ops is nearly as good as a simple 'run around and shoot people' game can get with current hardware. It's also one of the rare games that is excellent on both the PC and consoles.

Note 1: I haven't personally played it on the console.
Note 2: Call of Duty: Black Ops doesn't push the latest hardware to the limits, but this only a very slight negative in my opinion


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 Post subject: Re: Battlefield 3
PostPosted: Wed Nov 16, 2011 1:01 pm 
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http://www.reddit.com/r/IAmA/comments/m ... ld_3_amaa/

"IAmA Core Gameplay Designer on Battlefield 3. AMAA "


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 Post subject: Re: Battlefield 3
PostPosted: Wed Nov 16, 2011 1:40 pm 
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Lex Luthor wrote:
http://www.reddit.com/r/IAmA/comments/me7x0/iama_core_gameplay_designer_on_battlefield_3_amaa/

"IAmA Core Gameplay Designer on Battlefield 3. AMAA "

re: the destruction in BC2 vs BF3 :lol:
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BC2 is my favorite Kool-Aid Man simulator, except my pitcher is full of blood.

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PostPosted: Mon Nov 21, 2011 12:54 pm 
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Should be a patch soon. By the way, I've been flying planes the last few days and absolutely love it. There is nothing more satisfying than shooting into the top of another plane as it fatally attempts an evasive maneuver across your screen.

http://arstechnica.com/gaming/news/2011 ... cluded.ars


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PostPosted: Tue Nov 22, 2011 12:56 am 
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Air Radar + Guided Missile is so awesome.


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PostPosted: Tue Nov 22, 2011 8:35 am 
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Big patch! I'm really glad they nerfed AA missiles. They were way overpowered.

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Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.


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PostPosted: Tue Nov 22, 2011 10:36 am 
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Hmm I thought they were nerfing the Tac lights. Guess not.

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