The Glade 4.0

"Turn the lights down, the party just got wilder."
It is currently Fri Nov 22, 2024 5:13 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 640 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 26  Next
Author Message
 Post subject:
PostPosted: Tue Nov 29, 2011 4:55 pm 
Offline
Noli me calcare
User avatar

Joined: Thu Sep 03, 2009 10:26 am
Posts: 4747
Your encumbrance limit in werewolf form is 1900 + your normal encumbrance limit.

_________________
"Dress cops up as soldiers, give them military equipment, train them in military tactics, tell them they’re fighting a ‘war,’ and the consequences are predictable." —Radley Balko

Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 29, 2011 5:00 pm 
Offline
Rihannsu Commander

Joined: Thu Sep 03, 2009 9:31 am
Posts: 4709
Location: Cincinnati OH
Where are you getting that? Its possible, I was close to that last time I tried it. Can't bring up character menu on the 360 version, so I'm not sure.


Top
 Profile  
Reply with quote  
PostPosted: Tue Nov 29, 2011 5:05 pm 
Offline
Web Ninja
User avatar

Joined: Wed Sep 02, 2009 8:32 pm
Posts: 8248
Location: The Tunt Mansion
Also, being a lycanthrope will make you 100% immune to disease, which means you never need to worry about accidentally becoming a vampire, either. Beneficial even if you never transform.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 29, 2011 5:07 pm 
Offline
Noli me calcare
User avatar

Joined: Thu Sep 03, 2009 10:26 am
Posts: 4747
http://elderscrolls.wikia.com/wiki/Werewolf

_________________
"Dress cops up as soldiers, give them military equipment, train them in military tactics, tell them they’re fighting a ‘war,’ and the consequences are predictable." —Radley Balko

Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 29, 2011 5:08 pm 
Offline
Rihannsu Commander

Joined: Thu Sep 03, 2009 9:31 am
Posts: 4709
Location: Cincinnati OH
ah. yeah. found that. Apparently the disease immunity is currently broken too.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 29, 2011 5:18 pm 
Offline
Noli me calcare
User avatar

Joined: Thu Sep 03, 2009 10:26 am
Posts: 4747
"ah. yeah. found that."

?

_________________
"Dress cops up as soldiers, give them military equipment, train them in military tactics, tell them they’re fighting a ‘war,’ and the consequences are predictable." —Radley Balko

Image


Top
 Profile  
Reply with quote  
PostPosted: Tue Nov 29, 2011 5:48 pm 
Offline

Joined: Sat Sep 05, 2009 1:28 pm
Posts: 476
Location: The 10th circle
I restarted recently because I didn't quite like the type of character I was playing, and I'm only now getting back to where I was in my first playthrough, which wasn't very far at all (horn of whatever quest from the greybeards), but I already know that I'm training my pickpocket skill to 50 so I can get the 'deep pockets' perk which increases your carrying capacity by 100.


Top
 Profile  
Reply with quote  
PostPosted: Tue Nov 29, 2011 5:59 pm 
Offline
User avatar

Joined: Sat Sep 05, 2009 2:40 am
Posts: 3188
Slythe wrote:
I restarted recently because I didn't quite like the type of character I was playing, and I'm only now getting back to where I was in my first playthrough, which wasn't very far at all (horn of whatever quest from the greybeards), but I already know that I'm training my pickpocket skill to 50 so I can get the 'deep pockets' perk which increases your carrying capacity by 100.



Pickpocketing is also pretty damn fun and overpowering. Being able to swipe all equipped weapons and armor from a person before attacking them = hilarious fun.

_________________
Les Zombis et les Loups-Garous!


Top
 Profile  
Reply with quote  
PostPosted: Tue Nov 29, 2011 6:26 pm 
Offline

Joined: Sat Sep 05, 2009 1:28 pm
Posts: 476
Location: The 10th circle
Numbuk wrote:
Pickpocketing is also pretty damn fun and overpowering. Being able to swipe all equipped weapons and armor from a person before attacking them = hilarious fun.


Yeah I read about that, it's ridiculously overpowered.

On a related note, probably one of the most difficult things to do in game design is to strike the right balance with all of the complex elements of an RPG like Skyrim or any of the more open RPGs like the Elder Scroll games, but allowing for modding goes a long way, and I'm sure we'll see mods that temper the pickpocketing perks along with better balancing all the others. Unfortunately, most of us can't resist playing the game to death right now, after release, so all those wonderful mods that you know will be made won't matter much to us.

I sometimes envy those rare individuals who won't play this game until a year from now, with all the patches, and all the best mods. They'll have the best experience of this game, but of course they'll miss out on some of the social exchange with everyone playing it at the same time.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 30, 2011 8:20 am 
Offline
Peanut Gallery
User avatar

Joined: Thu Nov 26, 2009 9:40 pm
Posts: 2289
Location: Bat Country
Make a Kajit named "Charlie Sheen."

_________________
"...the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?" -Aleksandr Solzhenitsyn


Top
 Profile  
Reply with quote  
PostPosted: Wed Nov 30, 2011 9:16 am 
Offline
Rihannsu Commander

Joined: Thu Sep 03, 2009 9:31 am
Posts: 4709
Location: Cincinnati OH
Numbuk wrote:
Slythe wrote:
I restarted recently because I didn't quite like the type of character I was playing, and I'm only now getting back to where I was in my first playthrough, which wasn't very far at all (horn of whatever quest from the greybeards), but I already know that I'm training my pickpocket skill to 50 so I can get the 'deep pockets' perk which increases your carrying capacity by 100.



Pickpocketing is also pretty damn fun and overpowering. Being able to swipe all equipped weapons and armor from a person before attacking them = hilarious fun.

Why would you ever need to? Just a few points in sneak and you can pretty much one-shot kill nearly anything that wields a weapon. The only time I run into problems is if I'm spotted first and overwhelmed by numbers in a confined space. Even giants are ridiculously easy (3 Giants+3 mammoths simultaneously--cake.)(or those dang frost dragons. My wood-elf regularly gets his butt kicked by them--Elder, Blood, named, poison... no problem. Frost? gets my butt kicked about 50/50--might be that I am typically fighting them among the mountains where they like to do flyby attacks rather than hovering, and I still can't hit a swiftly moving target with my bow. (zoom/50% time slowdown screws with my timing)

Besides without the ability to explode pants, pickpocketing can't be NEARLY as fun as it is in fallout 3/new vegas


Top
 Profile  
Reply with quote  
PostPosted: Wed Nov 30, 2011 9:21 am 
Offline
Lucky Bastard
User avatar

Joined: Fri Sep 04, 2009 6:11 am
Posts: 2341
The "Poisoned" perk in the Pickpocket tree that allows you to plant poisons on your target to harm them.

While not the same as exploding pants, it would appear that the effect is similar and likely equally as hilarious.

_________________
This must be Thursday. I could never get the hang of Thursdays.


Top
 Profile  
Reply with quote  
PostPosted: Wed Nov 30, 2011 1:42 pm 
Offline
User avatar

Joined: Sat Sep 05, 2009 2:40 am
Posts: 3188
There are times when removing weapons to prepare for a fight is helpful. For instances when you don't want to attack guards but know they are going to aggro further in.

As for frost dragons, they were much easier on my 2handed character. 50% frost resistance for Nords made those dragons the easiest of the bunch.

_________________
Les Zombis et les Loups-Garous!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 30, 2011 8:56 pm 
Offline
User avatar

Joined: Wed Sep 02, 2009 10:48 pm
Posts: 753
Location: In some distant part of the Universe
Potentially game breaking bugs in the new patch. Update at your own risk.

http://www.makeuseof.com/tag/elder-scro ... lems-news/

Quote:
However, those glitches are all minor compared to the game breaking glitch that the patch actually creates. People who have updated already are experiencing resistance to magical effects being non-existent. So if you are wearing a piece of armor that boosts your flame resistance it would be negated by this bug, and the flame would do full damage.

In some cases players have also reported weird behavior from dragons where they fly backwards and sometimes just fly around without showing any interest in engaging the player.

_________________
"I Live, I Love, I Slay, and I Am Content."
- Conan the Barbarian


Top
 Profile  
Reply with quote  
PostPosted: Wed Nov 30, 2011 10:03 pm 
Offline

Joined: Sat Oct 24, 2009 5:44 pm
Posts: 2315
Numbuk wrote:
Hmmm. Analog sneaking is the first legitimate reason I've seen to use a controller for this game. Yes, I could see where that could come in very handy.

And I agree that assassin's blade is stupidly overpowered. Especially coupled with the dark brotherhood's gloves (double sneak attack damage). My blade of woe does 30x damage on a sneak attack. I've one-shot unaware dragons.

Still, extremely fun though.


It's pretty much those gloves alone that make assassin's blade so ridiculous. Without them, you actually do more damage sneak attacking with maces and the first perk in that line, as 75% armor reduction and the higher damage of maces is much stronger than going from a 6x to a 15x multiplier.


Top
 Profile  
Reply with quote  
PostPosted: Thu Dec 01, 2011 9:51 am 
Offline
User avatar

Joined: Fri Sep 04, 2009 7:40 am
Posts: 4281


X-posted from random vid thread.


Top
 Profile  
Reply with quote  
PostPosted: Fri Dec 02, 2011 1:16 pm 
Offline
Evil Bastard™
User avatar

Joined: Thu Sep 03, 2009 9:07 am
Posts: 7542
Location: Doomstadt, Latveria
You know ... some things about The Elder Scrolls world make no damned sense at all ...

_________________
Corolinth wrote:
Facism is not a school of thought, it is a racial slur.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Dec 02, 2011 1:21 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Like how characters continue to procreate when the character models are so damn fugly?


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Fri Dec 02, 2011 1:28 pm 
Offline
Evil Bastard™
User avatar

Joined: Thu Sep 03, 2009 9:07 am
Posts: 7542
Location: Doomstadt, Latveria
FarSky wrote:
Like how characters continue to procreate when the character models are so damn fugly?
Well, it's just that in the last 500 years, they've never thought to improve their technology.

_________________
Corolinth wrote:
Facism is not a school of thought, it is a racial slur.


Top
 Profile  
Reply with quote  
PostPosted: Fri Dec 02, 2011 1:33 pm 
Offline
Web Ninja
User avatar

Joined: Wed Sep 02, 2009 8:32 pm
Posts: 8248
Location: The Tunt Mansion
Noone is talking about the upcoming patch and steamworks inclusion? All skyrim mods will be managed and auto updatable through Steam, plus Bethesda is releasing their full PC toolkit for the game. It's going to be AMAZING for the mod community.


Top
 Profile  
Reply with quote  
PostPosted: Fri Dec 02, 2011 1:58 pm 
Offline
Evil Bastard™
User avatar

Joined: Thu Sep 03, 2009 9:07 am
Posts: 7542
Location: Doomstadt, Latveria
Lenas wrote:
Noone is talking about the upcoming patch and steamworks inclusion? All skyrim mods will be managed and auto updatable through Steam, plus Bethesda is releasing their full PC toolkit for the game. It's going to be AMAZING for the mod community.
Amazing once its released and patched itself.

_________________
Corolinth wrote:
Facism is not a school of thought, it is a racial slur.


Top
 Profile  
Reply with quote  
 Post subject: Re: Re:
PostPosted: Fri Dec 02, 2011 2:25 pm 
Offline
Rihannsu Commander

Joined: Thu Sep 03, 2009 9:31 am
Posts: 4709
Location: Cincinnati OH
Khross wrote:
FarSky wrote:
Like how characters continue to procreate when the character models are so damn fugly?
Well, it's just that in the last 500 years, they've never thought to improve their technology.

The Dwarves clearly had some steam-punkish technology.

Perhaps some of the laws of chemistry/physics don't apply? Why would you need to advance technologically when magic can do so much?

Not all periods in human history have rapid advances in technology too-- 500-1000 didn't see that many technological revolutions and of course were not subjected to period invasions from demon dimensions, dragon infestation, etc.


Top
 Profile  
Reply with quote  
PostPosted: Fri Dec 02, 2011 5:22 pm 
Offline

Joined: Sat Sep 05, 2009 1:28 pm
Posts: 476
Location: The 10th circle
Well I found where to turn off auto-updates in Steam. From now on I'll wait to see what the general feedback is on a particular patch before re-enabling it.

Also, I've been intentionally trying to play the game very slowly, bits here and bits there, so the important patches will catch up, but it seems like this is a lost cause.

It's okay, playable and not game-breaking is all I ask for. I'd also really like to not have to go through some quest then find it's broken too but damn, I took a look at the list of current quest bugs. Thankfully I haven't run into any of them yet.


Top
 Profile  
Reply with quote  
 Post subject: Re: Re:
PostPosted: Sat Dec 03, 2011 12:38 pm 
Offline
User avatar

Joined: Sat Sep 05, 2009 2:40 am
Posts: 3188
Khross wrote:
FarSky wrote:
Like how characters continue to procreate when the character models are so damn fugly?
Well, it's just that in the last 500 years, they've never thought to improve their technology.



Can't this be said for most, if not all, fantasy? I mean, look at the LOTR and Star Wars worlds. Thousands of years pass, still using the exact same tech and clothing.

_________________
Les Zombis et les Loups-Garous!


Top
 Profile  
Reply with quote  
PostPosted: Sat Dec 03, 2011 4:37 pm 
Offline
Commence Primary Ignition
User avatar

Joined: Thu Sep 03, 2009 9:59 am
Posts: 15740
Location: Combat Information Center
In Star Wars and other deep-future sci fi, the thinking is that it's no longer possible to make generational technological leaps; improvement is very incremental because so many major discoveries have already been made. Thus it makes sense that technology is essentially the same across a period of even 4000 years; noting fundamentally new has been done because its hard to find anything fundamentally new to do. There are improvements, but they're very, very tiny.

_________________
"Hysterical children shrieking about right-wing anything need to go sit in the corner and be quiet while the adults are talking."


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 640 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 26  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group