Raltar wrote:
Considering he will 1 shot you on Nightmare+, vault is rather useful. Also, I prefer multishot for aoe. Elemental Arrow is fine, but the area of effect is often too narrow to clear out rooms quickly. I use Impale with Chemical Burn for act bosses or Impact for normal. The stun is rather important on higher difficulties.
My setup:
http://us.battle.net/d3/en/calculator/d ... ZYe!YabbaaI change things around for certain bosses, of course(Act 2 gets Vault with acrobatics instead of Smoke screen and spike trap with long fuse instead of caltrops since he doesn't move in phase 2, for example)
Yea, Impale is a really good boss killer, especially with Chemical burn. I like to use Overpenetration for normal mobs, too. I generally use Multishot and Elemental Arrow (Frost) for mobs of enemies. Multi is a great room clearer. And Frost Arrow is surprisingly good single target dmg, although not quite as good as Impale.
I'm level 35 now and I've been running with
this build lately. Seems to work pretty well, but I just got to Nightmare, Act I, so we'll see how it does there. I find with the Vengeance passive, and the Bat Companion, I can spam Multishot and/or Frost arrow for quite some time before having to recharge. Not really sure if I'm gonna keep the Bat, though. The extra Hatred recharge is very nice, but I just feel like I need something more useful in that slot.
I also swap out my passives a good bit, too. I alternate between the 3 in the build I posted, and Cull the Weak & Archery.
I've also played a Monk to level 22, and a barb and wiz both to level 10 or so. And I have to say that the Demon Hunter is by far my favorite class. The others are fun and interesting, but the DH just seems so much more fun to me.