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PostPosted: Tue Nov 13, 2012 11:00 am 
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http://us.battle.net/sc2/en/blog/783133 ... 11_13_2012

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Prepare for the approaching Swarm.... On March 12, 2013, StarCraft® II: Heart of the Swarm™ launches around the world, igniting an intergalactic storm of intense strategic combat and opening a savage new chapter in the war between terran, protoss, and zerg. You can pre-purchase the expansion NOW directly through Battle.net® and be ready to play the moment it goes live.

In addition to the Standard Edition and retail-exclusive Collector’s Edition packed with bonus items, you’ll also have the option to upgrade a Standard Edition to the Digital Deluxe Edition, which comes equipped with all the in-game content from the physical Collector’s Edition, including a Torrasque skin for your zerg Ultralisks in Heart of the Swarm multiplayer, unique Swarm-infested portraits for your StarCraft II character profile, a Baneling pet for your World of Warcraft® characters, and a set of zerg-ified blade wings for your heroes in Diablo® III.
Whether you plan to tear a path of destruction through the all-new Kerrigan-focused single-player campaign or jump right into the multiplayer action with the devastating new units under your command, it’s never too early to begin preparing for your Heart of the Swarm experience. Simply log in to your Battle.net® account and pre-purchase Heart of the Swarm, and you’ll be flagged to automatically download the expansion content prior to launch.

Learn more about Heart of the Swarm
Learn more about the Digital Deluxe Edition
Learn more about the Collector’s Edition

For more details on the March 12 launch of StarCraft II: Heart of the Swarm, head to the Heart of the Swarm game page to learn more about the expansion and pre-purchase your digital copy.

*When you pre-purchase StarCraft II: Heart of the Swarm, you will be able to download an encrypted version of the game once it’s available, prior to the game’s release. This content will be unlocked and available for play when the expansion launches on March 12, 2013.

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PostPosted: Tue Nov 13, 2012 11:05 pm 
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/yawn

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PostPosted: Wed Nov 14, 2012 8:40 am 
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Screeling wrote:
/yawn


Ditto. Never finished SC2. Just didn't grab hold of me.

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PostPosted: Wed Nov 14, 2012 7:46 pm 
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Didn't get into multiplayer much for reasons unrelated to SC2, but I loved the single player to death. I found most every element of it to be pretty top notch.

That said, there are probably millions of players out there who think Starcraft/Warcraft RTS games only truly are the multiplayer, so if they didn't end up playing multi it would have failed in their eyes... :p

Looking forward to March 12th-ish!


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PostPosted: Thu Nov 15, 2012 8:21 am 
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Noggel wrote:
Didn't get into multiplayer much for reasons unrelated to SC2, but I loved the single player to death. I found most every element of it to be pretty top notch.

Looking forward to March 12th-ish!



This.

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PostPosted: Thu Nov 15, 2012 8:57 am 
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Yay Baneling pet! :3

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PostPosted: Thu Nov 15, 2012 7:06 pm 
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I really enjoy SC2 multiplayer although I havent played in months. Looking forward to it and seeing how the story continues.

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PostPosted: Thu Nov 15, 2012 7:53 pm 
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I played a 4v4 last night, first in 2 months or so. No major changes that I saw.

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PostPosted: Thu Dec 27, 2012 3:49 pm 
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Evidently, you can get into the beta now if you sign up for purchase of the game when it releases. To my best understanding, they'll be adding people weekly from new subscribers.

I've watched some professional replays and they do seem to be doing a good job of balance so far. Widow mines have had direct damage reduced and now don't attack cloaked units without a spotter (before they were murdering protoss because it was so hard to get an observer close enough to see them without getting it killed), Tempests don't do additional damage against Massive ground targets anymore (they were rendering Thors and Ultralisks more or less irrelevant) and Fungal Growth has been nerfed somewhat. Reapers are improved, but lost the building bombs and are not any easier to produce. The Hellbats make a nice way of getting the Firebat back into the game while still leaving the Hellion in. The Oracle is a very interesting new protoss harrassment/support unit. The swarmhost seems a bit weak so far, that one may need some work. The Viper is something entirely new; especially their "grab" ability (dunno what it's called) for Zerg. Medivacs have new upgrades, although you need the physics lab to get all of them.

Overall, the game definitely looks like they're trying to make maneuver and positioning even more important, improve air (battlecruisers and carriers are now more viable due to new air units and improvements to existing ones to escort them), and revive units that were seeing little or no use.

There's new maps as well, and they've gotten away from the symmetrical aspects of them, at least somewhat. For example, there's at least one new 1v1 map where the spawns are in the bottoms corners, and a long attack path that arcs up towards the center of the map, then back down, which is kind of different.

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PostPosted: Thu Jan 03, 2013 12:09 am 
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For some reason, I decided to play SC2 tonight. Prior to tonight, I had not played in almost a year. I had no idea that the expansion was so close to being released. I suppose you tend to forget about Blizzard expansions frequently, as they take an eternity to release to the public. I'm kind of excited by this release.

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PostPosted: Tue Jan 22, 2013 8:53 am 
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PostPosted: Mon Mar 11, 2013 8:15 am 
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Nice to see it priced as an expansion, rather than a standalone game.

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PostPosted: Tue Mar 12, 2013 4:39 pm 
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Installing now. I wish I knew how to force it to install off the DVD rather than download the entire **** thing.

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PostPosted: Tue Mar 19, 2013 9:45 am 
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Awesome campaign.

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...Mister Aladdin, sir, What will your pleasure be?
Let me take your order, Jot it down -You ain't never had a friend like me

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PostPosted: Tue Mar 19, 2013 6:29 pm 
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I'm afraid to start the campaign until I get everything downloaded for fear of losing out on some graphics or something.

As for multiplayer, I qualified for platnium 3v3; second time I;ve qualified that high. Both time I have noticed a problem in that league: The players are very good at executing a particular strategy, but if anything goes wrong they quit far easier than bronze or silver players. It seems like they understand what to do very well, as long as everything is going well. When they don't, they quit really early. Marine drop in your base? Just Quit! don't even bother to wait for the armies coming from your 2 allies!

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PostPosted: Tue Mar 19, 2013 6:35 pm 
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Diamondeye wrote:
I'm afraid to start the campaign until I get everything downloaded for fear of losing out on some graphics or something.

As for multiplayer, I qualified for platnium 3v3; second time I;ve qualified that high. Both time I have noticed a problem in that league: The players are very good at executing a particular strategy, but if anything goes wrong they quit far easier than bronze or silver players. It seems like they understand what to do very well, as long as everything is going well. When they don't, they quit really early. Marine drop in your base? Just Quit! don't even bother to wait for the armies coming from your 2 allies!


That's the same problem that plagues the mid upper ELO (now tiers) in LoL. Players 1500-1800 (~= Gold 2 and 1 through Platinum and Diamond 5 and 4) tend to only be able to play one position thoroughly, oftentimes with limited champions and are horrible at playing from behind. They just stop trying.

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PostPosted: Tue Mar 19, 2013 7:43 pm 
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Easy fix for that. They can quit out and forfeit, but if they quit, the game stays active until the other player "wins" or quits himself.

Gah ahn nah Blizz, implement that. :)

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PostPosted: Tue Mar 19, 2013 7:51 pm 
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Talya wrote:
Awesome campaign.


I will say this, they did manage to make Kerrigan a very interesting character. I just wish the Warcraft development team would get a bit of their story leanings from the Starcraft team.


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