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PostPosted: Fri Nov 09, 2012 7:49 am 
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All I want to know is: have they gotten over their hatred of halfbreeds?

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PostPosted: Fri Nov 09, 2012 11:47 am 
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I'm not sure. There haven't been any halfbreed races yet in a playtest packet.

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PostPosted: Sat Nov 10, 2012 5:07 am 
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Rorinthas wrote:
All I want to know is: have they gotten over their hatred of halfbreeds?



Yes. The only accepted races are:

Halflorc: Halfling/Orc (not to be confused with halforc, which are gone forever)
Dworc: Dwarf/Orc
Orlf: Elf/Orc
Gnorc: Gnome/Orc
Ororc: Orc/Orc (Not to be confused with an orc)

This post may or may not be a joke. And it may or may not be very funny to Numbuk at 3am when he's very tired.

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PostPosted: Tue Oct 15, 2013 9:23 pm 
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If this is what they've been doing for the past year or two, things don't look good for D&D.

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PostPosted: Tue Oct 15, 2013 9:30 pm 
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it's okay, we still have pathfinder.

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PostPosted: Wed Oct 16, 2013 7:19 am 
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Corolinth wrote:
If this is what they've been doing for the past year or two, things don't look good for D&D.


Things haven't looked good for D&D since 4th edition was announced.

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PostPosted: Wed Oct 16, 2013 8:25 am 
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I wouldn't say that. The idea to revise the rules and have a fourth edition was sound. Ten years between rules editions is D&D's typical cycle. The actual product sucked, which is plainly evident in fifth edition being announced just a few years later.

I'm fairly certain at this point that fourth edition's lack of success convinced Hasbro that the product was dead, and they won't let WotC spend any more money on it. Unless someone pries the license loose, the game is done for.

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PostPosted: Wed Oct 16, 2013 8:29 am 
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Corolinth wrote:
I wouldn't say that. The idea to revise the rules and have a fourth edition was sound. Ten years between rules editions is D&D's typical cycle. The actual product sucked, which is plainly evident in fifth edition being announced just a few years later.

I'm fairly certain at this point that fourth edition's lack of success convinced Hasbro that the product was dead, and they won't let WotC spend any more money on it. Unless someone pries the license loose, the game is done for.



If Hasbro has no interest in it, they will eventually sell the license.

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PostPosted: Wed Oct 16, 2013 10:44 am 
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Corolinth wrote:
I wouldn't say that. The idea to revise the rules and have a fourth edition was sound. Ten years between rules editions is D&D's typical cycle. The actual product sucked, which is plainly evident in fifth edition being announced just a few years later.

I'm fairly certain at this point that fourth edition's lack of success convinced Hasbro that the product was dead, and they won't let WotC spend any more money on it. Unless someone pries the license loose, the game is done for.


It wasn't really 10 years between editions, though, since 3.0 came out in 2000, and then it got 3.5'd around 2003. In any case, the actual product is what I was referring to. 4E was created by listening to the portion of the game community that complained on the internet the most, and which didn't get that D&D is not an MMO and doesn't need that sort of "balance".

Hasbro is, I'm quite sure, well aware of the success of Pathfinder and the large portion of the base that still plays 3.5 and knows there's a market. That's why there's a new edition this far along in production 5 years after 4E came out. What Hasbro is more likely concerned about is whether this product is something that will draw in both 3.5 and 4E enthusiasts. In the case of the former, they have to overcome distrust after what 4E turned out to be and the availability of Pathfinder as an alternative source of new material (plus people not happy about the FR reboot). In the latter case, they need to convince 4E players that it's worth replacing their expensive books after just a few years.

The question is, will the public playtest prove superior to the "we didn't playtest it that seriously" approach of 3.X and the "take the internet's word for it" of 4E, or will it be an edition produced by the loudest whiners out of the playtesters?

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PostPosted: Wed Oct 16, 2013 11:53 am 
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Diamondeye wrote:
It wasn't really 10 years between editions, though, since 3.0 came out in 2000, and then it got 3.5'd around 2003. In any case, the actual product is what I was referring to. 4E was created by listening to the portion of the game community that complained on the internet the most, and which didn't get that D&D is not an MMO and doesn't need that sort of "balance".

In retrospect, the evidence indicates that's not how 4E was created. 4E is Mike Mearls's pet system, that he hijacked the D&D brand to produce. You can see a lot of the design philosophy of 4E in the Iron Heroes d20 OGL product. Was there some listening to the vocal minority? Yes, but probably not to the extent that you're thinking. The chain of events seems to have been a) Mearls developing a system that he released as Iron Heroes, but it wasn't exactly what he wanted to produce b) Internet complainerizing of 3.x to the extent that WotC decided a new version was warranted c) hiring of Mike Mearls as 4E lead designer d) Mearls taking the opportunity to get his system produced the way he wanted it.

I haven't really had the opportunity to examine the latest (and, reportedly, last) playtest packet. From previous playtests, there's been some encouraging material, and some other not-so-encouraging. I suspect I won't be doing much with D&D Next, but WotC could surprise me, I'm not ruling it out. But it would require re-establishing the libre OGL over the restrictive GSL first of all, which I doubt they intend to do. So the rest of the improvements I'd like to see are probably moot.

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PostPosted: Wed Oct 16, 2013 3:12 pm 
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shuyung wrote:
Diamondeye wrote:
It wasn't really 10 years between editions, though, since 3.0 came out in 2000, and then it got 3.5'd around 2003. In any case, the actual product is what I was referring to. 4E was created by listening to the portion of the game community that complained on the internet the most, and which didn't get that D&D is not an MMO and doesn't need that sort of "balance".

In retrospect, the evidence indicates that's not how 4E was created. 4E is Mike Mearls's pet system, that he hijacked the D&D brand to produce. You can see a lot of the design philosophy of 4E in the Iron Heroes d20 OGL product. Was there some listening to the vocal minority? Yes, but probably not to the extent that you're thinking. The chain of events seems to have been a) Mearls developing a system that he released as Iron Heroes, but it wasn't exactly what he wanted to produce b) Internet complainerizing of 3.x to the extent that WotC decided a new version was warranted c) hiring of Mike Mearls as 4E lead designer d) Mearls taking the opportunity to get his system produced the way he wanted it.


That was already discussed on the previous page. The reason it was Mearls, specifically, that was hired was that his Iron Heros system was reflective of what the vocal complainers were demanding. The big source of complaint with 3.X was always "balance" between classes, and that's what 4E delivered on, big time, at the expense of pretty much everything else.

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I haven't really had the opportunity to examine the latest (and, reportedly, last) playtest packet. From previous playtests, there's been some encouraging material, and some other not-so-encouraging. I suspect I won't be doing much with D&D Next, but WotC could surprise me, I'm not ruling it out. But it would require re-establishing the libre OGL over the restrictive GSL first of all, which I doubt they intend to do. So the rest of the improvements I'd like to see are probably moot.


I would love to see OGL again, but I agree it's not likely.

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PostPosted: Wed Oct 16, 2013 4:05 pm 
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Diamondeye wrote:
shuyung wrote:
Diamondeye wrote:
It wasn't really 10 years between editions, though, since 3.0 came out in 2000, and then it got 3.5'd around 2003. In any case, the actual product is what I was referring to. 4E was created by listening to the portion of the game community that complained on the internet the most, and which didn't get that D&D is not an MMO and doesn't need that sort of "balance".

In retrospect, the evidence indicates that's not how 4E was created. 4E is Mike Mearls's pet system, that he hijacked the D&D brand to produce. You can see a lot of the design philosophy of 4E in the Iron Heroes d20 OGL product. Was there some listening to the vocal minority? Yes, but probably not to the extent that you're thinking. The chain of events seems to have been a) Mearls developing a system that he released as Iron Heroes, but it wasn't exactly what he wanted to produce b) Internet complainerizing of 3.x to the extent that WotC decided a new version was warranted c) hiring of Mike Mearls as 4E lead designer d) Mearls taking the opportunity to get his system produced the way he wanted it.


That was already discussed on the previous page. The reason it was Mearls, specifically, that was hired was that his Iron Heros system was reflective of what the vocal complainers were demanding. The big source of complaint with 3.X was always "balance" between classes, and that's what 4E delivered on, big time, at the expense of pretty much everything else.

My point was, he already had the system before the complaining started. There might have been a bit going on rec.games.frp.dnd, but it didn't become the great noise until many years after he'd already developed what would later become 4E. It probably only was mildly reskinned. It's just that, as a standalone system, uptake was not projected to be very good. It required the grand deception of slapping the D&D label on it to get people to buy it.

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PostPosted: Wed Oct 16, 2013 4:44 pm 
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shuyung wrote:
My point was, he already had the system before the complaining started. There might have been a bit going on rec.games.frp.dnd, but it didn't become the great noise until many years after he'd already developed what would later become 4E. It probably only was mildly reskinned. It's just that, as a standalone system, uptake was not projected to be very good. It required the grand deception of slapping the D&D label on it to get people to buy it.


I don't disagree with that. What I'm saying is mainly that if it hadn't jived so closely with what the community was asking for, it probably would not have worked out like that.

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PostPosted: Wed Oct 16, 2013 4:48 pm 
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Seriously, i don't know what the big deal is

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PostPosted: Wed Oct 16, 2013 6:20 pm 
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Rorinthas wrote:
Seriously, i don't know what the big deal is


D&D iz srs biznss.

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PostPosted: Wed May 21, 2014 12:27 pm 
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Wizards announced release dates yesterday.

"Starter Set" - July 15th (pregen characters and an adventure module)
Player's Handbook - August 19th
Monster Manual - September 30th
"Rise of Tiamat" - October 21st (I think another adventure module)
DungeonMaster's Guide - November 18th

I'm over here /facepalming over the staggered core book release.

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PostPosted: Wed May 21, 2014 12:47 pm 
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Yeah, what's up with that?

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PostPosted: Wed May 21, 2014 1:01 pm 
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They are preping PBP materials. Plan your character, but you can't play it for 2 months. No problem!


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PostPosted: Wed May 21, 2014 3:06 pm 
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From the play test, I'm not terribly impressed with fifth edition.

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PostPosted: Wed May 21, 2014 6:40 pm 
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No biggie, pathfinder is a perfectly capable system.

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PostPosted: Wed May 21, 2014 7:55 pm 
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I like a couple of things introduced in the playtest, but not enough that I feel the need to buy in to this edition.

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PostPosted: Tue Jul 22, 2014 4:48 pm 
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Found on the internet:

Quote:
I...want...my.......

I...want...my.....

I want my PHB......

Now look at them yo-yo's that's the way you do it
You run your game without the PHB
That ain't gaming, thats the way you run it
Playin for nothin cause the game is free

Now that ain't gaming. Thats the way you run it
Lemme tell ya that game ain't fun
Maybe roll a fighter for your little sister
Maybe roll a cleric for your son

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's

See the newbie player with a printout in a note book
Yeah buddy thats his whole game
That newbie player has a whole four classes
That newbie player doesn't seem to care

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's

I wanna learn to roll up a druid
I wanna learn to play a monk
Look at this basic, its just stickin to the old core classics
Man we could have some fun
And whats all that? Theres no bards or warlocks?
Only got four classes and ain't got no feats
That ain't playin thats the way you run it
Get your playing for nothin cause the game is free

We gotta design half drow rogue fighters
Custom backgrounds for meeee
We gotta explore all of our options
We gotta check out these PHB's Lord

Now that ain't playing that's the way you run it
You play the game without the PHB
That ain't playing that's the way you run it
Playin for nothin' cause your game is free
Playin for nothin'and the game is free

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PostPosted: Sat Sep 23, 2017 12:21 pm 
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I realize this is a necropost.

At this point, we're 3 years in to 5E. To date, there have been 13 releases in the system (not counting the starter set, DM's screen, or character sheets) 8 of which are modules and 1 is a setting guide. The 14th release upcoming mid-late November is the appearance of what in previous versions would be called the Unearthed Arcana. From the books themselves, it seems evident that 5E is the edition of teaching how to be a DM. Each module has basically been a tutorial on how to run an adventure. Which is somewhat promising, when you look at it.

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PostPosted: Tue Sep 26, 2017 5:17 pm 
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shuyung wrote:
I realize this is a necropost.

At this point, we're 3 years in to 5E. To date, there have been 13 releases in the system (not counting the starter set, DM's screen, or character sheets) 8 of which are modules and 1 is a setting guide. The 14th release upcoming mid-late November is the appearance of what in previous versions would be called the Unearthed Arcana. From the books themselves, it seems evident that 5E is the edition of teaching how to be a DM. Each module has basically been a tutorial on how to run an adventure. Which is somewhat promising, when you look at it.


Now that you put it like that, I see what you mean. DMing is a much more daunting task than it initially appears to the novice, and there's a lot of people that won't even try. Hopefully this will be healthy for the community.

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PostPosted: Tue Sep 26, 2017 6:06 pm 
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Diamondeye wrote:
shuyung wrote:
I realize this is a necropost.

At this point, we're 3 years in to 5E. To date, there have been 13 releases in the system (not counting the starter set, DM's screen, or character sheets) 8 of which are modules and 1 is a setting guide. The 14th release upcoming mid-late November is the appearance of what in previous versions would be called the Unearthed Arcana. From the books themselves, it seems evident that 5E is the edition of teaching how to be a DM. Each module has basically been a tutorial on how to run an adventure. Which is somewhat promising, when you look at it.


Now that you put it like that, I see what you mean. DMing is a much more daunting task than it initially appears to the novice, and there's a lot of people that won't even try. Hopefully this will be healthy for the community.



=(


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