shuyung wrote:
Diamondeye wrote:
It wasn't really 10 years between editions, though, since 3.0 came out in 2000, and then it got 3.5'd around 2003. In any case, the actual product is what I was referring to. 4E was created by listening to the portion of the game community that complained on the internet the most, and which didn't get that D&D is not an MMO and doesn't need that sort of "balance".
In retrospect, the evidence indicates that's not how 4E was created. 4E is Mike Mearls's pet system, that he hijacked the D&D brand to produce. You can see a lot of the design philosophy of 4E in the Iron Heroes d20 OGL product. Was there some listening to the vocal minority? Yes, but probably not to the extent that you're thinking. The chain of events seems to have been a) Mearls developing a system that he released as Iron Heroes, but it wasn't exactly what he wanted to produce b) Internet complainerizing of 3.x to the extent that WotC decided a new version was warranted c) hiring of Mike Mearls as 4E lead designer d) Mearls taking the opportunity to get his system produced the way he wanted it.
That was already discussed on the previous page. The reason it was Mearls, specifically, that was hired was that his Iron Heros system was reflective of what the vocal complainers were demanding. The big source of complaint with 3.X was always "balance" between classes, and that's what 4E delivered on, big time, at the expense of pretty much everything else.
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I haven't really had the opportunity to examine the latest (and, reportedly, last) playtest packet. From previous playtests, there's been some encouraging material, and some other not-so-encouraging. I suspect I won't be doing much with D&D Next, but WotC could surprise me, I'm not ruling it out. But it would require re-establishing the libre OGL over the restrictive GSL first of all, which I doubt they intend to do. So the rest of the improvements I'd like to see are probably moot.
I would love to see OGL again, but I agree it's not likely.