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PostPosted: Wed Jul 09, 2014 11:21 am 
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First time she's been involved with an Alien game title.

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Sigourney Weaver and the cast of "Alien" are virtually returning to the starship Nostromo.

The actress who portrayed unflappable officer Ellen Ripley in the "Alien" film franchise is reprising her role in "Alien: Isolation," an upcoming video game set after the events of the original 1979 film. Weaver, who recorded new dialogue for the game, says she picked up right where she left off as tough-as-nails Ripley in filmmaker Ridley Scott's sci-fi horror masterpiece.

"It was eerie how quickly it happened," Weaver told The Associated Press during a recent interview. "Honestly. I had to start with this sort of sign-off, `This is Lieutenant Ripley of the starship Nostromo.' You know, that paragraph. I felt like no time had passed. It was really strange, actually. If anything, it was more affecting to me to read it again 35 years later."

The bonus "Crew Expendable" and "Last Survivor" levels, which will be available to those who pre-order the game, will allow players to portray Nostromo crew members Ripley, Dallas (Tom Skerritt) or Parker (Yaphet Kotto) as they explore the doomed ship and coordinate their efforts with Lambert (Veronica Cartwright) and Ash (Ian Holm) to lure the menacing alien into the airlock.

"We always hoped that somewhere down the line while working on this game that this reunion would happen," said Alistar Hope, the game's creative lead. "From working with Sigourney on the recordings, I really got a sense of how important this character is to her. The way that she worked on the lines and improvised unquestionably made them significantly better."

The central story of "Isolation" centers on Ripley's daughter Amanda, who was briefly mentioned in a scene from the 1986 sequel "Aliens." In the game, created by British developer Creative Assembly, Amanda travels to a remote space station to find the Nostromo's flight recorder and encounters a creature similar to the one that terrorized her mother.

"I feel like they followed through," Weaver said of the game's plot. "Emotionally, what would Amanda want? She'd want to find her mother. She's drawn to the same line of work. There are a lot of things that were arresting to me. I have no idea what the game is like. I hope it's creepy and suspenseful and engaging in a way that other games are not - an experience."

"Isolation" follows a long line of games based on the "Alien franchise, but it's the only title that Weaver has signed on to participate in and marks the first time she's reprised the part since 1997's "Alien Resurrection," the fourth film in the series that ended with a clone of Ripley arriving on earth. (The original Ripley scarified herself at the conclusion of 1992's "Aliens 3.")

"I thought it was an interesting idea," said Weaver. "The ones I turned down - I remember one of them, anyway - was shoot the alien, shoot the marine, shoot anything that didn't move. That didn't make any sense for my character. Ripley was more interested in protecting life than annihilating it. It just didn't make any sense for me to be part of that."

Before the Oct. 7 release of "Isolation" and an anniversary edition Blu-ray of "Alien," which will include the 1979 graphic novelization of the film, Weaver is expected to reunite with "Aliens" filmmaker James Cameron to begin work on his three "Avatar" sequels. Weaver's character met her demise on the mythical planet of Pandora in the 2009 sci-fi blockbuster.

"It's a lot of cool work for me to do, so I'm excited," said Weaver, who wouldn't elaborate on her role. "I think it's going to be intense. He's going to share with the world other worlds within Pandora. I know he has a very powerful vision for the environmental message of these three films that he hopes will make a difference around the world."


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PostPosted: Wed Jul 09, 2014 11:30 am 
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So, so stoked.

#pleasebeagoodAliengamepleasebeagoodAliengamepleasebeagoodAliengame


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PostPosted: Wed Jul 09, 2014 12:10 pm 
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I'll just leave this here, like I did on 'Skeee's Facebook wall.

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PostPosted: Wed Jul 09, 2014 2:42 pm 
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Kaffis Mark V wrote:
I'll just leave this here, like I did on 'Skeee's Facebook wall.


Definitely cool, just unfortunate Oculus isn't ready for primetime. Once it's out, we're going to need so many horror-game changes of pants!


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PostPosted: Wed Jul 09, 2014 9:14 pm 
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It can't be good. It is an Alien video game... That seems like, the holy grail. Sure you want to believe but you will never find it.

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PostPosted: Thu Jul 10, 2014 12:43 pm 
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Raell wrote:
It can't be good. It is an Alien video game... That seems like, the holy grail. Sure you want to believe but you will never find it.


If they actually made one, it might open some number of portals to any number of hells.


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PostPosted: Thu Jul 10, 2014 1:44 pm 
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Believe it or not.....


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PostPosted: Thu Jul 10, 2014 2:21 pm 
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Darkroland wrote:
Raell wrote:
It can't be good. It is an Alien video game... That seems like, the holy grail. Sure you want to believe but you will never find it.


If they actually made one, it might open some number of portals to any number of hells.


So THAT'S how we got DOOM.

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PostPosted: Thu Jul 10, 2014 11:04 pm 
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DooM actually did begin it's life as an Aliens game, but they decided the licensing would be too expensive and it would likely limit their creative freedom. So they designed it off a recent dungeons and dragons campaign where they had to fight an onslaught of demons from hell bursting through portals.

Coincidentally AliensTC was one of the first total conversion mods for DooM, it replaced all weapons, sprites, levels, textures, and even added some unique and creative thinking in how to do things that the original game didn't do. Like facehugger eggs were exploding barrels, but suspended animation at a certain point and would spawn a facehugger. Alien blood also hurt you if you were too close to them when they took damage.

Shortly after it's release the mod's maker was forced to cease and desist by 20th Century Fox. A couple years later, Fox did the same thing to a total conversion of Quake that was an X-Men conversion.The term that a game has gotten "foxed" spawned from that.

I miss AliensTC. It was indeed a really awesome and well-done mod. The very first level had zero baddies. Something nobody expected at the time and really built the tension. One could say that it was an Aliens video game that definitely did not suck.

/ramble off

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PostPosted: Wed Oct 01, 2014 11:46 am 
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Well, a friend and I are taking the day off to play this bad boy. Here's hoping it's not another Colonial Marines. Early buzz is good...


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PostPosted: Fri Oct 03, 2014 10:13 am 
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Monolith's Aliens vs. Predator 2 was actually an excellent game, back in 2001.

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PostPosted: Fri Oct 03, 2014 4:36 pm 
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Talya wrote:
Monolith's Aliens vs. Predator 2 was actually an excellent game, back in 2001.


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Aliens versus Predator 2: Primal Hunt received mixed reviews from critics. It received a score of 60.00% on GameRankings[7] and 55/100 on Metacritic.[8] GameSpot gave the game a 5.5 out of 10, they cited it as "being boring," "repetitive," and "giving no sense of direction as the face-hugger."[9]

IGN remarked "Unlike the original AvP 2, Primal Hunt is all about leading players through claustrophobic caves, canyons and corridors, and then spawning no-gooders from behind", giving the game a 6 out of 10.[6]


I remember playing as the alien in the original AvP, that was some fun hunting. Dropping off the ceiling onto someone never got old. I don't think I ever played the second. Although I do love the quote "giving no sense of direction as the face-hugger."

"But what's my MOTIVATION to facehug?"


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PostPosted: Fri Oct 03, 2014 5:13 pm 
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Well, this is getting pretty shitty reviews. So much for that.

FarSky wrote:
Well, a friend and I are taking the day off to play this bad boy. Here's hoping it's not another Colonial Marines. Early buzz is good...


Thoughts? Because it sounds really bad.


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PostPosted: Fri Oct 03, 2014 6:27 pm 
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Eh? I'm seeing almost nothing but good to great ones (aside from Gamespot and IGN, but meh).

Kotaku:
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"To say that Isolation is superior to Colonial Marines is really just to affirm that, no, it is not one of the worst games I've ever played. Good news, though! Even considered without the Alien brand, Isolation is a very good time. It's equal parts Worst-Case Situation Simulator 2014 and "**** Everything!": The Game. It does have some significant flaws, but on the whole, it works."

The Verge:
"The good news is that Isolation largely achieves what it set out to do despite these issues. This is a game that makes you feel like Sigourney Weaver in the first Alien film: scared, alone, and constantly on edge. I've never been so terrified by a game, for so long. No matter how many times I encountered the alien, I never felt comfortable in its presence. You need to put up with some frustratingly bland sequences to enjoy all of the good stuff, but it’s worth it. Isolation is so close to being the Alien game I always wanted that I don’t mind a few sequences where I’m forced to shoot androids with a shotgun."

The Guardian:
"This terrifying game is a passionate homage to a horror classic, and a rich, well-designed stealth experience in its own right. Giger’s monstrous alien is, for the first time in a video game, as formidable and menacing as it was in the films. It was brave of Sega to take a chance on a game like this, where guns are a last resort, but their faith in The Creative Assembly’s vision has resulted in an unusually clever and subversive triple-A game."

Xbox Magazine:
"And that's the triumph of Alien: Isolation. It takes all the diluting clutter the series has accrued over the past 35 years, shoves them all into a bag, opens the airlock and jettisons them into the blackness of space. All that remains is all that was ever needed - you, the alien and an enormous playground to play hide-and-seek in. The result is a rarity among videogames - an adventure that perfectly reproduces the foreboding, psychological terror of cinema horror and is filled with tense moments that will keep your heart racing long after the screen fades to black."

And the laundry list that they're trumpeting:
“The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world.”
93% - PC GAMER

“A total-immersion simulation of the film, with all of the horror, cruelty, disempowerment, and desperate, hard-fought triumphs that entails.”
9/10 - GAMESRADAR

“This terrifying game is a passionate homage to a horror classic, and a rich, well-designed stealth experience in its own right.”
5/5 - THE GUARDIAN

"Unique stealth-horror thriller that combines great pacing and smart design with razor-sharp AI."
9/10 - OFFICIAL XBOX MAGAZINE

“Scary and defiantly difficult, Alien: Isolation represents the triumphant return of proper survival horror to AAA gaming.”
9/10 - XBOX ACHIEVEMENTS

"CA has finally nailed the true terror of Alien in video game form."
9/10 - VIDEOGAMER -

“A masterpiece”
90% - PLAY

“Creative Assembly has given us a creature to be feared again, and delivered the scariest game of the year. Prepare to scream.”
5/5 - EMPIRE MAGAZINE

"Alien: Isolation is a phenomenal title."
9/10 - GOD IS A GEEK

"The Alien is scarier than it's been since Ridley Scott first showed it to the world, and the atmosphere is thick enough to cut."
4.5/5 - THE ESCAPIST


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PostPosted: Mon Oct 06, 2014 11:42 am 
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FarSky wrote:
Eh? I'm seeing almost nothing but good to great ones (aside from Gamespot and IGN, but meh).


IGN giving a game a bad review just means their check didn't clear in time.


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PostPosted: Mon Oct 06, 2014 11:53 am 
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I was mostly going off of Joystiq and Polygon. Even though it got 4/5 from Joystiq, comments like these make me super hesitant:

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Alien: Isolation goes on and on and on to the point of exhaustion and maximum contrivance, wrapping up subplots, and bringing closure to incidental characters you don't care about, long after its first "ending." Then there's another ending ... and another. There are worthwhile scenes throughout all of this, but it's a failure of editing and the story's composition to have the best ending come first. You'll know it when you see it.

In the same way that Ash respected the alien for its pure brutality in the original film, though, maybe I also respect Alien: Isolation just for how long, grueling and relentless it ends up being. Instead of completing the game, it feels more like I've escaped it and the nightmare it put me through.


And from Polygon

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ISOLATION ISN'T THE WORST ALIEN GAME, BUT IT IS THE MOST DISAPPOINTING

In the process of contriving story twists and turns to support this spectacle, Alien: Isolation ruins the unique focus of its premise and moves away from the inspiration of the first film. It becomes something depressingly predictable for fans of the property who have been hurt again and again by underwhelming video game representations.


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PostPosted: Mon Oct 06, 2014 1:25 pm 
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Sounds like IGN, only they put berets on their heads to let you know they are srs bsns about art.

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PostPosted: Tue Oct 07, 2014 9:01 am 
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Corolinth wrote:
Sounds like IGN, only they put berets on their heads to let you know they are srs bsns about art.



"This game is totally horrible, the controls don't work half the time, and the artwork looks like it was done by a 3 year old. 9.2 out of 10." CHA-CHING


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PostPosted: Wed Oct 08, 2014 1:16 am 
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Been playing for around six hours now, and loving it. This game is astoundingly stressful in the best of ways. Also, aided by leaning on the production design from Scott's original film (Sir Ridley's films are never less than immaculately designed), the result is the most incredible, immersive video game setting since that fabled bathysphere window opened up to reveal Rapture.

In a lot of ways, Isolation reminds me of BioShock...sterling production design, an incredible attention to detail, flawless sound (crucial to the proceedings). We've had Aliens games before; this is the first time we've actually had an Alien game. In hindsight, it's actually shocking that no one thought to pair the Alien franchise with survival horror before now. My eyes nearly rolled out of my head when they announced another game (especially so soon after the embarrassment that was Colonial Marines) that it would focus on Ripley's daughter Amanda, but damn if they didn't knock it out of the park.

I'll readily admit a bias...Alien and Aliens are two of my all-time favorite films, and even when the Xenomorph is at its nadir (lookin' at you, Aliens vs. Predator: Requiem), I'm never not fascinated by it. Alien: Isolation isn't a flawless game, but things it attempts, it executes flawlessly (namely, inspiring terror and paying homage to the 1979 film). I've been sitting beside a friend and we've been passing off the controller as we each die (which, by the way, you will do A LOT), and the tension has been so thick that we've found ourselves whispering to each other, lest the Alien hear us (and we don't have a PlayStation Camera plugged in). I'd call that a rousing success.


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PostPosted: Sun Oct 12, 2014 2:51 am 
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I started playing and I have to say it's better than I expected, but I can already see that back-tracking is going to be a very common. Have only seen the alien's tail so far.


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PostPosted: Sun Oct 12, 2014 6:39 am 
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The game winds up having one huge flaw which you'll discover later.


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PostPosted: Thu Jul 23, 2015 10:30 am 
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I'm about 4 missions in (picked it up on the summer sale) and so far, this game is really, really good. They totally nailed the art and sound design of the original first 2 films. Loving it, and occasionally crapping my pants.


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