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PostPosted: Thu Nov 19, 2015 2:14 pm 
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Some nice shots of the motion capture happening, as well as Hamill just going over his various career and other stuff.


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PostPosted: Thu Nov 19, 2015 4:48 pm 
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Bam. Limited PTU 2.0 release today. We might see full PTU access in a week, maybe two.

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PostPosted: Fri Nov 20, 2015 10:11 am 
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Kaffis Mark V wrote:
Bam. Limited PTU 2.0 release today. We might see full PTU access in a week, maybe two.


What's this?

:?: :?: :?:

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PostPosted: Fri Nov 20, 2015 11:14 am 
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It was also announced on the livestream that interview premiered on. No direct connection to the Mark Hamill interview, I suppose.

Star Citizen Alpha 2.0 is the next big feature release. New flight model updates, balance pass, multicrew ships, first bits of fps combat, and the "mini-PU", which is essentially the vertical slice they're working on to get started on testing the systems that will tie a bunch of stuff together.

2.0's mini-PU will feature the first seamless large map implementation, where you start on a space station and can launch directly from there, engage cruise (or not) to travel long distances to other areas, pick up missions, EVA, encounter other players and NPCs in flight organically, and so on. It's making steps away from game mode style multiplayer servers towards the open ended multiplayer setup.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Sat Nov 21, 2015 2:54 pm 
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Kaffis Mark V wrote:
It was also announced on the livestream that interview premiered on. No direct connection to the Mark Hamill interview, I suppose.

Star Citizen Alpha 2.0 is the next big feature release. New flight model updates, balance pass, multicrew ships, first bits of fps combat, and the "mini-PU", which is essentially the vertical slice they're working on to get started on testing the systems that will tie a bunch of stuff together.

2.0's mini-PU will feature the first seamless large map implementation, where you start on a space station and can launch directly from there, engage cruise (or not) to travel long distances to other areas, pick up missions, EVA, encounter other players and NPCs in flight organically, and so on. It's making steps away from game mode style multiplayer servers towards the open ended multiplayer setup.


That's good. I've mostly avoided playing any after my first few flights because I was afraid I'd get tried of the game before the good stuff really came out.

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