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PostPosted: Wed Oct 07, 2009 4:14 pm 
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Dash wrote:
Wow that sword is nice thanks. That's exactly what I needed. I wasnt sure I got exactly how it worked or where the seals came into play. So these dailies are soloable right? Other than the one or two group ones for each faction.

I will be joining a guild but I dont want to drag people to do my low level stuff so I'll probably be trying to get myself as geared as possible on my own.



Yeah. Pretty much all of the conquest dailies are soloable. With the exception of Threat From Above, and Battle Before the Citadel (group).

Tips for jousting:

charge, wheel around, shield breaker, pokepokepoke (until they walk away), repeat. Always keep 3 shield stacks.

That easy.

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PostPosted: Wed Oct 07, 2009 4:38 pm 
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My contribution to this thread is simply to get it up to its former page count to annoy Screeling. :twisted:


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PostPosted: Wed Oct 07, 2009 4:52 pm 
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FarSky wrote:
My contribution to this thread is simply to get it up to its former page count to annoy Screeling. :twisted:


I fully support this.

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PostPosted: Wed Oct 07, 2009 5:38 pm 
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Müs wrote:
Yeah. Pretty much all of the conquest dailies are soloable. With the exception of Threat From Above, and Battle Before the Citadel (group).



I could solo Chillmaw (threat from above) as a BM hunter before the 3.1 debacle made BM useless.
I do not believe Battle Before the Citadel is a group quest. It is EASY to solo. It's just much faster in a group.

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PostPosted: Wed Oct 07, 2009 8:43 pm 
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Man, this has been my luck week and a half. Just won the head off Onyxia 25. A pair of 245 rings doesn't look to shabby on my rotting fleshed hands hehe.


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PostPosted: Wed Oct 07, 2009 9:02 pm 
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Some armor sets are on MMO-Champ. Kind of disappointing, the hunter set looks like a Tier 3/7 with wood texture and a rhino helm. DK armor always looks the same/terrible. Warrior armor looks very similar to T8.


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PostPosted: Wed Oct 07, 2009 9:05 pm 
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Claymore of the Prophet is nice if you don't have the gold for a Titansteel Destroyer - the +hit on Destroyer is better.

By the time you do enough quests to buy a Claymore, you'll have gold for a Destroyer, most likely.

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PostPosted: Wed Oct 07, 2009 10:10 pm 
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All of the valiants dailies are soloable, there is one grouped champion's daily. The grouped daily tend to be exceptionally easy to find groups for, I never have to look for more than 5 minutes before someone starts one up.

At 77 you might have to take some of the dailies a bit slower, but they should be easily doable.

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PostPosted: Wed Oct 07, 2009 10:16 pm 
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Katas wrote:
Claymore of the Prophet is nice if you don't have the gold for a Titansteel Destroyer - the +hit on Destroyer is better.

By the time you do enough quests to buy a Claymore, you'll have gold for a Destroyer, most likely.


Not sure what you're getting at, the Claymore has more +hit than the destroyer.

The destroyer has *slightly* better top end damage, but if you apply an average weighting scale, the destroyer wins out.

And I would say you'd be hard pressed to save up 1200 g in the time it takes to get 25 champs seals- and that 1200 g will also buy you a set of Spiked Titansteel and a few enchants to boot. Especially when you consider starting the dailies at 77 means you don't get the full gold, but rather a nice chunk of exp per daily.

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PostPosted: Thu Oct 08, 2009 12:07 am 
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So, they've got the t10 set bonuses up over at mmo-champion.com:

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Tier 10 Set Bonuses
Death Knight

* Item - Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
* Item - Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
* Item - Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
* Item - Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.


Druid

* Item - Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
* Item - Druid T10 Restoration 4P Bonus (Rejuvenation) - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
* Item - Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
* Item - Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
* Item - Druid T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
* Item - Druid T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.


Hunter

* Item - Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
* Item - Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.


Mage

* Item - Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
* Item - Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.


Paladin

* Item - Paladin T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
* Item - Paladin T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
* Item - Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
* Item - Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
* Item - Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
* Item - Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.


Priest

* Item - Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
* Item - Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
* Item - Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
* Item - Priest T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.


Rogue

* Item - Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
* Item - Rogue T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.


Shaman

* Item - Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
* Item - Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
* Item - Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
* Item - Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
* Item - Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
* Item - Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.


Warlock

* Item - Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
* Item - Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.


Warrior

* Item - Warrior T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
* Item - Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
* Item - Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
* Item - Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.


I've got to say...there's got to be something wrong with that insanely awesome Hunter 2 piece bonus, because that's just **** amazing.

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PostPosted: Thu Oct 08, 2009 12:19 am 
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The "for until cancelled." part is probably a timer that isn't set yet. Likely 10 or 15 seconds.


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PostPosted: Thu Oct 08, 2009 8:44 am 
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The healy priest 2p bonus is awful.

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PostPosted: Thu Oct 08, 2009 8:48 am 
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Warlock 2p is pretty boring, as usual.


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PostPosted: Thu Oct 08, 2009 10:08 am 
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that hunter T10 set bonus (both 2 and 4) are godly.

I wish they'd make item-set boots. (I know, they haven't done so since TBC, although the original game had some boots and 8-peice item sets.)

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PostPosted: Thu Oct 08, 2009 11:22 am 
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The T10 4pc is like 4 free talent points. Double noxious stings.


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PostPosted: Thu Oct 08, 2009 12:25 pm 
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Lenas wrote:
The "for until cancelled." part is probably a timer that isn't set yet. Likely 10 or 15 seconds.


Even if it is(which is very likely), it is still one of the best hunter bonuses ever created. And it is only the two piece.

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PostPosted: Thu Oct 08, 2009 4:30 pm 
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Rogue set bonuses look pretty good... as good as the t9 set bonus LOOKS, the 2p ability only has like a 1 or 2% proc chance...

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PostPosted: Thu Oct 08, 2009 4:56 pm 
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Raltar wrote:
So, they've got the t10 set bonuses up over at mmo-champion.com:

Quote:
Tier 10 Set Bonuses
Death Knight

* Item - Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
* Item - Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.


2P is eh, Oblit is pretty powerful already though, so it's pretty good.

The 4P is sick. That's a perma 3% increase. I like how the item bonuses are becoming less talent specific, but they seem to becoming just way too powerful at the same time.

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PostPosted: Thu Oct 08, 2009 5:13 pm 
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Well, it is the last content patch before the expansion...so they're ramping up the power level to ridiculous levels, just like they did with Sunwell and Naxxramas before it.

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PostPosted: Thu Oct 08, 2009 6:58 pm 
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Druid 4 piece resto bonus is of questionable use in certain types of fights, especially 10 man versions. Plus the set visually looks rather... monstrous. Druidy, yes, but in a corrupted like Felwood sorta way. Maybe that is warranted, coming from Icecrown Citadel, but I think I'd only be purely ok with it if it was from some corrupted Emerald Dream instance or something. :p

Also disappointed with Blizzard's plans to have haste affect hots. A buff in certain ways, yes, but enough of a drawback in other ways that I probably won't be pleased if Blizzard and others try to call it a buff.

--

On jousting! Note that the basic attack Thrust is not tied to the same cooldown as your other 3 abilities. I've done more jousting dailies than I care to admit and have found it works best to use a Thrust after every use of any of the other abilities. It ends up feeling a bit bouncy -- Shield Breaker -> into melee range for Thrust -> back out for another Shield Breaker -> back into melee range for Thrust, etc. Thrust as you Charge into them! Thrust as you refresh your shield.

I am staving off inappropriate jokes now.

And most classes/specs can solo Chillmaw, the only hard tourney daily. Ret Paladin is one. I don't know exactly what sort of gear level you'd need to do it, though. My Enh Shaman manages well with fairly poor gear (worse than his armory shows, even, especially in the weapon category). My hunter manages with worse gear, but only just barely, and I'm pretty sure there's no way he'd manage if he wasn't BM. I'd expect a Ret Pally to manage about equally well as Enh Shaman at the same gear level, as they're very similar, but I can't really say firsthand. As Nephyr said though, it's pretty darn easy to get a group for it (which will often then go on to do a moderately difficult jousting daily at the citadel to speed that up), so if you want to avoid any potentially fatal testing, it's easy enough to manage that way.


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PostPosted: Thu Oct 08, 2009 7:35 pm 
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I could solo chillmaw if I put on my t5 helm and shoulders for the set bonus as a mm or survival hunter. Never tried BM spec, though.

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PostPosted: Fri Oct 09, 2009 1:18 am 
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Crimsonsun wrote:
Rogue set bonuses look pretty good... as good as the t9 set bonus LOOKS, the 2p ability only has like a 1 or 2% proc chance...


It's currently a 13% chance. Considering the extreme horribleness of the t9 bonuses, this is a very nice upgrade. Both bonuses are actually quite nice.


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PostPosted: Fri Oct 09, 2009 4:29 am 
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Jocificus wrote:
Crimsonsun wrote:
Rogue set bonuses look pretty good... as good as the t9 set bonus LOOKS, the 2p ability only has like a 1 or 2% proc chance...


It's currently a 13% chance. Considering the extreme horribleness of the t9 bonuses, this is a very nice upgrade. Both bonuses are actually quite nice.


I meant the t9 only has that small chance, sorry if I was misunderstood

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PostPosted: Fri Oct 09, 2009 10:47 am 
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Müs wrote:
Yeah. Pretty much all of the conquest dailies are soloable. With the exception of Threat From Above, and Battle Before the Citadel (group).
Battle before the citadel is easy to solo. Threat from above is simple as a protadin ;)


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PostPosted: Fri Oct 09, 2009 11:39 am 
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Timmit wrote:
Müs wrote:
Yeah. Pretty much all of the conquest dailies are soloable. With the exception of Threat From Above, and Battle Before the Citadel (group).
Battle before the citadel is easy to solo. Threat from above is simple as a protadin ;)


Any healing class can solo it, and pretty much everyone else can as well depending on how well geared they are.

Cit is easily soloable as well, just a little time consuming. If you know how to joust properly, they shouldn't take off that much of your health. You can do the two jousting dailies back to back without having to heal yourself once if you're good enough. Generally those guys only take off 5-7k health on my mount before they die.


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