Khross wrote:
Diamondeye wrote:
Because disengage throws you backwards, into either A) a wall or B) another mob. It's utterly worthless when you're soloing; there are just too many mobs out there.
Disengage is Blink for people with brains. Defile? There's a Disengage for that. Cold Flame? There's a Disengage for that. Shadow Trap? There's a Disengage for that. Mounted Opponent you want to kill? There's a disengage for that, too. Jump Turns and Disengage are insanely useful tools for ALL Levels of Content, even end game raiding where aggroing extra mobs is far more problematic.
Fine, you've got umpteen zillion ways to use it. It is not insanely useful at all levels, when you're levelling it's just one technique and there's no particular reason to use it over any other and several not to.
Diamondeye wrote:
There's a whole quest to teach you how to Kite with Jump Turns and properly timed abilities at 4 second intervals. Perhaps you should do the Rhok'delar quest chain at Level 60 to see what I'm discussing.
I never bothered to finish it. The quest doesn't "teach" you ****. It's just a frusterating waste of time. There's no need whatsoever to learn those techniques, nor was there any good reason to make the quest so absurd in its conditions. If they put that quest in there in order to teach you that stuff, that indicates a colossal **** on their part as there's no reason you should have to learn any of that unless you feel like it.
By the way, one of the recommended techniques for killing the guy in Burning Steppes back in 2007 was to
melee him by kiting him with Wing Clip and then jousting between his enrages or whatever it was he did.
Maybe when I get to level 80 I'll go back and just brute force that quest just for the hell of it.
Diamondeye wrote:
For the record, even Throwing is maxed on my Hunters despite being a totally useless skill except for soloing Jormungar for the Hodir Daily. Of course, you think learning how to use disengage is "fancy". It's one of the most useful and creative abilities in the game, and I can hit my target with pinpoint accuracy using that ability. I know exactly how far it moves me. I know how far it moves me when I'm at max jump height or near an elevation change in its path. I know how to time it for Sindragosa so I laugh at all the people running while I'm still DPSing during magic pull (same applies to Cyanigosa and the first Boss in Oculus for non raiders).
No, it isn't useful or creative unless you are really into figuring out compex ways to do things that should be simple and straightforward. The only thing its any good for is backing away from other players in PVP. Abilities like that are supremely annoying. They take the place of abilities that could actually be useful to everyone instead of just people who like fancy tactics.
I don't know what's so hard to understand about the concept that just because you want to find fancy ways to run all over the place fighting doesn't mean that's the One Right Way to play, especially when not playing at endgame level of difficulty. Of course, in a lot of the endgame there IS one right way, but that's a whole different issue. Like I said, I have no interest in such things. You seem to ahve the idea that if you only insist loudly enough that my way of doing it doesn't work I'll somehow agree with you despite the fact that A) my way is fun and
does work for me B) your way is frusterating and doesn't work for me and C) I'm not having any problems.
Quote:
Of course, Hunters used to have a tree dedicated to melee. It had an ability called Lacerate, which is now Mangle and belongs to Druids. That was the ultimate ability in the tree. It added 3 melee attacks. But, that version of Survival disappeared in patch 1.7 never to be seen again. And good riddance.
Then that's the worst mistake they ever made. Hunter melee SHOULD be a lot stronger than it is. Of course, the tree as it existed was probably half-assed and still didn't boost Hunter melee damage up close enough to ranged, in which case it was probably better to replace it with survival as it is now. Still they SHOULD have beefed up, not reduced, hunter melee power. I'd gladly scrap disengage, deterrence, scare beast and quite a few other utterly pointless abilities for more melee power.