Nevandal wrote:
Khross what are you in, silver, gold, platinum? Just curious.
Anyways...
I've gotten to the point of boredom with Terran. I am best with Terran...I'm still not great, but I'm good enough to get by. I ranked Silver...been practicing build orders against bots and a friend has been 1v1ing me and 2v2ing with me.
I've come to the conclusion that although I understand Terran, Protoss is much cooler. Terran is great, but I find the units, although straight-forward and very powerful, are just too damn slow. It's harder to expand and to defend expansions. It's harder to pay attention to all the building addons and SCVs and repairing, etc. Also, I hate the fact that the supply's are static and don't offer anything. At least with the other races they provide some other benefit...also, SCVs are a pain in the arse. With protoss, the workers are fast and easy, with SCVs you have to have 1 per build and queue them up to move back to gathering, or whatever. Protoss, you just click click click. Zerg, you just click and forget, cause the drone disappears.
I've also been working on my macro and hotkey setup recently...it is helping immensely. Overall, I think Protoss has some of the coolest stuff in the game. Both Zerg and Protoss can basically warp units instantly across the map.
Other huge pluses for Protoss that Terran doesn't have, for me, is the fact that their units are more powerful and seem more versatile...if not for the simple fact that the stalker attacks both ground AND air. With Terran, the only low tech unit that you'll have a lot of to do that is marines...which are great, my favorite Terran unit, they're so amazing in tight formations, but that make's them very susceptible to tank, baneling and any other kind of splash damage. Terrans are a giant pain in the *** also because you have to manage addons for buildings. There's so many little things to do with Terrans that have to do with managing workers and buildings...that's boring as hell and tedious. I'd rather manage something cooler. About the air/ground attacks, the air units for Terran's piss me off. I wanna be fast and mobile, the air units are fast. Tanks and Thors are hella slow....Helions are great but they're weak as hell and it's better to build tanks/thors and have other units back them up
So..Protoss, I like them. I miss marines, definitely...I think zealots are slow as hell and I hate that they're melee only. I really do miss the marines. Everything else about Protoss is better than Terran, though...for my playstyle. In fact, if I play Protoss like I play Terran, I do better early game.
I disliek playing Zerg intensely but I'm right with you on Protss v. Terran. I like Terran a lot viscerally but actually managing them I find quite difficult, especially moving from infantry up to air since there are no intervening antiair units. The only thing close is the Thor and that's basically at the same level as air units because you need an armory and they're exspensive. Protoss is much more my playstyle with the individually powerful, versatile units. The only Protoss unit I'm not crazy about is the Zealot and even that is basically just because I mainly only use them early and then go to stalkers.
I would point out that supply depots do serve as a defensive structure of sorts at chokepoints and much more usefully now that they can be raised and lowered and that they are pretty efficient in terms of resources with "Call down supply". That's a limited benefit since you don't want to be trapped into turtling, but early on it's essential to stopping a rush. Getting building armor helps it too later on against a ground-oriented enemy. At the very least, it makes your enemy deal with getting past the barrier.